// Start is called before the first frame update void Awake() { stations = new List <Station>(); InitializeStationsArray(); centerDisplayController = GameObject.FindGameObjectWithTag("PlayerUIandCamera").GetComponent <StationDisplayManager>(); //schematicManager = this.GetComponentInChildren<SchematicSphereManager>(); newListner = this.GetComponent <SetNewCameraListner>(); }
// Start is called before the first frame update void Awake() { canvas = this.GetComponentInChildren <Canvas>(); canvasRT = canvas.GetComponent <RectTransform>(); canvasWidth = canvasRT.rect.width; canvasHeight = canvasRT.rect.height; sdm = this.gameObject.GetComponent <StationDisplayManager>(); chosenCenterCamScaleValue = scalePresets[(int)chosenCenterCamScale]; ApplyChosenScale(); PositionRectTrans(); }
// Start is called before the first frame update void Start() { sdm = this.GetComponentInParent <StationDisplayManager> (); schematicTexture = StationManager.stations[(int)EStationID.Schematic].stationCamera.targetTexture; }