Example #1
0
    public override void Setup(float startTime)
    {
        background.visible(true);
        same.visible(true);
        notSame.visible(true);
        circle.visible(true);
        triangle.visible(true);

        same.setCenterToViewportCoord(0.35f, 0.66f);
        notSame.setCenterToViewportCoord(0.7f, 0.66f);
        circle.setCenterToViewportCoord(0.3f, 0.33f);
        triangle.setCenterToViewportCoord(0.7f, 0.33f);

        // hide the triangle to start
        triangle.visible(false);

        circleCycler = new Cycler(shapeSpeed, 0, startTime);
        circleCycler.AddSprite(circle);

        notSameCycler = new DelayedCycler(0.2f, 4, 1.2f, startTime);
        notSameCycler.AddSprite(notSame);

        wiggler = new Wiggler(startTime, timeLength, new[] { circle, triangle });

        sensor = new TouchSensor(input, gameObjectFinder);
        shapes = new SpriteCollection(new[] { circle, triangle }, camera, sensor);
    }
Example #2
0
 public void show()
 {
     textLabel.SetActive(true);
     messageBackground.visible(true);
     leftBorder.visible(true);
     rightBorder.visible(true);
     topBorder.visible(true);
     bottomBorder.visible(true);
 }
Example #3
0
 private void chooseTail()
 {
     if (onRightSide())
     {
         speechBubbleLeft.visible(false);
         speechBubbleRight.visible(true);
     }
     else
     {
         speechBubbleLeft.visible(true);
         speechBubbleRight.visible(false);
     }
 }
Example #4
0
    public override void LoadAssets()
    {
        background.LoadAssets();

        topHand = Sprite.create(this, "top_hand");
        bottomPalm = Sprite.create(this, "hand_base_top");
        bottomWrist = Sprite.create(this, "hand_base_bottom");
        bottomHandFingers = Sprite.create(this, "bottom_hand_fingers");

        indexClosed = Sprite.create(this, "index_closed");
        indexOpen = Sprite.create(this, "index_open");
        middleFingerOpen = Sprite.create(this, "middle_finger_open");
        otherFingerOpen = Sprite.create(this, "other_finger_open");
        littleFingerOpen = Sprite.create(this, "little_finger_open");
        thumbOpen = Sprite.create(this, "thumb_open");

        topHand.visible(false);
        bottomPalm.visible(false);
        bottomWrist.visible(false);
        bottomHandFingers.visible(false);

        indexClosed.visible(false);
        indexOpen.visible(false);
        middleFingerOpen.visible(false);
        otherFingerOpen.visible(false);
        littleFingerOpen.visible(false);
        thumbOpen.visible(false);

        // second part of the scene: zoomed out
        fallingGuyProp.LoadAssets();
    }
Example #5
0
    public override void LoadAssets()
    {
        background.LoadAssets();

        topHand           = Sprite.create(this, "top_hand");
        bottomPalm        = Sprite.create(this, "hand_base_top");
        bottomWrist       = Sprite.create(this, "hand_base_bottom");
        bottomHandFingers = Sprite.create(this, "bottom_hand_fingers");

        indexClosed      = Sprite.create(this, "index_closed");
        indexOpen        = Sprite.create(this, "index_open");
        middleFingerOpen = Sprite.create(this, "middle_finger_open");
        otherFingerOpen  = Sprite.create(this, "other_finger_open");
        littleFingerOpen = Sprite.create(this, "little_finger_open");
        thumbOpen        = Sprite.create(this, "thumb_open");

        topHand.visible(false);
        bottomPalm.visible(false);
        bottomWrist.visible(false);
        bottomHandFingers.visible(false);

        indexClosed.visible(false);
        indexOpen.visible(false);
        middleFingerOpen.visible(false);
        otherFingerOpen.visible(false);
        littleFingerOpen.visible(false);
        thumbOpen.visible(false);

