Example #1
0
        public override void Load()
        {
            color_shader     = Content.Get <ShaderProgram>("color_shader");
            scanlines_shader = Content.Get <ShaderProgram>("scanlines");

            current_shader = color_shader;

            colors_shader_tint_color = color_shader.GetParameter("tint_color");

            colors_shader_tint_color.SetValue(Color.White);

            scanlines_shader_params = scanlines_shader.GetParameter("params");

            scanlines_params = new Vector4(
                1.0f, // Amount
                0.5f, // Intensity
                0.0f, // Time
                0.0f
                );

            scanlines_shader_params.SetValue(scanlines_params);

            sprite = new Sprite(Content.Get <Texture2D>("cat"));

            sprite.SetOrigin(0.5f, 0.5f);

            sprite2 = new Sprite(Content.Get <Texture2D>("seiken"));

            sprite.SetOrigin(0.5f, 0.5f);

            timer = new Timer();

            timer.Every(20, UpdateColor);
        }
        private void SpecialPower()
        {
            if (_time_passed == 0)
            {
                Sprite _blueWave = new Sprite("Data/Sprites/blue_wave.png");

                if (_mirrorX)
                {
                    _blueWave.x = _blueWave.width * (-_specialPowerIndex);
                    _blueWave.SetOrigin(20, 0);
                }
                else
                {
                    _blueWave.x = _blueWave.width * _specialPowerIndex;
                    _blueWave.SetOrigin(-40, 0);
                }

                _xRelativePosition = _blueWave.x + this.x;
                _blueWave.y        = 15;

                _spritesSpecialPower.Add(_blueWave);

                AddChild(_blueWave);

                _specialPowerIndex++;
            }

            if (Math.Floor((_xRelativePosition) / 800) != Math.Floor(this.x / 800))
            {
                //Delete wave after some time
                if (_time_passed >= 200)
                {
                    foreach (Sprite sprite in _spritesSpecialPower)
                    {
                        if (sprite != null)
                        {
                            sprite.Destroy();
                        }
                    }
                    _specialPowerInUse = false;
                    _specialPowerIndex = 0;
                    _time_passed       = 0;
                }
                if (_specialPowerInUse)
                {
                    _time_passed += Time.deltaTime;
                }
            }
        }
Example #3
0
        public Pause(NeonArkanoidGame game, Level.Level level)
        {
            _level = level;
            _game  = game;

            x = -500;

            var background = new Sprite(UtilStrings.SpritesPause + "background_pause.png");

            background.SetOrigin(0, background.height / 2);
            background.y = game.height / 2;

            var header = new Sprite(UtilStrings.SpritesPause + "header_pause.png");

            header.SetOrigin(header.width / 2, header.height / 2);
            header.SetXY(background.width / 2, 200);

            _buttons = new[]
            {
                new Button(UtilStrings.SpritesPause + "button_resume.png", 2, background.width / 2, 350, "Resume"),
                new Button(UtilStrings.SpritesPause + "button_restart.png", 2, background.width / 2, 450,
                           _level.GetLevelName()),
                new Button(UtilStrings.SpritesPause + "button_exit.png", 2, background.width / 2, 550, "MainMenu")
            };

            AddChild(background);
            AddChild(header);
            foreach (var button in _buttons)
            {
                AddChild(button);
            }

            _selectedSound = new Sound(UtilStrings.SoundsMenu + "sound_selected.wav");
            _openSound     = new Sound(UtilStrings.SoundsMenu + "sound_pause.wav");
        }
Example #4
0
 private void SetHeader()
 {
     _header = new Sprite(UtilStrings.SpritesOther + "gameover/header_gameover.png");
     _header.SetOrigin(_header.width/2, _header.height/2);
     _header.SetXY(game.width/2, 250);
     AddChild(_header);
 }
 //------------------------------------------------------------------------
 //                          makeFoodCan
 //------------------------------------------------------------------------
 private void makeFoodCan()
 {
     foodCan = new Sprite("fish_food_can.png");
     foodCan.SetOrigin(foodCan.width / 4, 0);
     foodCan.width  /= 5;
     foodCan.height /= 5;
 }
Example #6
0
        public Pause(TimeGuardianGame game, LevelBase level)
        {
            _level = level;
            _game = game;

            x = -500;

            Sprite background = new Sprite(UtilStrings.SpritesPause + "background_pause.png");
            background.SetOrigin(0,background.height/2);
            background.y = game.height/2;

