public void Breed(double probability, double standardDeviation) { Brain = new NeuralNetwork(parent.Brain); Brain.Mutate(probability, standardDeviation); r = parent.ObjectColor.R + (int)(50 * RandomHelper.Range(-standardDeviation, standardDeviation)); g = parent.ObjectColor.G + (int)(50 * RandomHelper.Range(-standardDeviation, standardDeviation)); b = parent.ObjectColor.B + (int)(50 * RandomHelper.Range(-standardDeviation, standardDeviation)); r = r > 255 ? 255 : r; g = g > 255 ? 255 : g; b = b > 255 ? 255 : b; r = r < 0 ? 0 : r; g = g < 0 ? 0 : g; b = b < 0 ? 0 : b; ObjectColor = new Color(r, g, b); roof.SetColor(ObjectColor); if (playerControlled) { ObjectColor = Palette.BloodRed; roof.SetColor(ObjectColor); } Reset(); }
IEnumerator _ShowSaving() { Sprite s = GuiSaving.Instance.Sprite; DefaultSpriteUI.ShowSprite(s); Color c = Color.white; c.a = 0; s.SetColor(c); while (s.color.a < 1) { c.a = Mathf.Min(1.0f, c.a + 2 * Time.deltaTime); s.SetColor(c); yield return(new WaitForEndOfFrame()); } yield return(new WaitForSeconds(1.5f)); while (s.color.a > 0) { c.a = Mathf.Max(0.0f, c.a - 2 * Time.deltaTime); s.SetColor(c); yield return(new WaitForEndOfFrame()); } DefaultSpriteUI.HideSprite(s); }
public void Init(Vector3 oriDir, float speed, float life, int oriRot, float oriScaleX, float oriScaleY, Color oriColor, Vector2 oriLowerUv, Vector2 oriUVDimension) { OriDirection = oriDir; LifeTime = life; OriRotateAngle = oriRot; OriScaleX = oriScaleX; OriScaleY = oriScaleY; Color = oriColor; ElapsedTime = 0f; Velocity = OriDirection * speed; Acceleration = 0f; LowerLeftUV = oriLowerUv; UVDimensions = oriUVDimension; if (Type == 1) { Sprite.SetUVCoord(LowerLeftUV, UVDimensions); Sprite.SetColor(oriColor); } else if (Type == 2) { Ribbon.SetUVCoord(LowerLeftUV, UVDimensions); Ribbon.SetColor(oriColor); Ribbon.SetHeadPosition(ClientTrans.position + Position + OriDirection.normalized * Owner.TailDistance); Ribbon.ResetElementsPos(); } if (Type == 1) { Sprite.SetRotationTo(OriDirection); } }
IEnumerator ShowBlood(Vector2 pos, int type) { yield return(new WaitForSeconds(UnityEngine.Random.Range(0.0f, 0.2f))); if (BloodSplashes.GuiSprites.Count == 0) { yield break; } Sprite s = BloodSplashes.GuiSprites[0]; BloodSplashes.GuiSprites.Remove(s); BloodSplashes.GuiSpritesInUse.Add(s); Color alphaColor = new Color(1, 1, 1); const float speed = 5; const float speedFade = 0.25f; float size = Random.Range(0.8f, 1.0f); s.clientTransform.eulerAngles = new Vector3(0, 0, UnityEngine.Random.Range(0, 360)); DefaultSpriteUI.UpdateSpriteSize(s, pos, GuiBlood.UvWidth * size, GuiBlood.UvHeight * size, GuiBlood.UvLeft[type], GuiBlood.UvTop[type], GuiBlood.UvWidth, GuiBlood.UvHeight); DefaultSpriteUI.ShowSprite(s); while (alphaColor.a < 1) { alphaColor.a += Time.deltaTime * speed; if (alphaColor.a > 1) { alphaColor.a = 1; } s.SetColor(alphaColor); yield return(new WaitForEndOfFrame()); } yield return(new WaitForSeconds(UnityEngine.Random.Range(0.8f, 1.5f))); while (alphaColor.a > 0) { alphaColor.a -= Time.deltaTime * speedFade; if (alphaColor.a < 0) { alphaColor.a = 0; } s.SetColor(alphaColor); yield return(new WaitForEndOfFrame()); } DefaultSpriteUI.HideSprite(s); BloodSplashes.GuiSprites.Add(s); BloodSplashes.GuiSpritesInUse.Remove(s); }
