// Use this for initialization protected virtual void Start() { transform.position = new Vector3(x, y); minSize = transform.localScale; sceneManager = (StorySceneManager)FindObjectOfType(typeof(StorySceneManager)); gameManager = (StoryGameManager)FindObjectOfType(typeof(StoryGameManager)); animator = gameObject.GetComponent<Animator>(); boxCollider = gameObject.GetComponent<BoxCollider2D>(); minColliderSize = boxCollider.size; PNJLoadEvent(); }
// Use this for initialization void Awake() { if (instance == null) instance = this; else if (instance != this) Destroy(gameObject); DontDestroyOnLoad(gameObject); scene = GetComponent<StorySceneManager>(); PNJTable = new List<string>(); ObjectsTable = new List<string>(); PNJTable.Add("Pixie"); PNJTable.Add("Gaby"); PNJTable.Add("Philibert"); InitGame(); }
// Use this for initialization protected virtual void Start() { questionnaire = GameObject.Find("Navigator").GetComponent<Questionnaire>(); numberOfQuestions = StoryGameManager.instance.numberOfQuestions; transform.position = new Vector3(x, y); minSize = transform.localScale; /*if (hasDialog) { dialogManager = GetComponent<DialogManager>(); }*/ sceneManager = (StorySceneManager)FindObjectOfType(typeof(StorySceneManager)); gameManager = (StoryGameManager)FindObjectOfType(typeof(StoryGameManager)); animator = gameObject.GetComponent<Animator>(); boxCollider = gameObject.GetComponent<BoxCollider2D>(); minColliderSize = boxCollider.size; PNJLoadEvent(); }
void BackgroundSetup() { sceneHolder = new GameObject("Scene").transform; GameObject toInstantiate = scene[level].background; GameObject instance = Instantiate(toInstantiate, new Vector3(0f, 0f, 0f), Quaternion.identity) as GameObject; instance.transform.SetParent(sceneHolder); gameManager = (StoryGameManager)FindObjectOfType(typeof(StoryGameManager)); }
// Use this for initialization void Awake() { if (instance == null) instance = this; else if (instance != this) Destroy(gameObject); DontDestroyOnLoad(gameObject); scene = GetComponent<StorySceneManager>(); player = (StoryPlayer)FindObjectOfType(typeof(StoryPlayer)); InitCharacterDic(); fader = GameObject.Find("Navigator").GetComponent<Fading>(); PNJTable = new List<string>(); ObjectsTable = new List<string>(); PNJTable.Add("Pixie"); PNJTable.Add("Gaby"); //PNJTable.Add("Philibert"); //PNJTable.Add("Camille"); //PNJTable.Add("Victor"); //PNJTable.Add("Olivier-happy"); //ObjectsTable.Add("Lunettes"); //ObjectsTable.Add("Seve"); //ObjectsTable.Add("Secret"); InitGame(); }