            Sprite header = new Sprite(UtilStrings.SpritesPause + "header_pause.png");
            header.SetOrigin(header.width/2, header.height/2);
            header.SetXY(background.width/2, 200);

            _buttons = new[]
            {
            new Button(UtilStrings.SpritesPause + "button_resume.png", 2, background.width/2, 350, "Resume"),
            new Button(UtilStrings.SpritesPause + "button_restart.png", 2, background.width/2, 450, _level.GetLevelName()),
            new Button(UtilStrings.SpritesPause + "button_exit.png", 2, background.width/2, 550, "MainMenu")
            };

            AddChild(background);
            AddChild(header);
            foreach (Button button in _buttons)
            {
                AddChild(button);
            }

            _selectedSound = new Sound(UtilStrings.SoundsMenu + "sound_selected.wav");
            _openSound = new Sound(UtilStrings.SoundsMenu + "sound_pause.wav");
        }
Example #7
0
 private void SetHeader()
 {
     _header = new Sprite(UtilStrings.SpritesOther + "levelbeaten/level_complete.png");
     _header.SetOrigin(_header.width / 2, _header.height / 2);
     _header.SetXY(game.width / 2, 250);
     AddChild(_header);
 }
Example #8
0
 //------------------------------------------------------------------------------------------------------------
 //                                                  menuSetup
 //------------------------------------------------------------------------------------------------------------
 private void menuSetup()
 {
     AddChild(_menuBackGround);
     AddChild(_menuText);
     _menuText.SetXY(width - width / 4 - 50, height - height / 4);
     _menuText.SetOrigin(_menuText.width / 2, _menuText.height / 2);
     AddChild(_menuIdleBill);
 }
 //------------------------------------------------------------------------
 //                          makeTextSound
 //------------------------------------------------------------------------
 private void makeTextSound()
 {
     textSound = new Sprite("sound_icon.png");
     textSound.SetOrigin(textSound.width / 2, textSound.height / 2);
     textSound.SetXY(game.width / 3 * 2 - 130, game.height / 3 * 2);
     textSound.width  /= 3;
     textSound.height /= 3;
 }
    //------------------------------------------------------------------------
    //                              private void makeHomeIcon()

    //------------------------------------------------------------------------
    private void makeHomeIcon()
    {
        home = new Sprite("home_icon.png");
        home.SetOrigin(home.width / 2, home.height / 2);
        home.SetXY(game.width / 13, game.height - 150);
        home.width  /= 3;
        home.height /= 3;
    }
 //------------------------------------------------------------------------
 //                          makeMusicIcon
 //------------------------------------------------------------------------
 private void makeMusicIcon()
 {
     musicIcon = new Sprite("music.png");
     musicIcon.SetOrigin(musicIcon.width / 2, musicIcon.height / 2);
     musicIcon.SetXY(game.width / 3 + 130, game.height / 3);
     musicIcon.width  /= 3;
     musicIcon.height /= 3;
 }
 //------------------------------------------------------------------------
 //                          makeSoundIcon
 //------------------------------------------------------------------------
 private void makeSoundIcon()
 {
     soundIcon = new Sprite("sound.png");
     soundIcon.SetOrigin(soundIcon.width / 2, soundIcon.height / 2);
     soundIcon.SetXY(game.width / 3 + 130, game.height / 3 * 2);
     soundIcon.width  /= 3;
     soundIcon.height /= 3;
 }
 //------------------------------------------------------------------------
 //                          makeCross1
 //------------------------------------------------------------------------
 private void makeCross1()
 {
     cross1 = new Sprite("cross2.png");
     cross1.SetOrigin(cross1.width / 2, cross1.height / 2);
     cross1.SetXY(game.width / 3 + 130, game.height / 3);
     cross1.width  /= 4;
     cross1.height /= 4;
 }
 //------------------------------------------------------------------------
 //                          makeTextMusic
 //------------------------------------------------------------------------
 private void makeTextMusic()
 {
     textMusic = new Sprite("music_icon.png");
     textMusic.SetOrigin(textMusic.width / 2, textMusic.height / 2);
     textMusic.SetXY(game.width / 3 * 2 - 130, game.height / 3);
     textMusic.width  /= 3;
     textMusic.height /= 3;
 }
Example #15
0
    public void SetSprite(string file, Vector2 pos, Vector2 size)
    {
        Sprite s = new Sprite(file, false, false);