private void ToggleFlash() { flash = !flash; if (flash) { sprite.SetColor(1, 1, 1); } else { sprite.SetColor(0.3f, 0.3f, 0.3f); } }
public Lamp(EntityData data, Vector2 offset) : base(data.Position + offset) { flag = data.Attr("flag", ""); id = data.ID; baseColor = ColorHelper.GetColor(data.Attr("baseColor", "White")); lightColor = ColorHelper.GetColor(data.Attr("lightColor", "White")); Add((Component)(startupSprite = new Sprite(GFX.Game, "objects/pandorasBox/lamp/start"))); startupSprite.AddLoop("start", "", 0.1f); startupSprite.JustifyOrigin(0.5f, 0.5f); startupSprite.Play("start"); startupSprite.OnLastFrame = onLastFrame; startupSprite.Stop(); Add((Component)(idleSprite = new Sprite(GFX.Game, "objects/pandorasBox/lamp/idle"))); idleSprite.AddLoop("idle", "", 0.125f); idleSprite.JustifyOrigin(0.5f, 0.5f); idleSprite.Play("idle"); idleSprite.Visible = false; Add((Component)(baseSprite = new Sprite(GFX.Game, "objects/pandorasBox/lamp/base"))); baseSprite.AddLoop("base", "", 0.1f); baseSprite.JustifyOrigin(0.5f, 0.5f); baseSprite.Play("base"); baseSprite.SetColor(baseColor); inStartupAnimation = false; Add((Component)(bloom = new BloomPoint(0.5f, 8f))); Add((Component)(light = new VertexLight(lightColor, 1f, 48, 64))); bloom.Visible = light.Visible = false; Depth = 5; }
public override void Draw(Canvas canvas, GameTime gameTime) { background.Draw(canvas, 0, 0); sprite.Draw(canvas, particle_x, particle_y); animated_sprite.Draw(canvas, char_x, char_y); tweenedSprite.SetColor(Color.DodgerBlue); tweenedSprite.Draw(canvas, tweenedValue.Value, 200); _trail.Draw(canvas); _explosion.Draw(canvas); canvas.FillRect(100, 100, 100, 100, Color.DodgerBlue); canvas.DrawText(10, 10, $"Elapsed Update: {elapsed}, Elapsed Draw: {gameTime.ElapsedGameTime.Milliseconds}", Color.DodgerBlue, 0.25f); canvas.DrawText(10, 60, $"Trail Particles: {_trail.ParticlesAlive}", Color.White, 0.25f); canvas.DrawText(10, 80, $"Explosion Particles: {_explosion.ParticlesAlive}", Color.White, 0.25f); canvas.DrawText(10, 100, $"Tweener Allocations: {tweener.AllocationCount}", Color.White, 0.25f); canvas.DrawText(10, 120, $"Draw Calls: {canvas.MaxDrawCalls}", Color.White, 0.25f); }
public Bubbler(EntityData data, Vector2 offset) : base(data.Position + offset) { visible = data.Bool("visible", false); Collider = new Hitbox(14f, 14f, 0f, 0f); Collider.CenterOrigin(); Add(new PlayerCollider(new Action <Player>(OnPlayer), null, null)); color = ColorHelper.GetColor(data.Attr("color", "White")); nodes = data.NodesOffset(offset); if (visible) { Add(sprite = new Sprite(GFX.Game, "objects/FrostHelper/bubble")); sprite.AddLoop("idle", "", 0.1f); sprite.CenterOrigin(); sprite.Play("idle", false, false); sprite.SetColor(color); Add(previewSprite = new Sprite(GFX.Game, "objects/FrostHelper/bubble")); previewSprite.AddLoop("idle", "", 0.1f); previewSprite.CenterOrigin(); previewSprite.Play("idle", false, false); previewSprite.Position = nodes.Last() - Position; previewSprite.SetColor(new Color(color.R, color.G, color.B, 128f) * 0.3f); } }
