/// <summary>
        /// Instructs the PlayFab game server hosting service to instantiate a new Game Server Instance
        /// </summary>
        public static void StartGame(StartGameRequest request, StartGameCallback resultCallback, ErrorCallback errorCallback, object customData = null)
        {
            if (PlayFabSettings.DeveloperSecretKey == null)
            {
                throw new Exception("Must have PlayFabSettings.DeveloperSecretKey set to call this method");
            }

            string serializedJson = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings);
            Action <CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
            {
                StartGameResponse result = ResultContainer <StartGameResponse> .HandleResults(requestContainer, resultCallback, errorCallback);

                if (result != null)
                {
                }
            };

            PlayFabHTTP.Post("/Matchmaker/StartGame", serializedJson, "X-SecretKey", PlayFabSettings.DeveloperSecretKey, callback, request, customData);
        }
		/// <summary>
		/// Instructs the PlayFab game server hosting service to instantiate a new Game Server Instance
		/// </summary>
		public static void StartGame(StartGameRequest request, StartGameCallback resultCallback, ErrorCallback errorCallback, object customData = null)
		{
			if (PlayFabSettings.DeveloperSecretKey == null) throw new Exception ("Must have PlayFabSettings.DeveloperSecretKey set to call this method");

			string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings);
			Action<string,PlayFabError> callback = delegate(string responseStr, PlayFabError pfError)
			{
				StartGameResponse result = null;
				ResultContainer<StartGameResponse>.HandleResults(responseStr, ref pfError, out result);
				if(pfError != null && errorCallback != null)
				{
					errorCallback(pfError);
				}
				if(result != null)
				{
					
					result.CustomData = customData;
					result.Request = request;
					if(resultCallback != null)
					{
						resultCallback(result);
					}
				}
			};
			PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Matchmaker/StartGame", serializedJSON, "X-SecretKey", PlayFabSettings.DeveloperSecretKey, callback);
		}
Example #3
0
		/// <summary>
		/// Start a new game server with a given configuration, add the current player and return the connection information.
		/// </summary>
		public static void StartGame(StartGameRequest request, StartGameCallback resultCallback, ErrorCallback errorCallback)
		{
			if (AuthKey == null) throw new Exception ("Must be logged in to call this method");

			string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings);
			Action<string,string> callback = delegate(string responseStr, string errorStr)
			{
				StartGameResult result = null;
				PlayFabError error = null;
				ResultContainer<StartGameResult>.HandleResults(responseStr, errorStr, out result, out error);
				if(error != null && errorCallback != null)
				{
					errorCallback(error);
				}
				if(result != null)
				{
					
					if(resultCallback != null)
					{
						resultCallback(result);
					}
				}
			};
			PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Client/StartGame", serializedJSON, "X-Authorization", AuthKey, callback);
		}
        /// <summary>
        /// Start a new game server with a given configuration, add the current player and return the connection information.
        /// </summary>
        public static void StartGame(StartGameRequest request, StartGameCallback resultCallback, ErrorCallback errorCallback, object customData = null)
        {
            if (_authKey == null) throw new Exception("Must be logged in to call this method");

            string serializedJson = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings);
            Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
            {
                ResultContainer<StartGameResult>.HandleResults(requestContainer, resultCallback, errorCallback, null);
            };
            PlayFabHTTP.Post("/Client/StartGame", serializedJson, "X-Authorization", _authKey, callback, request, customData);
        }
Example #5
0
 private void StartGame()
 {
     Menu.RevertSelection(2);
     Menu.Close();
     StartGameCallback?.Invoke(Configuration);
 }
Example #6
0
 public static extern void GameStart(StartGameCallback callback);