        // second part of the scene: zoomed out
        fallingGuyProp.LoadAssets();
    }
Example #6
0
    public override void Setup(float startTime)
    {
        background  = FullScreenQuad.create(this, "bg");
        title       = Sprite.create(this, new[] { "tmo1", "tmo2", "tmo3", "tmo4", "tmo5", "tmo6" });
        subtitle    = Sprite.create(this, new[] { "p1", "p2", "p3", "p4", "p5", "p6" });
        news        = Sprite.create(this, new[] { "news1", "news2" });
        buyMusic    = Sprite.create(this, new[] { "itunes1", "itunes2" });
        startButton = Sprite.create(this, new[] { "tap1", "tap2", "tap3" });

        Camera cam = Camera.main;

        var layoutpos = cam.ViewportToWorldPoint(new Vector3(0.5f, 0.65f, 0.0f));

        layoutpos -= title.Center();
        // Programmer needs swizzling, badly.
        title.transform.position = new Vector3(layoutpos.x, layoutpos.y, title.transform.position.z);
        // Anchor the subtitle an absolute distance from wherever the title ended up
        subtitle.transform.position = title.transform.position + title.Center() + new Vector3(15f, -20f, -1f);

        // add blinking start text below title but don't display it yet
        startButton.setCenterToViewportCoord(0.5f, 0.4f);
        startButton.visible(false);

        // place buttons in the bottom corners
        news.setScreenPosition(4, 4);
        buyMusic.setScreenPosition((int)Screen.width - buyMusic.PixelWidth() - 4, 4);

        // animate title
        cycle_title = new Cycler(0.4f, 5);
        cycle_title.AddSprite(title);
        cycle_title.AddSprite(subtitle);
    }
Example #7
0
    public override void Setup(float startTime)
    {
        background = FullScreenQuad.create(this, "bg");
        title = Sprite.create(this, new[] {"tmo1", "tmo2", "tmo3", "tmo4", "tmo5", "tmo6"});
        subtitle = Sprite.create(this, new[] {"p1", "p2", "p3", "p4", "p5", "p6"});
        news = Sprite.create(this, new[] {"news1", "news2"});
        buyMusic = Sprite.create(this, new[] {"itunes1", "itunes2"});
        startButton = Sprite.create(this, new[] {"tap1", "tap2", "tap3"});

        Camera cam = Camera.main;

        var layoutpos = cam.ViewportToWorldPoint(new Vector3(0.5f, 0.65f, 0.0f));
        layoutpos -= title.Center();
        // Programmer needs swizzling, badly.
        title.transform.position = new Vector3(layoutpos.x, layoutpos.y, title.transform.position.z);
        // Anchor the subtitle an absolute distance from wherever the title ended up
        subtitle.transform.position = title.transform.position + title.Center() + new Vector3(15f, -20f, -1f);

        // add blinking start text below title but don't display it yet
        startButton.setCenterToViewportCoord(0.5f, 0.4f);
        startButton.visible(false);

        // place buttons in the bottom corners
        news.setScreenPosition(4, 4);
        buyMusic.setScreenPosition((int) Screen.width - buyMusic.PixelWidth() - 4, 4);

        // animate title
        cycle_title = new Cycler(0.4f, 5);
        cycle_title.AddSprite(title);
        cycle_title.AddSprite(subtitle);
    }
Example #8
0
    public override void Setup(float startTime)
    {
        background = spriteRenderer.add(new FullScreenQuad(), this.GetType(), new[] {"bg"});
        title = spriteRenderer.add(new Sprite(), this.GetType(), new[] {"tmo1", "tmo2", "tmo3", "tmo4", "tmo5", "tmo6"});
        subtitle = spriteRenderer.add(new Sprite(), this.GetType(), new[] {"p1", "p2", "p3", "p4", "p5", "p6"});
        news = spriteRenderer.add(new Sprite(), this.GetType(), new[] {"news1", "news2"});
        buyMusic = spriteRenderer.add(new Sprite(), this.GetType(), new[] {"itunes1", "itunes2"});
        startButton = spriteRenderer.add(new Sprite(), this.GetType(), new[] {"tap1", "tap2", "tap3"});

        Camera camera = Camera.main;

        var layoutpos = camera.ViewportToWorldPoint(new Vector3(0.5f, 0.65f, 0));
        layoutpos -= new Vector3(title.Center(), 0);
        title.worldPosition = new Vector3(layoutpos.X, layoutpos.Y, title.worldPosition.Z);