        s.SetOrigin(s.width / 2, s.height / 2); //center origin
        s.SetScaleXY(size.x, size.y);           //set size
        s.SetXY(pos.x, pos.y);                  //set position
        AddChild(s);
    }
Example #16
0
    //------------------------------------------------------------------------------------------------------------
    //                                                  createGameWin
    //------------------------------------------------------------------------------------------------------------
    private void createGameWin()
    {
        if (_isEndScreenOn == false)
        {
            _timer = new Timer();
            _timer.PauseTime();
            _timer.SetTime(_level.GetTime());
            _timer.SetXY(width / 2 - 25, height - height / 3 - 15);
            _timer.width  += _timer.width / 2;
            _timer.height += _timer.height / 2;

            RemoveChild(_level);
            AddChild(_winGameScreen);
            AddChild(_endText);
            _endText.SetXY(width / 2, height - height / 10);
            _endText.SetOrigin(_endText.width / 2, _endText.height / 2);
            AddChild(_timer);
            _isEndScreenOn = true;
        }
    }
    //------------------------------------------------------------------------
    //                          makeIconsForFish
    //------------------------------------------------------------------------
    private void makeIconsForFish(int i, int j, Fish fish)
    {
        Sprite fishIcon = new Sprite(fish.GetFishName() + "-icon.png");

        AddChild(fishIcon);
        fishIcon.SetOrigin(fishIcon.width / 2, fishIcon.height / 2);
        fishIcon.width  /= 8;
        fishIcon.height /= 8;
        fishIcon.x       = i * game.width / 4;
        fishIcon.y       = j * game.height / 3 - fishIcon.height / 2 + 20;
    }
Example #18
0
    public static int finalLevel = 2; //currently final level
    public Menu()
    {
        _instructions = new Sprite("How_to_play.png");
        _firstGo      = true;

        //fonts
        fonts.AddFontFile("Gingerbread_House.ttf");
        fonts.AddFontFile("hazel_grace.ttf");
        font       = new Font(fonts.Families[0], 40);
        numberFont = new Font(fonts.Families[1], 50);

        menuPress = new Sound("menu.wav", false, false);
        _menuBack = new Sound("menuBack.wav", false, false);


        _hasStarted = false;
        _hasEnded   = false;

        ////////////////////////// Menu Art //////////////////////////////

        _menu = new Sprite("menu_screen.png");
        AddChild(_menu);

        _logo = new Sprite("logo.png");
        AddChild(_logo);
        _logo.SetOrigin(_logo.width / 2f, _logo.height / 2f);
        //_logo.SetScaleXY(0.5f, 0.5f);
        _logo.x = (game.width) / 2;
        _logo.y = 110;

        ///////////////////////// Buttons ///////////////////////////////

        _startButton = new Button();
        AddChild(_startButton);
        _startButton.x = 356;
        _startButton.y = 880;
        _startButton.SetOrigin(_startButton.width / 2f, _startButton.height / 2f);

        _exitButton = new Button();
        AddChild(_exitButton);
        _exitButton.x = 915;
        _exitButton.y = 880;
        _exitButton.SetOrigin(_exitButton.width / 2f, _exitButton.height / 2f);

        ///////////////////////// Text ///////////////////////////////

        _text = new Canvas(1280, 1005);
        AddChild(_text);

        _text.graphics.DrawString("Start", font, Brushes.White, 310, 847);
        _text.graphics.DrawString("Quit", font, Brushes.White, 870, 847);
    }
        public LoopAnimOnce(Sprite sprite, int animFrames, float rotaSpeed, float currentScale, float scaleMultiplier) : base()
        {
            this.sprite          = sprite;
            this.animFrames      = animFrames;
            this.rotaSpeed       = rotaSpeed;
            sprite.scale         = currentScale;
            this.scaleMultiplier = scaleMultiplier;

            x = 200;
            y = 200;

            sprite.SetOrigin(sprite.width / 2, sprite.height / 2);
            AddChild(sprite);
        }
Example #20
0
    protected Sprite CreateHand()
    {
        Sprite hand = new Sprite("assets\\enemy_sprite\\HitSprite.png");

