public Boss02RetreatState(StatePatternBoss02 statePatternBoss02) { boss02 = statePatternBoss02; }
public Boss02AttackState(StatePatternBoss02 statePatternBoss02) { boss02 = statePatternBoss02; }
public Boss02MoveState(StatePatternBoss02 statePatternBoss02) { boss02 = statePatternBoss02; }
public Boss02SpawnState(StatePatternBoss02 statePatternBoss02) { boss02 = statePatternBoss02; }