public void SetFadeOut(float fadeOut) { currentAlpha = fadeOut; targetAlpha = fadeOut; alphaColor.a = fadeOut; Fade.SetColor(alphaColor); if (currentAlpha == fadeOut) { DefaultSpriteUI.HideSprite(Fade); } else { DefaultSpriteUI.ShowSprite(Fade); } }
public override void Render(Renderer renderer) { Sprite sp = Sprites[Index]; sp.SetPosition(Position.X, Position.Y); sp.SetColor(new Color(1, 1, 1, 0.5f)); renderer.DrawSprite(sp, Position.X, Position.Y, OffsetAngle + 90); }
public virtual void RandomizeColor() { myColor = (EBlockColor)myGridBundle.GridRandomizer.Next(0, 5); if (mySprite != null) { mySprite.SetColor(GetColorFromEnum()); } }
IEnumerator ShowSprite(Sprite s, float time) { DefaultSpriteUI.ShowSprite(s); float step = 1 / time; Color c = Color.white; c.a = 0; s.SetColor(c); while (s.color.a < 1) { c.a = Mathf.Min(1.0f, c.a + step * Time.deltaTime); s.SetColor(c); yield return(new WaitForEndOfFrame()); } }
IEnumerator BlinkComboMessage(Sprite s, float scale, float speed, int count, float decreaseScale, float basewidth, float baseHeight) { ComboMessageOn = true; if (SpriteHitsMessage.hidden == false) { GuiManager.StartCoroutine(DisappearSprite(SpriteHitsMessage, 0.2f)); } for (int i = 0; i < SpriteHitNumbers.Sprites.Length; i++) { if (SpriteHitNumbers.Sprites[i].hidden == false) { GuiManager.StartCoroutine(DisappearSprite(SpriteHitNumbers.Sprites[i], 0.2f)); } } yield return(new WaitForSeconds(0.1f)); GuiManager.StartCoroutine(ShowSprite(SpriteComboMessage, 0.2f)); float newWidth; float newHeight; Color c = Color.white; for (int i = 0; i < count; i++) { float progress = 0; while (progress < 2) { progress += speed * Time.deltaTime; if (progress > 2) { progress = 2; } newWidth = Mathfx.Sinerp(basewidth, basewidth * scale, progress); newHeight = Mathfx.Sinerp(baseHeight, baseHeight * scale, progress); s.SetSizeXY(newWidth, newHeight); if (progress > 1) { c.a = 2 - progress; s.SetColor(c); } yield return(new WaitForEndOfFrame()); } scale -= decreaseScale; } DefaultSpriteUI.HideSprite(s); ComboMessageOn = false; SetHitsCount(Game.Instance.Hits, false); }
public void Display() { sprite = spriteManager.AddSprite(this.gameObject, sizeW, sizeH, uvX, uvY, uvW, uvH, true // no billboarding ); sprite.SetColor(color); }
public FLowerBody(TextureManager _t, float w_h = 16) { Texture texture = _t.Get("Ef_etama2"); body = new Sprite(); body.Texture = texture; body.SetWidth(w_h); body.SetHeight(w_h); body.SetUVs(2 * per_256, 12 * per_256, 4 * per_256, 14 * per_256); body.SetColor(new Color(1, 1, 1, 1)); }
public void Render(IntPtr renderer, Point viewOffset) { if (Sprite != null) { var width = Sprite.Width * Scale; var height = Sprite.Height * Scale; var locationOffset = new Vector((int)(width / 2.0), (int)(height / 2.0)); Sprite.SetColor(Color); Sprite.DrawEx(renderer, Location.ToPoint() - locationOffset - viewOffset, Rotation, null, Scale, SDL2.SDL.SDL_RendererFlip.SDL_FLIP_NONE); } }
public override void Render(Renderer renderer) { base.Render(renderer); Sprite sp = Sprites[currentIndex]; sp.SetWidth(width); sp.SetHeight(height); sp.SetColor(new Color(1, 1, 1, 0.8f)); sp.SetPosition(Position.X, Position.Y); renderer.DrawSprite(sp); }
