public static void EnumSpriteInSpriteManager( SpriteLayerDelegate beginLayer, SpriteLayerDelegate endLayer, PrimitiveGroupDelegate beginGroup, PrimitiveGroupDelegate endGroup, PrimitiveDelegate primitive) { int[] ids = SpriteManager.GetLayersID(); foreach (int id in ids) { SpriteLayer layer = SpriteManager.GetLayer(id); if (beginLayer != null) { beginLayer(id, layer.size); } for (int i = 0, e = layer.size; i < e; i++) { SpritePrimitiveGroup group = layer[i]; if (beginGroup != null) { beginGroup(group, i, group.owner); } if (primitive != null) { primitive(group.primitives, group.count.value, group); } if (endGroup != null) { endGroup(group, i, group.owner); } } if (endLayer != null) { endLayer(id, layer.size); } } }
public static void EnumSpriteInSpriteManager( SpriteLayerDelegate beginLayer, SpriteLayerDelegate endLayer, PrimitiveGroupDelegate beginGroup, PrimitiveGroupDelegate endGroup, PrimitiveDelegate primitive ) { int[] ids = SpriteManager.GetLayersID(); foreach (int id in ids) { SpriteLayer layer = SpriteManager.GetLayer(id); if (beginLayer != null) beginLayer(id, layer.size); for (int i = 0, e = layer.size; i < e; i++) { SpritePrimitiveGroup group = layer[i]; if (beginGroup != null) beginGroup( group, i, group.owner); if (primitive != null) primitive( group.primitives, group.count.value, group ); if (endGroup != null) endGroup(group, i, group.owner); } if (endLayer != null) endLayer(id, layer.size); } }