        // Anchor the subtitle an absolute distance from wherever the title ended up
        subtitle.worldPosition = title.worldPosition + new Vector3(title.Center() , 0) + new Vector3(16f, 24f, -1f);

        // add blinking start text below title but don't display it yet
        startButton.setCenterToViewportCoord(0.5f, 0.4f);
        startButton.visible(false);

        // place buttons in the bottom corners
        news.screenPosition = new Vector3(4, camera.pixelHeight - news.height - 4, 0);
        buyMusic.screenPosition = new Vector3(camera.pixelWidth - buyMusic.PixelWidth() - 4, camera.pixelHeight - buyMusic.height - 4, 0);

        // animate title
        cycle_title = new Cycler(0.4f, 5);
        cycle_title.AddSprite(title);
        cycle_title.AddSprite(subtitle);
    }
Example #9
0
 public override void LoadAssets()
 {
     mouthLeft  = resourceFactory.Create(this, "MouthLeft-WeNeedThisTaste").GetComponent <Sprite>();
     mouthRight = resourceFactory.Create(this, "MouthRight-WeNeedThisTaste").GetComponent <Sprite>();
     mouthLeft.visible(false);
     mouthRight.visible(false);
 }
Example #10
0
 public override void LoadAssets()
 {
     mouthLeft = resourceFactory.Create(this, "MouthLeft-WeNeedThisTaste").GetComponent<Sprite>();
     mouthRight = resourceFactory.Create(this, "MouthRight-WeNeedThisTaste").GetComponent<Sprite>();
     mouthLeft.visible(false);
     mouthRight.visible(false);
 }
Example #11
0
 private void moveMouth(Sprite mouth, int start, int end)
 {
     // combinations of nextTexture and activating/deactivating the mouth overlays
     if (frame == start)
     {
         mouth.visible(true);
     }
     else if (frame > start && frame < end)
     {
         mouth.DrawNextFrame();
     }
     else if (frame == end)
     {
         mouth.DrawNextFrame();
         mouth.visible(false);
     }
 }
Example #12
0
    void buildMessageBackground()
    {
        messageBackground = Sprite.create((Texture2D)Resources.Load("1px"));

        messageBackground.visible(false);
        messageBackground.name = "message background";
        messageBackground.transform.position = new Vector3(0f, 0f, -9f);
    }
Example #13
0
    private void addMouth()
    {
        leftMouth  = resourceFactory.Create(this, "LeftMouth").GetComponent <Sprite>();
        rightMouth = resourceFactory.Create(this, "RightMouth").GetComponent <Sprite>();
        leftMouth.visible(false);
        rightMouth.visible(false);

        leftMouth.setWorldPosition(-19f, 25f, -4f);
        rightMouth.setWorldPosition(22.5f, 24f, -4f);
    }
Example #14
0
    private void addMouth()
    {
        leftMouth = resourceFactory.Create(this, "LeftMouth").GetComponent<Sprite>();
        rightMouth = resourceFactory.Create(this, "RightMouth").GetComponent<Sprite>();
        leftMouth.visible(false);
        rightMouth.visible(false);

        leftMouth.setWorldPosition(-19f, 25f, -4f);
        rightMouth.setWorldPosition(22.5f, 24f, -4f);
    }
Example #15
0
 private void animateStartButton()
 {
     if (cycle_start == null)
     {
         cycle_start = new Cycler(0.4f, 2);
         cycle_start.AddSprite(startButton);
         startButton.visible(true);
     }
     cycle_start.Update(Time.time);
 }
Example #16
0
 public void makeFistsWhenTogether(Metronome metronome)
 {
     // flap the hands twice per second on the beat
     if ((leftSideStopped && rightSideStopped) ||
         ((int)(metronome.elapsed(Time.time) * 2f)) % 2 == 1)
     {
         guyWithArmOut.visible(true);
         otherArm.visible(true);
         otherFist.visible(false);
         guyWithFist.visible(false);
     }
     else
     {
         otherFist.transform.position   = otherArm.transform.position;
         guyWithFist.transform.position = guyWithArmOut.transform.position;
         otherFist.visible(true);
         guyWithFist.visible(true);
         guyWithArmOut.visible(false);
         otherArm.visible(false);
     }
 }
Example #17
0
    public void LoadAssets()
    {
        guyWithArmOut = Sprite.create("SceneTwelve/guy_armout");
        otherArm      = Sprite.create("SceneTwelve/other_arm");