public void Render(Renderer renderer) { if (!Working) { return; } //背景 Sprite sp = BackGround[selectComp]; sp.SetColor(new Color(1, 1, 1, Back_Alpha * 0.7f)); sp.SetWidth(Back_WidthMax); sp.SetHeight(Back_HeightPercent * Back_HeightMax); sp.SetPosition(Position.X + BackOffsetX, Position.Y); renderer.DrawSprite(sp); //文字 sp = MainSprites[selectComp]; sp.SetColor(new Color(1, 1, 1, Text_Alpha)); MainSprites[selectComp].SetPosition(Position.X + Text_OffsetX, Position.Y); renderer.DrawSprite(sp); }
void CreateBox() { box = new Sprite(); box.Texture = Extras.CreateFilledBox(ScreenManager.GraphicsDevice); box.SetSize(224, 96); box.Position = GHelper.Center(Globals.ScreenBox, box.Size) - new Vector2(0, box.Size.Y * .5f); box.SetColor(Color); outline = new Sprite(); outline.Texture = Extras.CreateFilledBox(ScreenManager.GraphicsDevice); outline.SetSize((int)box.Size.X + 4, (int)box.Size.Y + 4); outline.Position = box.Position - new Vector2(2, 2); outline.SetColor(Color.Black); }
public void Draw(SpriteBatch aSpriteBatch) { myBackdropSprite.SetColor(myBackdropColor); myBackdropSprite.SetPosition(myPosition); myBackdropSprite.Draw(aSpriteBatch); aSpriteBatch.DrawString(myFont, myText, myPosition, Color.White); //aSpriteBatch.DrawString(myFont, // "Bonus time: " + myChainTimer.ToString() + // "\nGame Time: " + myGameTime.ToString() + // "\nGame Speed: " + myGameSpeed.ToString() // , new Vector2(500, 100), Color.MidnightBlue); }
IEnumerator DisappearSprite(Sprite s, float time) { float step = 1 / time; Color c = Color.white; while (s.color.a > 0) { c.a = Mathf.Max(0.0f, c.a - step * Time.deltaTime); s.SetColor(c); yield return(new WaitForEndOfFrame()); } DefaultSpriteUI.HideSprite(s); }
public AbstractBullet(IGameObject shooter, Vector2 position, float damage, Color?color, float lifeTime = -1) { this.shooter = shooter; Position = position; Damage = damage; sprite = SpriteFactory.CreateSprite(this.GetType()); if (color is null) { color = Color.White; } sprite.SetColor(new Collection <Color> { (Color)color }); this.lifeTime = lifeTime; }
public BreakPointBody(TextureManager _t, int color, int select) { float x = color * 8 * per_256 + select * 2 * per_256; Texture texture = _t.Get("Ef_etama2"); body = new Sprite(); body.Texture = texture; body.SetWidth(8); body.SetHeight(8); float leftop_x = color * 8 * per_256 + select * 2 * per_256; body.SetUVs(leftop_x, 30 * per_256, leftop_x + 2 * per_256, 32 * per_256); body.SetColor(new Color(1, 1, 1, 0.5f)); }
private void UpdateMaddyCrown(Player player) { if (Settings.DoMaddyCrown && maddyCrownSprite == null) { foreach (Sprite sprite in player.Components.GetAll <Sprite>()) { if (sprite.Animations.ContainsKey("crown")) { maddyCrownSprite = sprite; } } } if (Settings.DoMaddyCrown && maddyCrownSprite != null) { maddyCrownSprite.SetColor(lastColor); } }
public static Node Create() { var cmp = new MyMouseSelector (); var spr = new Sprite (1, 1); spr.SetColor (255, 64, 64, 64); var col = new CollisionObject (); col.Shape = new BoxShape (1, 1, 1); var node = new Node ("MouseSelector"); node.Attach (cmp); node.Attach (spr); node.Attach (col); node.DrawPriority = -1; node.Visible = false; return node; }
