private void reqStartWarSuccess(BaseWWWRequest obj) { try { this.warResponse = new JsonReader().Read <StartPVPWarResponse>(base.UTF8String); base.responseData = this.warResponse; if (this.warResponse.eid != 0) { this.reqStartWarFail(obj); } else { this.OnStartPVPWarSuccess(EventArgs.Empty); } } catch (Exception exception) { z.log(exception.Message + " " + exception.StackTrace); this.reqStartWarFail(obj); } }
internal static string getPVPDetailDayWarresultstring(StartPVPWarResponse battleResult, int fleetid) { UserFleet uf = GameData.instance.GetFleetOfId(fleetid); string r = ""; if (battleResult.warReport != null) { float tspeedus = 0.0f; int radarus = 0; int radarenemy = 0; double player_aircontrolval = 0.0f; double enemy_aircontrolval = 0.0f; var ep = battleResult.warReport; foreach (int i in uf.ships) { var zus = GameData.instance.GetShipById(i); tspeedus += zus.battleProps.speed; radarus += zus.battleProps.radar; for (int index = 0; index < zus.equipmentArr.Length; index++) { if (zus.capacitySlotMax[index] <= 0) { continue; } var eq = zus.equipmentArr[index].config; if (eq != null && eq.type == EquipmentType.FightPlane) { player_aircontrolval += Math.Sqrt((double)zus.capacitySlotMax[index]) * (double)eq.airDef; } } } if (ep != null && ep.enemyShips != null) { foreach (var ess in ep.enemyShips) { radarenemy += ess.radar; if (ess.equipment == null) { continue; } for (int index = 0; index < ess.equipment.Length; index++) { if (ess.capacitySlotMax[index] <= 0) { continue; } var eq = ess.equipment[index].config; if (eq != null && eq.type == EquipmentType.FightPlane) { enemy_aircontrolval += Math.Sqrt((double)ess.capacitySlotMax[index]) * (double)eq.airDef; } } } } r += "\t 索敌 " + (ep.isExploreSuccess == 1 ? "成功,发现敌军舰队" : "失败。未能发现敌军") + " 我方索敌值:" + radarus + " 敌军索敌值:" + radarenemy + "\r\n"; r += "\t " + uf.title + " 对战 敌 - " + ep.enemyName + "\r\n"; r += "\t 战斗阵型: " + getWarTypeString(ep.warType) + "\r\n"; r += "\t 制空权结果: " + getAirControlType(ep.airControlType) + " 我方制空值:" + (int)player_aircontrolval + " 敌军制空值:" + (int)enemy_aircontrolval + "\r\n"; if (ep.openAirAttack != null && ep.openAirAttack.Length > 0) { r += " 开幕空袭:\r\n"; r += getDetailWarBattleParam(ep.openAirAttack, uf, ep.enemyShips); } if (ep.openAntiSubAttack != null && ep.openAntiSubAttack.Length > 0) { r += " 开幕反潜:\r\n"; r += getDetailWarBattleParam(ep.openAntiSubAttack, uf, ep.enemyShips); } if (ep.openTorpedoAttack != null && ep.openTorpedoAttack.Length > 0) { r += " 开幕雷击:\r\n"; r += getDetailWarBattleParam(ep.openTorpedoAttack, uf, ep.enemyShips); } if (ep.normalAttacks != null && ep.normalAttacks.Length > 0) { r += " 炮击战:\r\n"; r += getDetailWarBattleParam(ep.normalAttacks, uf, ep.enemyShips); } if (ep.closeTorpedoAttack != null && ep.closeTorpedoAttack.Length > 0) { r += " 闭幕雷击战:\r\n"; r += getDetailWarBattleParam(ep.closeTorpedoAttack, uf, ep.enemyShips); } int enemycount = 0; int j = 0; r += "\r\n"; if (battleResult.warReport.selfShips != null && battleResult.warReport.selfShips.Length > 0) { foreach (var v in battleResult.warReport.selfShips) { UserShip us = GameData.instance.GetShipById(uf.ships[j]); r += us.ship.title + " Lv." + us.level +"\t" + v.hp + "/" + us.battlePropsMax.hp + " \r\n"; j++; } } r += "\r\n敌方:\r\n"; if (battleResult.warReport.enemyShips != null && battleResult.warReport.enemyShips.Length > 0 && CurrentWarParameters.selectedOpponent != null ) { var p = CurrentWarParameters.selectedOpponent; j = 0; foreach (var v in battleResult.warReport.enemyShips) { UserShip us = p.ships[j]; r += getshiptype(us.ship.type) + " " + us.ship.title + " Lv." + us.level + " HP:" + v.hp + "/" + us.ship.hp + " \r\n"; j++; } } } return r; }
private void reqStartWarSuccess(BaseWWWRequest obj) { try { if (this.needZip) { this.warResponse = JsonReader.Deserialize<StartPVPWarResponse>(base.UTF8String); } else { this.warResponse = JsonReader.Deserialize<StartPVPWarResponse>(base.www.text); } base.responseData = this.warResponse; if (this.warResponse.eid != 0) { this.reqStartWarFail(obj); } else { this.OnStartPVPWarSuccess(EventArgs.Empty); } } catch (Exception exception) { Debug.Log(exception); this.reqStartWarFail(obj); } }
private void reqStartWarSuccess(BaseWWWRequest obj) { try { this.warResponse = new JsonReader().Read<StartPVPWarResponse>(base.UTF8String); base.responseData = this.warResponse; if (this.warResponse.eid != 0) { this.reqStartWarFail(obj); } else { this.OnStartPVPWarSuccess(EventArgs.Empty); } } catch (Exception exception) { z.log(exception.Message + " " + exception.StackTrace); this.reqStartWarFail(obj); } }