        hand.SetOrigin(32, 32);
        hand.width  = 32;
        hand.height = 32;
        AddChild(hand);
        hand.x       = -40;
        hand.y       = -75;
        hand.visible = false;
        hand.alpha   = .8f;
        return(hand);
    }
    public FishStand(float givenX, float givenY, float givenRotation) : base(givenX, givenY, "fishShop.png", givenRotation)
    {
        _buyMenu    = new Sprite("buyScreen.png");
        _buyMenu2   = new Sprite("buyScreen2.png");
        _exitButton = new Sprite("exitCross.png");
        _buyMenu.SetOrigin(_buyMenu.width / 2, _buyMenu.height / 2);
        _buyMenu.SetXY(game.width - _buyMenu.width + 150, game.height - _buyMenu.height + 150);
        _buyMenu2.SetOrigin(_buyMenu.width / 2, _buyMenu.height / 2);
        _buyMenu2.SetXY(game.width - _buyMenu.width + 150, game.height - _buyMenu.height + 150);
        _exitButton.SetXY(_buyMenu.x + 500, _buyMenu.y - 325);
        _menuShown = false;
        scale      = 0.85f;

        _boughtItem = new EasyDraw(1920, 1080);
        _boughtItem.TextSize(16);
        _boughtItem.SetColor(0, 0, 0);
    }
Example #22
0
        public override void Load()
        {
            paste = Pixmap.Create(16, 16, Color.Orange);

            Blitter.Begin(paste);

            Blitter.Rect(0, 0, 8, 8, Color.Blue);
            Blitter.Rect(8, 8, 8, 8, Color.Blue);

            Blitter.End();

            surface = new Sprite(Texture2D.Create(512, 512, Color.White));
            surface.SetOrigin(0, 0);
            surface.SetPosition(Engine.Canvas.Width / 2 - surface.Width / 2, Engine.Canvas.Height / 2 - surface.Height / 2);

            Input.OnKeyPress += Input_OnKeyPress;
        }
Example #23
0
    //------------------------------------------------------------------------------------
    //                                      backgroundSetup
    //------------------------------------------------------------------------------------
    private void backgroundSetup()
    {
        _backgroundDark = new Sprite("New Background Blurred Arcade Size2 copy.png");
        _backgroundDark.SetOrigin(_backgroundDark.width / 2, _backgroundDark.height / 2);
        _backgroundDark.SetXY(this._width / 2, this._height / 2);
        AddChild(_backgroundDark);

        _backgroundLight = new Sprite("New Background Blurred Arcade Size.png");
        _backgroundLight.SetOrigin(_backgroundLight.width / 2, _backgroundLight.height / 2);
        _backgroundLight.SetXY(this._width / 2, this._height / 2);
        AddChild(_backgroundLight);


        _backgroundLine = new Sprite("New_Background_Lines_Arcade_Size.png");
        _backgroundLine.SetOrigin(_backgroundLine.width / 2, _backgroundLine.height / 2);
        _backgroundLine.SetXY(this._width / 2, this._height / 2);
        AddChild(_backgroundLine);
    }
Example #24
0
    public Shelf(Vec2 nostart, Vec2 noend, float shelfRotation, string filename) : base(nostart, noend)
    {
        end.RotateAroundDegrees(shelfRotation, nostart);

        //start.RotateAroundDegrees(trampRotation, noend);

        shelf = new Sprite(filename, false, false);


        _middle = (start + end) * 0.5f;



        AddChild(shelf);
        shelf.SetOrigin(shelf.width / 2, 0);
        shelf.rotation = shelfRotation;
        shelf.SetXY(_middle.x, _middle.y);
    }
Example #25
0
        /// <summary>
        /// Sets the position, rotation and scale of a sprite based on the data in a TiledObject,
        /// and then sets the origin of the sprite.
        /// </summary>
        /// <param name="newSprite">The sprite to be changed</param>
        /// <param name="obj">The Tiled Object with the transform data</param>
        /// <param name="normalizedOriginX">the new x-origin, normalized (=typically between 0 and 1)</param>
        /// <param name="normalizedOriginY">the new y-origin, normalized (=typically between 0 and 1)</param>
        public static void SetPositionRotationScaleOrigin(Sprite newSprite, TiledObject obj, float normalizedOriginX = 0.5f, float normalizedOriginY = 0.5f)
        {
            newSprite.scale = 1;
            // SetOrigin according to Tiled's weird and inconsistent conventions:
            float originY = obj.ImageID >= 0 ? 1 : 0;

            newSprite.SetOrigin(0, originY * newSprite.height);

