/// <summary> /// Instructs the PlayFab game server hosting service to instantiate a new Game Server Instance /// </summary> public static void StartGame(StartGameRequest request, StartGameCallback resultCallback, ErrorCallback errorCallback, object customData = null) { if (PlayFabSettings.DeveloperSecretKey == null) { throw new Exception("Must have PlayFabSettings.DeveloperSecretKey set to call this method"); } string serializedJson = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings); Action <CallRequestContainer> callback = delegate(CallRequestContainer requestContainer) { StartGameResponse result = ResultContainer <StartGameResponse> .HandleResults(requestContainer, resultCallback, errorCallback); if (result != null) { } }; PlayFabHTTP.Post("/Matchmaker/StartGame", serializedJson, "X-SecretKey", PlayFabSettings.DeveloperSecretKey, callback, request, customData); }
/// <summary> /// Instructs the PlayFab game server hosting service to instantiate a new Game Server Instance /// </summary> public static void StartGame(StartGameRequest request, StartGameCallback resultCallback, ErrorCallback errorCallback, object customData = null) { if (PlayFabSettings.DeveloperSecretKey == null) throw new Exception ("Must have PlayFabSettings.DeveloperSecretKey set to call this method"); string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings); Action<string,PlayFabError> callback = delegate(string responseStr, PlayFabError pfError) { StartGameResponse result = null; ResultContainer<StartGameResponse>.HandleResults(responseStr, ref pfError, out result); if(pfError != null && errorCallback != null) { errorCallback(pfError); } if(result != null) { result.CustomData = customData; result.Request = request; if(resultCallback != null) { resultCallback(result); } } }; PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Matchmaker/StartGame", serializedJSON, "X-SecretKey", PlayFabSettings.DeveloperSecretKey, callback); }
/// <summary> /// Start a new game server with a given configuration, add the current player and return the connection information. /// </summary> public static void StartGame(StartGameRequest request, StartGameCallback resultCallback, ErrorCallback errorCallback) { if (AuthKey == null) throw new Exception ("Must be logged in to call this method"); string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings); Action<string,string> callback = delegate(string responseStr, string errorStr) { StartGameResult result = null; PlayFabError error = null; ResultContainer<StartGameResult>.HandleResults(responseStr, errorStr, out result, out error); if(error != null && errorCallback != null) { errorCallback(error); } if(result != null) { if(resultCallback != null) { resultCallback(result); } } }; PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Client/StartGame", serializedJSON, "X-Authorization", AuthKey, callback); }
/// <summary> /// Start a new game server with a given configuration, add the current player and return the connection information. /// </summary> public static void StartGame(StartGameRequest request, StartGameCallback resultCallback, ErrorCallback errorCallback, object customData = null) { if (_authKey == null) throw new Exception("Must be logged in to call this method"); string serializedJson = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings); Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer) { ResultContainer<StartGameResult>.HandleResults(requestContainer, resultCallback, errorCallback, null); }; PlayFabHTTP.Post("/Client/StartGame", serializedJson, "X-Authorization", _authKey, callback, request, customData); }
private void StartGame() { Menu.RevertSelection(2); Menu.Close(); StartGameCallback?.Invoke(Configuration); }
public static extern void GameStart(StartGameCallback callback);