Example #1
0
    private void DrawBuildQueue(StructureController selectedStructure)
    {
        if (selectedStructure == null)
        {
            return;
        }

        string[] buildQueue = selectedStructure.GetBuildQueueEntries();
        float buildPercentage = selectedStructure.GetBuildCompletionPercentage();

        for (int i = 0; i < buildQueue.Length; i++)
        {
            float topEdge = i * BUILD_IMAGE_HEIGHT - (i + 1) * BUILD_IMAGE_PADDING;
            Rect buildArea = new Rect(BUILD_IMAGE_PADDING, topEdge, BUILD_IMAGE_WIDTH, BUILD_IMAGE_HEIGHT);
            string unitName = buildQueue[i];
            Texture2D unitIcon = GameManager.activeInstance.GetBuildIcon(unitName);
            GUI.DrawTexture(buildArea, unitIcon);
            GUI.DrawTexture(buildArea, buildFrame);
            topEdge += BUILD_IMAGE_PADDING;
            float width = BUILD_IMAGE_WIDTH - 2 * BUILD_IMAGE_PADDING;
            float height = BUILD_IMAGE_HEIGHT - 2 * BUILD_IMAGE_PADDING;
            if (i == 0)
            {
                // Shrink the build mask on the time currently being built to give an idea of progress
                topEdge += height * buildPercentage;
                height *= (1 - buildPercentage);
            }
            int leftEdge = 2 * BUILD_IMAGE_PADDING;
            GUI.DrawTexture(new Rect(leftEdge, topEdge, width, height), buildMask);
        }
    }