            // Set transform data using this origin:
            newSprite.x        = obj.X;
            newSprite.y        = obj.Y;
            newSprite.rotation = obj.Rotation;
            newSprite.scaleX   = obj.Width / newSprite.width;
            newSprite.scaleY   = obj.Height / newSprite.height;

            // Set the desired origin:
            ChangeOrigin(newSprite, normalizedOriginX, normalizedOriginY, 0, originY);
        }
Example #26
0
        /// <summary>
        /// Changes the origin of a (possibly scaled and rotated) sprite, without changing the position.
        /// </summary>
        /// <param name="spr">The sprite</param>
        /// <param name="newOriginRelativeX">The new x origin, normalized (typically a value between 0 and 1)</param>
        /// <param name="newOriginRelativeY">The new y origin, normalized (typically a value between 0 and 1)</param>
        /// <param name="oldOriginX">The old x origin, normalized (typically a value between 0 and 1; GXP default is 0)</param>
        /// <param name="oldOriginY">The old y origin, normalized (typically a value between 0 and 1; GXP default is 0)</param>
        public static void ChangeOrigin(Sprite spr, float newOriginRelativeX = 0.5f, float newOriginRelativeY = 0.5f, float oldOriginX = 0, float oldOriginY = 0)
        {
            GameObject parent = spr.parent;

            spr.parent = null;           // unparent, to avoid recursive TransformPoint

            float   imageWidth  = spr.width / spr.scaleX;
            float   imageHeight = spr.height / spr.scaleY;
            Vector2 newCenter   = spr.TransformPoint((newOriginRelativeX - oldOriginX) * imageWidth, (newOriginRelativeY - oldOriginY) * imageHeight);

            //Console.WriteLine("Setting origin. x={0} y={1} w={2} h={3} r={4} tx={5} ty={6}. nO={7},{8}",
            //	spr.x,spr.y,spr.width,spr.height,spr.rotation,newCenter.x,newCenter.y,newOriginRelativeX,newOriginRelativeY);
            spr.x = newCenter.x;
            spr.y = newCenter.y;
            spr.SetOrigin(newOriginRelativeX * imageWidth, newOriginRelativeY * imageHeight);

            spr.parent = parent;
        }
Example #27
0
    public Player(float x, float y, float width, float height, PlayerSelection state = PlayerSelection.PLAYER_ONE) : base("img/objects/player-spritesheet.png", 4, 6, 24)
    {
        SetXY(x, y);
        this.width   = (int)width;
        this.height  = (int)height;
        this.state   = state;
        playerState  = PlayerState.IDLE;
        jumpingPower = -25f;
        lives        = 1;

        SetPlayerFrame();

        hitbox       = new Sprite("img/objects/colors.png");
        hitbox.alpha = 0f;
        hitbox.width = this.width / 2;
        hitbox.SetOrigin(this.width / 2, 0);
        hitbox.x = this.width / 2;
        AddChild(hitbox);
    }
Example #28
0
        public WinScreen(NeonArkanoidGame game) : base()
        {
            _game = game;
            tm    = new TweenManager();
            Tween.RegisterAccessor(typeof(Sprite), new SpriteAccessor());

            mySprite = new Sprite("../assets/sprite/ui/W1.png");
            mySprite.SetOrigin(mySprite.width / 2, mySprite.height / 2);
            AddChild(mySprite);

            mySprite2 = new Sprite("../assets/sprite/ui/W2.png");
            mySprite2.SetOrigin(0, 0);
            AddChild(mySprite2);

            myTimelime.Push(Tween.To(mySprite, SpriteAccessor.XY, 2000).Target(_game.width / 2, _game.height / 2).Ease(TweenEquations.easeInExpo));
            myTimelime.Start(tm);
            myTimelime2.Push(Tween.From(mySprite2, SpriteAccessor.XY, 2000).Target(_game.width, _game.height).Ease(TweenEquations.easeInExpo));
            myTimelime2.Start(tm);
        }
Example #29
0
    public Ball(int pRadius, Vec2 pPosition, Level level) : base(pRadius * 2 + 1, pRadius * 2 + 1)
    {
        _radius  = pRadius;
        position = pPosition;
        //_speed = pSpeed;
        _levelinfo = level;

        _skin = new Sprite("ball.png");
        _skin.SetOrigin(_radius, _radius);

        acceleration = new Vec2(0, 1.5f);
        UpdateScreenPosition();
        SetOrigin(_radius, _radius);
        velocity.SetXY(0, 0);
        //Draw (255, 255, 255);
        oldPosition = new Vec2(0, 0);

