Example #1
0
    // Use this for initialization
    protected virtual void Start()
    {
        transform.position = new Vector3(x, y);
        minSize = transform.localScale;
        sceneManager = (StorySceneManager)FindObjectOfType(typeof(StorySceneManager));
        gameManager = (StoryGameManager)FindObjectOfType(typeof(StoryGameManager));
        animator = gameObject.GetComponent<Animator>();
        boxCollider = gameObject.GetComponent<BoxCollider2D>();
        minColliderSize = boxCollider.size;

        PNJLoadEvent();
    }
    // Use this for initialization
    void Awake()
    {
        if (instance == null)
            instance = this;
        else if (instance != this)
            Destroy(gameObject);

        DontDestroyOnLoad(gameObject);
        scene = GetComponent<StorySceneManager>();

        PNJTable = new List<string>();
        ObjectsTable = new List<string>();
        PNJTable.Add("Pixie");
        PNJTable.Add("Gaby");
        PNJTable.Add("Philibert");

        InitGame();
    }
Example #3
0
    // Use this for initialization
    protected virtual void Start()
    {
        questionnaire = GameObject.Find("Navigator").GetComponent<Questionnaire>();
        numberOfQuestions = StoryGameManager.instance.numberOfQuestions;

        transform.position = new Vector3(x, y);
        minSize = transform.localScale;

        /*if (hasDialog)
        {
            dialogManager = GetComponent<DialogManager>();
        }*/
        sceneManager = (StorySceneManager)FindObjectOfType(typeof(StorySceneManager));
        gameManager = (StoryGameManager)FindObjectOfType(typeof(StoryGameManager));
        animator = gameObject.GetComponent<Animator>();
        boxCollider = gameObject.GetComponent<BoxCollider2D>();
        minColliderSize = boxCollider.size;

        PNJLoadEvent();
    }
    void BackgroundSetup()
    {
        sceneHolder = new GameObject("Scene").transform;

        GameObject toInstantiate = scene[level].background;
        GameObject instance = Instantiate(toInstantiate, new Vector3(0f, 0f, 0f), Quaternion.identity) as GameObject;

        instance.transform.SetParent(sceneHolder);
        gameManager = (StoryGameManager)FindObjectOfType(typeof(StoryGameManager));
    }
    // Use this for initialization
    void Awake()
    {
        if (instance == null)
            instance = this;
        else if (instance != this)
            Destroy(gameObject);

        DontDestroyOnLoad(gameObject);
        scene = GetComponent<StorySceneManager>();
        player = (StoryPlayer)FindObjectOfType(typeof(StoryPlayer));
        InitCharacterDic();

        fader = GameObject.Find("Navigator").GetComponent<Fading>();

        PNJTable = new List<string>();
        ObjectsTable = new List<string>();
        PNJTable.Add("Pixie");
        PNJTable.Add("Gaby");
        //PNJTable.Add("Philibert");
        //PNJTable.Add("Camille");
        //PNJTable.Add("Victor");
        //PNJTable.Add("Olivier-happy");

        //ObjectsTable.Add("Lunettes");
        //ObjectsTable.Add("Seve");
        //ObjectsTable.Add("Secret");
        InitGame();
    }