public Boss02RetreatState(StatePatternBoss02 statePatternBoss02)
 {
     boss02 = statePatternBoss02;
 }
Example #2
0
 public Boss02AttackState(StatePatternBoss02 statePatternBoss02)
 {
     boss02 = statePatternBoss02;
 }
 public Boss02MoveState(StatePatternBoss02 statePatternBoss02)
 {
     boss02 = statePatternBoss02;
 }
Example #4
0
 public Boss02MoveState(StatePatternBoss02 statePatternBoss02)
 {
     boss02 = statePatternBoss02;
 }
 public Boss02SpawnState(StatePatternBoss02 statePatternBoss02)
 {
     boss02 = statePatternBoss02;
 }
 public Boss02RetreatState(StatePatternBoss02 statePatternBoss02)
 {
     boss02 = statePatternBoss02;
 }
 public Boss02AttackState(StatePatternBoss02 statePatternBoss02)
 {
     boss02 = statePatternBoss02;
 }
 public Boss02SpawnState(StatePatternBoss02 statePatternBoss02)
 {
     boss02 = statePatternBoss02;
 }