        guyWithArmOut.visible(false);
        otherArm.visible(false);

        guyWithFist = Sprite.create("SceneTwelve/guy_armout_fist");
        otherFist   = Sprite.create("SceneTwelve/other_arm_fist");

        guyWithFist.visible(false);
        otherFist.visible(false);
    }
Example #18
0
    public override void LoadAssets()
    {
        background = FullScreenQuad.create("TitleScene/bg");
        background.visible(false);

        same     = Sprite.create(this, "same");
        notSame  = Sprite.create(this, "notsame", "notsame_caps", "notsame_g1", "notsame_g2");
        circle   = Sprite.create(this, "circle1", "circle2", "circle3", "circle4", "circle5");
        triangle = Sprite.create(this, "triangle1", "triangle2", "triangle3");

        same.visible(false);
        notSame.visible(false);
        circle.visible(false);
        triangle.visible(false);
    }
Example #19
0
    public SpeechBubble(Camera camera, float leftToRightSwitchOverPosition)
    {
        this.camera = camera;
        this.leftToRightSwitchOverPosition = leftToRightSwitchOverPosition;
        speechBubble      = Sprite.create("SceneFour/bubble");
        speechBubbleLeft  = Sprite.create("SceneFour/bubble_1");
        speechBubbleRight = Sprite.create("SceneFour/bubble_2");
        speechBubbleRight.visible(false);

        speechBubble.setWorldPosition(-80f, 60f, -1f);
        speechBubbleLeft.setWorldPosition(-55f, 50f, -5f);
        speechBubbleRight.setWorldPosition(-55f, 50f, -5f);
        speechBubbleRight.transform.Rotate(Vector3.forward * 5);

        input   = new UnityInput();
        dragger = new Dragger(input, speechBubble);
    }
Example #20
0
    public SpeechBubble(Camera camera, float leftToRightSwitchOverPosition)
    {
        this.camera = camera;
        this.leftToRightSwitchOverPosition = leftToRightSwitchOverPosition;
        speechBubble = Sprite.create("SceneFour/bubble");
        speechBubbleLeft = Sprite.create("SceneFour/bubble_1");
        speechBubbleRight = Sprite.create("SceneFour/bubble_2");
        speechBubbleRight.visible(false);

        speechBubble.setWorldPosition(-80f, 60f, -1f);
        speechBubbleLeft.setWorldPosition(-55f, 50f, -5f);
        speechBubbleRight.setWorldPosition(-55f, 50f, -5f);
        speechBubbleRight.transform.Rotate(Vector3.forward * 5);

        input = new UnityInput();
        dragger = new Dragger(input, speechBubble);
    }
Example #21
0
    public void LoadAssets()
    {
        guyWithArmOut = Sprite.create("SceneTwelve/guy_armout");
        otherArm = Sprite.create("SceneTwelve/other_arm");

        guyWithArmOut.visible(false);
        otherArm.visible(false);

        guyWithFist = Sprite.create("SceneTwelve/guy_armout_fist");
        otherFist = Sprite.create("SceneTwelve/other_arm_fist");

        guyWithFist.visible(false);
        otherFist.visible(false);
    }
Example #22
0
    void buildMessageBackground()
    {
        messageBackground = Sprite.create((Texture2D) Resources.Load("1px"));

        messageBackground.visible(false);
        messageBackground.name = "message background";
        messageBackground.transform.position = new Vector3(0f, 0f, -9f);
    }
Example #23
0
    void buildMessageBackground()
    {
        messageBackground = spriteRenderer.add(new Sprite(), "1px");

        messageBackground.visible(false);
        messageBackground.setDepth(-8.75f);
    }
Example #24
0
 private void moveMouth(Sprite mouth, int start, int end)
 {
     // combinations of nextTexture and activating/deactivating the mouth overlays
     if (frame == start) {
         mouth.visible(true);
     }
     else if(frame > start && frame < end) {
         mouth.DrawNextFrame();
     }
     else if(frame == end) {
         mouth.DrawNextFrame();
         mouth.visible(false);
     }
 }