static void Main()
    {
        Console.WriteLine(y);
        Console.WriteLine(pi);
        StaticVars s1 = new StaticVars(50, true);
        StaticVars s2 = new StaticVars(150, false);

        Console.WriteLine(s1.x + " " + s2.x);
        Console.WriteLine(s1.flag + " " + s2.flag);
        Console.ReadLine();
    }
Example #2
0
 public void buttonClick()
 {
     if (StaticVars.boughtNails[id])
     {
         StaticVars.nailID = id;
         selectItem();
     }
     else
     {
         shop.buyItem(id);
         redrawBought();
     }
     StaticVars.save();
 }
Example #3
0
 public void changeDificult(int dificult)
 {
     StaticVars.changeDificult((StaticVars.COMPUTER_DIFFICULT)dificult);
 }
Example #4
0
 public void backToMenu()
 {
     StaticVars.isMenuActive = true;
     StaticVars.clearOnMoneyChange();
     Application.LoadLevel(Application.loadedLevel);
 }
Example #5
0
 public void restartGame()
 {
     StaticVars.isMenuActive = false;
     StaticVars.clearOnMoneyChange();
     Application.LoadLevel(Application.loadedLevel);
 }
Example #6
0
 public void Restart()
 {
     StaticVars.Reset();
     SceneManager.LoadScene(2);
 }
 void Start()
 {
     Debug.Log ("start");
     instance = this;
     DontDestroyOnLoad (this);
 }
 public void OnApplicationQuit()
 {
     instance = null;
 }
Example #9
0
    public void poseNail(float length)
    {
        if (length > 0)
        {
            Debug.Log("WTF");
        }
        if (nail.transform.localPosition.y + length <= NAIL_MIN)
        {
            isWinnerExist = true;
            nail.transform.localPosition = new Vector3(0, NAIL_MIN, 0);
            winnerText.SetActive(true);
            EventController.eventController.powerLinear.transform.parent.gameObject.SetActive(false);
            if (Random.Range(0f, 1f) < StaticVars.ADVERT_WIN_CHANCE)
            {
                StaticVars.advertSaves--;
                EventController.eventController.showAdvert();
            }
            if (playingPlayers[1].isComputer)
            {
                if (curPlayer != 0)
                {
                    //defit
                    return;
                }
                switch (StaticVars.currentDificult)
                {
                case StaticVars.COMPUTER_DIFFICULT.EASY:
                    StaticVars.winnsVsEasy++;
                    Debug.Log("WIN VS Easy " + StaticVars.winnsVsEasy);
                    break;

                case StaticVars.COMPUTER_DIFFICULT.NORMAL:
                    StaticVars.winnsVsNormal++;
                    Debug.Log("WIN VS Normal " + StaticVars.winnsVsNormal);
                    break;

                case StaticVars.COMPUTER_DIFFICULT.HARD:
                    StaticVars.winnsVsHard++;
                    Debug.Log("WIN VS Hard " + StaticVars.winnsVsHard);
                    break;

                case StaticVars.COMPUTER_DIFFICULT.INSANE:
                    StaticVars.winnsVsInsane++;
                    Debug.Log("WIN VS Insane " + StaticVars.winnsVsInsane);
                    break;
                }
                EventController.eventController.getMoneyFromWinning(!playingPlayers[1].isComputer);
            }
            else
            {
                StaticVars.winnsVsFriend++;
                EventController.eventController.getMoneyFromWinning(!playingPlayers[1].isComputer);
                Debug.Log("WIN VS FRIEND " + StaticVars.winnsVsFriend);
            }
            StaticVars.save();
        }
        else
        {
            nail.transform.localPosition += new Vector3(0, length, 0);
        }
    }