public static Node Create(Vector3 pos) { var cmp = new MyMouseSelector (); cmp.start = Graphics2D.GetInstance ().GetMousePosition (); var spr = new Sprite (1, 1); spr.SetColor (255, 64, 64, 64); var col = new CollisionObject (); col.Shape = new BoxShape (1, 1, 1); var node = new Node ("MouseSelector"); node.Attach (cmp); node.Attach (spr); node.Attach (col); node.DrawPriority = -1; node.Translation = pos; return node; }
public static Node Create() { var cmp = new MyMouseSelector (); var spr = new Sprite (1, 1); spr.AddTexture (new Texture ("media/image128x128(Purple).png")); spr.SetColor (255, 255, 255, 64); var col = new BoxCollision (600, 900, 0); col.SetOffset (600, 900, 0); var node = new Node ("MouseSelector"); node.Attach (cmp); node.Attach (spr); node.Attach (col); node.DrawPriority = -1; node.Drawable = false; return node; }
public HUD(Player pPlayer) { //Getting the player _player = pPlayer; //Scoreboard Initialization _scoreboardX = MyGame.OldX() - 160; _scoreboardX_offset = 25; _scoreboardY = 20; _scoreboard = new TextBox(game.width, game.height, _scoreboardX, _scoreboardY); _scoreText = "score:"; _initialScoreLength = _scoreText.Length; AddChild(_scoreboard); //Energy Bar _energyBack = new Sprite("assets/hud/energy.png"); AddChild(_energyBack); _energyBack.SetXY(-10, 10); _energyBack.scaleX = 2; _energyBack.scaleY = 0.5f; _energyFront = new Sprite("assets/hud/button_new.png"); AddChild(_energyFront); _energyFront.SetXY(30, 19); _energyFront.scaleX = 3.3f; _energyFront.scaleY = 0.5f; _energyFront.SetColor(0, 1, 1); //Energy Meter initialization _energyX = 20; _energyY = 20; _energyMeter = new TextBox(game.width, game.height, _energyX, _energyY); AddChild(_energyMeter); //Testing Purposes _fpsX = 20; _fpsY = MyGame.OldY() - 40; _fpsCounter = new TextBox(game.width, game.height, _fpsX, _fpsY); AddChild(_fpsCounter); barOrMeter = true; // true for bar, false for meter }
public Player(float x, float y) : base(x, y, 1, 1, 1) { PlayerIndex = PlayerIndex.One; input = new Input(PlayerIndex); sightLength = 50; fov = 135 * (float)Math.PI * 2 / 360; angleIncrement = 15 * (float)Math.PI * 2 / 360; angle = (float)Math.PI / 2; MoveSpeed = 15f; terminalVelocity = 10; turningForce = 2; deceleration = 2f; car = new Sprite(X, Y, Sprite.Type.Car); car.SetCenter(8, 8); car.Rotation = angle; roof = new Sprite(X, Y, Sprite.Type.Roof); roof.SetCenter(8, 8); roof.Rotation = angle; rays = new List <Ray2D>(); checkPointIndex = 0; CreateRays(); Brain = new NeuralNetwork(rays.Count + 3, 2, rays.Count + 3 + 2, 3, ActivationFunction.Functions.ReLU); inputs = new double[Brain.TotalInputNodes]; progress = new Timer(3000); r = Playfield.RNG.Next(0, 256); g = Playfield.RNG.Next(0, 256); b = Playfield.RNG.Next(0, 256); ObjectColor = new Color(r, g, b); roof.SetColor(ObjectColor); }
