Example #1
0
    public static SKSprite createSprite( string sheetName, string imageName, SpriteAnchor anchor )
    {
        // find the sheet first
        var sheet = SKSpriteSheet.sheetWithName( sheetName );

        return createSprite( sheet, imageName, anchor );
    }
Example #2
0
    public static SKSprite createSprite(string sheetName, string imageName, SpriteAnchor anchor)
    {
        // find the sheet first
        var sheet = SKSpriteSheet.sheetWithName(sheetName);

        return(createSprite(sheet, imageName, anchor));
    }
    protected override SpriteStrip Read(ContentReader input, SpriteStrip sprite)
    {
        if (sprite == null)
        {
            sprite = new SpriteStrip();
        }

        // Get version, useful if the content structure changes
        int version = input.ReadInt32();

        sprite.Name               = input.ReadString();
        sprite.Origin.X           = input.ReadInt32();
        sprite.Origin.Y           = input.ReadInt32();
        sprite.BoundingBox.Left   = input.ReadInt32();
        sprite.BoundingBox.Right  = input.ReadInt32();
        sprite.BoundingBox.Top    = input.ReadInt32();
        sprite.BoundingBox.Bottom = input.ReadInt32();
        sprite.Size.Width         = input.ReadInt32();
        sprite.Size.Height        = input.ReadInt32();
        sprite.FrameCount         = input.ReadInt32();
        sprite.AnimationSpeed     = input.ReadInt32();
        // Framespeeds
        int frameCount = input.ReadInt32();

        for (int i = 0; i < frameCount; i++)
        {
            sprite.FrameSpeeds.Add(input.ReadInt32());
        }
        // Anchors
        int anchorCount = input.ReadInt32();

        for (int i = 0; i < anchorCount; i++)
        {
            SpriteAnchor anchor = new SpriteAnchor();
            anchor.Name = input.ReadString();
            int anchorFrameCount = input.ReadInt32();
            for (int j = 0; j < anchorFrameCount; j++)
            {
                SpriteAnchorFrame frame = new SpriteAnchorFrame();
                frame.X1      = input.ReadInt32();
                frame.Y1      = input.ReadInt32();
                frame.X2      = input.ReadInt32();
                frame.Y2      = input.ReadInt32();
                frame.Angle   = input.ReadInt32();
                frame.Length  = input.ReadInt32();
                frame.Visible = input.ReadBoolean();
                anchor.Frames.Add(frame);
            }
            sprite.Anchors.Add(anchor);
        }
        return(sprite);
    }
 private void addAnchor()
 {
     if (txtAnchorName.Text.Length > 0)
     {
         if (!sprite.Strip.AnchorExists(txtAnchorName.Text))
         {
             SpriteAnchor anchor = new SpriteAnchor(txtAnchorName.Text, sprite.Strip.FrameCount);
             sprite.Strip.Anchors.Add(anchor);
             lstAnchors.Items.Add(anchor.Name);
             lstAnchors.SelectedIndex = lstAnchors.Items.Count - 1;
             txtAnchorName.Text       = "";
         }
     }
 }
Example #5
0
    public static SKSprite createSprite( SKSpriteSheet sheet, string imageName, SpriteAnchor anchor )
    {
        var targetGO = new GameObject( imageName );
        var sprite = targetGO.AddComponent<SKSprite>();
        sprite.spriteSheet = sheet;
        sprite.sourceImageName = imageName;
        sprite.anchor = anchor;

        var info = sheet.textureInfoForImage( imageName );
        sprite.pixelPerfectHDSize = sprite.desiredSize = info.size;
        sprite.renderer.sharedMaterial = sheet.getMaterial( isDoubleDensityScreen );
        sprite.generateMesh();

        return sprite;
    }
Example #6
0
    public static SKSprite createSprite(SKSpriteSheet sheet, string imageName, SpriteAnchor anchor)
    {
        var targetGO = new GameObject(imageName);
        var sprite   = targetGO.AddComponent <SKSprite>();

        sprite.spriteSheet     = sheet;
        sprite.sourceImageName = imageName;
        sprite.anchor          = anchor;

        var info = sheet.textureInfoForImage(imageName);

        sprite.pixelPerfectHDSize      = sprite.desiredSize = info.size;
        sprite.renderer.sharedMaterial = sheet.getMaterial(isDoubleDensityScreen);
        sprite.generateMesh();

        return(sprite);
    }
    protected override void Write(ContentWriter output, SpriteStrip value)
    {
        // Version
        output.Write(_version);

        output.Write(value.Name);
        output.Write(value.Origin.X);
        output.Write(value.Origin.Y);
        output.Write(value.BoundingBox.Left);
        output.Write(value.BoundingBox.Right);
        output.Write(value.BoundingBox.Top);
        output.Write(value.BoundingBox.Bottom);
        output.Write(value.Size.Width);
        output.Write(value.Size.Height);
        output.Write(value.FrameCount);
        output.Write(value.AnimationSpeed);
        // Framespeeds
        int frameCount = value.FrameSpeeds.Count;

        output.Write(frameCount);
        for (int i = 0; i < frameCount; i++)
        {
            output.Write(value.FrameSpeeds[i]);
        }
        // Anchors
        int anchorCount = value.Anchors.Count;

        output.Write(anchorCount);
        for (int i = 0; i < anchorCount; i++)
        {
            SpriteAnchor anchor = value.Anchors[i];
            output.Write(anchor.Name);
            // Frames
            int anchorFrameCount = anchor.Frames.Count;
            for (int j = 0; j < anchorFrameCount; j++)
            {
                output.Write(anchor.Frames[j].X1);
                output.Write(anchor.Frames[j].Y1);
                output.Write(anchor.Frames[j].X2);
                output.Write(anchor.Frames[j].Y2);
                output.Write(anchor.Frames[j].Angle);
                output.Write(anchor.Frames[j].Length);
                output.Write(anchor.Frames[j].Visible);
            }
        }
    }