        AddChild(_skin);
    }
Example #30
0
    public Magnit(Vec2 noStart, Vec2 noEnd, float magnetRotation, string filename) : base(noStart, noEnd)
    {
        end.RotateAroundDegrees(magnetRotation, noStart);

        //Console.WriteLine(end);
        //Console.WriteLine(start);

        magnet = new Sprite(filename, false, false);
        //lineSegment = new NLineSegment(noStart, noEnd, 0xff00ff00, 3);
        magnet.SetXY(start.x, start.y);
        magnet.SetOrigin(magnet.width / 2, magnet.height / 2);

        //_collisionZone = lineSegment.start - lineSegment.end;



        AddChild(magnet);

        magnet.rotation = magnetRotation;

        //Console.WriteLine(magnet.rotation);
    }
Example #31
0
    public Ball(Vec2 vPosition, float width, float height, BallState state = BallState.IDLE) : base("img/objects/ball-spritesheet.png", 4, 2, 8)
    {
        position    = vPosition;
        velocity    = new Vec2(0, 0);
        this.width  = (int)width;
        this.height = (int)height;
        this.state  = state;
        radius      = 32;

        SetFrame(1);

        SetXY(position.x, position.y);

        hitbox = new Sprite("img/objects/colors.png");
        hitbox.SetOrigin(this.width / 2, this.height / 2);
        hitbox.x      = this.width / 2;
        hitbox.y      = this.height / 2;
        hitbox.width  = this.width / 2;
        hitbox.height = this.height / 2;
        hitbox.alpha  = 0f;
        AddChild(hitbox);
    }
Example #32
0
        public Tank(int playerIndex, Vector2 position, int team, ControlScheme controlScheme, Rectangle screenBounds)
            : base("Sprites", position, Map.TileSize, Map.TileSize, true, SpriteHelper.GetDefaultDepth(SpriteHelper.SpriteDepth.Middle))
        {
            _playerIndex       = playerIndex;
            _team              = team;
            _screenBounds      = screenBounds;
            _usedControlScheme = controlScheme;
            if ((int)_usedControlScheme > 2)
            {
                _gamePadIndex = (PlayerIndex)_usedControlScheme - 3;
            }

            //Cannon
            SetOrigin(16, 16);
            cannon = new Sprite("Sprites", position, 26, 16, false, SpriteHelper.GetDefaultDepth(SpriteHelper.SpriteDepth.Middle) + 0.1f);
            cannon.SetTextureRectangle(new Rectangle(96 + (32 * _team), 64, 26, 16));
            cannon.SetOrigin(8f, 8f);
            cannon.position = position;
            _spriteOverlays.Add(cannon);

            //Animation
            AddAnimationState(new SpriteState("MovingHorizontal", SpriteHelper.GetSpriteRectangleStrip(32, 32, 0, 3 + _team, 3 + _team, 0, 2), _animationSpeed));
            _orientation           = new Vector2(1, 0);
            _currentAnimationState = "MovingHorizontal";
            SetCurrentAnimationState(_currentAnimationState);
            InitiateAnimationStates();

            //Statbar
            statsBarPosition = new Vector2(20 + (playerIndex * 290), 24);
            if (playerIndex > 1)
            {
                statsBarPosition.X += 200;
            }
            tankSprite       = new Sprite("Sprites", (int)statsBarPosition.X, (int)statsBarPosition.Y, new Rectangle(96 + (32 * team), 112, 32, 32), 1);
            _healthBar       = new HealthBar((int)statsBarPosition.X + 42, (int)statsBarPosition.Y, 116, 30, Color.Green, Color.Red, Color.Black);
            powerupRectangle = new Sprite("Sprites", _healthBar.x + 100 + 32, 21, 1);
            powerupRectangle.SetTextureRectangle(new Rectangle(0, 176, 36, 36));
        }
Example #33
0
 private void SetHeader()
 {
     _header = new Sprite(UtilStrings.SpritesMenu + "header_logo.png");
     _header.SetOrigin(_header.width/2, _header.height/2);
     _header.SetXY(game.width / 2, 120);
     AddChild(_header);
 }
Example #34
0
 public Cursor(int x, int y, string filename)
 {
     sprite = new Sprite(filename);
     sprite.SetOrigin(sprite.width / 2, sprite.height / 2);
     AddChild(sprite);
 }