static void OnUpdateSteer(MySyncMotorSuspension sync, ref SteerMsg msg, MyNetworkClient sender)
 {
     sync.Entity.SteerAngle = msg.Steer;
     if (Sync.IsServer)
     {
         Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId);
     }
 }
        internal void UpdateSteer(float angle)
        {
            var msg = new SteerMsg();

            msg.EntityId = Entity.EntityId;
            msg.Steer    = angle;

            Sync.Layer.SendMessageToAll(ref msg);
        }
 static void OnUpdateSteer(MySyncMotorSuspension sync, ref SteerMsg msg, MyNetworkClient sender)
 {
     sync.Entity.SteerAngle = msg.Steer;
 }
 static void OnUpdateSteer(MySyncMotorSuspension sync, ref SteerMsg msg, MyNetworkClient sender)
 {
     sync.Entity.SteerAngle = msg.Steer;
     if (Sync.IsServer)
     {
         Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId);
     }
 }
        internal void UpdateSteer(float angle)
        {
            var msg = new SteerMsg();
            msg.EntityId = Entity.EntityId;
            msg.Steer = angle;

            Sync.Layer.SendMessageToServer(ref msg);
        }
 static void OnUpdateSteer(MySyncMotorSuspension sync, ref SteerMsg msg, MyNetworkClient sender)
 {
     sync.Entity.SteerAngle = msg.Steer;
 }