public void addFootboard() { addClipBoard(); footBoard = spriteRenderer.add(new Sprite(), this.GetType(), "footrest-fixed"); footBoard.setScreenPosition(169, 226); footBoard.setDepth(-5f); }
public void addCover() { if (cover != null) { cover.isVisible = true; return; } cover = spriteRenderer.add(new Sprite(), this.GetType(), "cover-fixed"); cover.setCenterToViewportCoord(0.515f, 0.34f); cover.setDepth(-4f); }
void buildBlackBox(SpriteRenderer spriteRenderer) { var blackTexture = new Texture2D(spriteRenderer.graphics.GraphicsDevice, 1, 1); blackTexture.SetData(new byte[] { 0, 0, 0, 255 }); blackBox = spriteRenderer.add(new Sprite(), blackTexture, new Point(1, 1)); blackBox.setScreenPosition(0, Camera.main.pixelHeight - blackBoxHeight); blackBox.setDepth(-8.75f); blackBox.transform.localScale = new Vector3(Camera.main.pixelWidth, blackBoxHeight, 1f); blackBox.isVisible = false; }
public override void Setup(float startTime) { endScene(); background = FullScreenQuad.create("TodoList/todo_bg"); spreadConfetti = new ScrollLetters(confetti); spreadConfetti.Setup(startTime); todoList = Sprite.create("TodoList/todo"); todoList.setCenterToViewportCoord(0.5f, 0.5f); todoList.setDepth(-1); }
public void registerSprites() { buildMessageBackground(); text = TextLabel.create(spriteRenderer, contentManager, "sierra_agi_font_black"); text.alignCenter = true; text.worldPosition = new Vector3(0.5f, 0.5f, -9.5f); text.hide(); // textLabel = new GameObject("message text"); // textLabel.active = false; // text = textLabel.AddComponent<GUIText>(); // textLabel.transform.position = new Vector3(0.5f, 0.5f, -9.5f); // text.alignment = TextAlignment.Center; // text.anchor = TextAnchor.MiddleCenter; // text.font = font; // text.material.SetColor("_Color", Color.black); leftBorder = spriteRenderer.add(new Sprite(), "messageBorder"); rightBorder = spriteRenderer.add(new Sprite(), "messageBorder"); topBorder = spriteRenderer.add(new Sprite(), "messageBorder"); bottomBorder = spriteRenderer.add(new Sprite(), "messageBorder"); // these are positive because they are relative to the camera's placement // the world z coordinate will be negative leftBorder.setDepth(-9f); rightBorder.setDepth(-9f); topBorder.setDepth(-9f); bottomBorder.setDepth(-9f); hide(); }
void buildMessageBackground() { messageBackground = spriteRenderer.add(new Sprite(), "1px"); messageBackground.visible(false); messageBackground.setDepth(-8.75f); }
public void addPerson() { guyLeft = spriteRenderer.add(new Sprite(), this.GetType(), "guy1-fixed"); guyRight = spriteRenderer.add(new Sprite(), this.GetType(), "guy2-fixed"); guyLeft.setScreenPosition((int) camera.pixelWidth / 2 - guyLeft.PixelWidth() + guyCenterOffset, (int) camera.pixelHeight / 2 - guyLeft.PixelHeight() / 2); guyLeft.setDepth(-2); guyRight.setScreenPosition((int) camera.pixelWidth / 2 + guyCenterOffset, (int) camera.pixelHeight / 2 - guyRight.PixelHeight() / 2); guyRight.setDepth(-2); guyLeftInitialPosition = guyLeft.getScreenPosition(); guyRightInitialPosition = guyRight.getScreenPosition(); eyes = spriteRenderer.add(new Sprite(), this.GetType(), "eyes1", "eyes2"); eyes.setScreenPosition(232f, 89f); eyes.setDepth(-3); }
public void addHeartRate(float startTime) { heartRate = spriteRenderer.add(new Sprite(), this.GetType(), "heart1", "heart2", "heart3", "heart4", "heart5", "heart6", "heart7"); heartRate.setScreenPosition(54, 110); heartRate.setDepth(-1); // Repeat 7 frame animation every 2 seconds // That's 30bpm which might mean he is dying! heartRateCycler = new Cycler(1f/7f*2f, 0, startTime); heartRateCycler.AddSprite(heartRate); }
private void addClipBoard() { clipBoard = spriteRenderer.add(new Sprite(), this.GetType(), "chart-fixed"); clipBoard.setScreenPosition(220, 220); clipBoard.setDepth(-5.5f); }
public void addZzz() { zzz = spriteRenderer.add(new Sprite(), this.GetType(), "z"); zzz.setScreenPosition(320, 70); zzz.setDepth(-1); zzzAnimator = new ZzzAnimator(zzz); }