static void OnUpdateSteer(MySyncMotorSuspension sync, ref SteerMsg msg, MyNetworkClient sender) { sync.Entity.SteerAngle = msg.Steer; if (Sync.IsServer) { Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId); } }
internal void UpdateSteer(float angle) { var msg = new SteerMsg(); msg.EntityId = Entity.EntityId; msg.Steer = angle; Sync.Layer.SendMessageToAll(ref msg); }
static void OnUpdateSteer(MySyncMotorSuspension sync, ref SteerMsg msg, MyNetworkClient sender) { sync.Entity.SteerAngle = msg.Steer; }
internal void UpdateSteer(float angle) { var msg = new SteerMsg(); msg.EntityId = Entity.EntityId; msg.Steer = angle; Sync.Layer.SendMessageToServer(ref msg); }