/// <summary> /// 通过Bonus_Font进行书写文字 /// </summary> /// <param name="renderer">着色器</param> /// <param name="font">Bonus_Font工具</param> /// <param name="str">需要书写的字符串</param> /// <param name="x">字符串中心的坐标x位置</param> /// <param name="y">字符串中心的坐标y位置</param> /// <param name="alpha">显示透明度</param> /// <param name="dis">字体间的间距</param> public static void WriteText(Renderer renderer, Bonus_Font font, string str, double x, double y, float alpha = 1, float dis = 8) { char[] Arr = str.ToCharArray(); int lenth = Arr.Length; float offset_x = -(lenth / 2) * dis; //坐标偏移量 for (int i = 0; i < lenth; i++) { Sprite sp = font.GetChar(Arr[i].ToString()); if (Arr[i] != '/') { sp.SetPosition(x + dis * i + offset_x, y); } else { sp.SetPosition(x + dis * i + offset_x, y + 4); } sp.SetColor(new Color(1, 1, 1, alpha)); renderer.DrawSprite(sp); } }
public CharacterSprite CreateSprite(char c) { CharacterData charData = _characterData[c]; Sprite sprite = new Sprite(); sprite.Texture = _texture; // Setup UVs Point topLeft = new Point( (float)charData.X / (float)_texture.Width, (float)charData.Y / (float)_texture.Height); Point bottomRight = new Point( topLeft.X + ((float)charData.Width / (float)_texture.Width), topLeft.Y + ((float)charData.Height / (float)_texture.Height)); sprite.SetUVs(topLeft, bottomRight); sprite.SetWidth(charData.Width); sprite.SetHeight(charData.Height); sprite.SetColor(new Color(1, 1, 1, 1)); return(new CharacterSprite(sprite, charData)); }
void CreateSprites() { var cache = ResourceCache; var graphics = Graphics; UI ui = UI; // Get the Urho3D fish texture Texture2D decalTex = cache.GetTexture2D("Textures/UrhoDecal.dds"); for (uint i = 0; i < NumSprites; ++i) { // Create a new sprite, set it to use the texture Sprite sprite = new Sprite(); sprite.Texture = decalTex; // The UI root element is as big as the rendering window, set random position within it sprite.Position = new IntVector2((int) (NextRandom()*graphics.Width), (int) (NextRandom()*graphics.Height)); // Set sprite size & hotspot in its center sprite.Size = new IntVector2(128, 128); sprite.HotSpot = new IntVector2(64, 64); // Set random rotation in degrees and random scale sprite.Rotation = NextRandom()*360.0f; sprite.SetScale(NextRandom(1.0f) + 0.5f); // Set random color and additive blending mode sprite.SetColor(new Color(NextRandom(0.5f) + 0.5f, NextRandom(0.5f) + 0.5f, NextRandom(0.5f) + 0.5f)); sprite.BlendMode = BlendMode.Add; // Add as a child of the root UI element ui.Root.AddChild(sprite); // Store sprites to our own container for easy movement update iteration spritesWithVelocities[sprite] = new Vector2(NextRandom(200.0f) - 100.0f, NextRandom(200.0f) - 100.0f); } }
void CreateSprites() { var cache = ResourceCache; var graphics = Graphics; UI ui = UI; // Get the Urho3D fish texture Texture2D decalTex = cache.GetTexture2D("Textures/UrhoDecal.dds"); for (uint i = 0; i < NumSprites; ++i) { // Create a new sprite, set it to use the texture Sprite sprite = new Sprite(); sprite.Texture = decalTex; // The UI root element is as big as the rendering window, set random position within it sprite.Position = new IntVector2((int)(NextRandom() * graphics.Width), (int)(NextRandom() * graphics.Height)); // Set sprite size & hotspot in its center sprite.Size = new IntVector2(128, 128); sprite.HotSpot = new IntVector2(64, 64); // Set random rotation in degrees and random scale sprite.Rotation = NextRandom() * 360.0f; sprite.SetScale(NextRandom(1.0f) + 0.5f); // Set random color and additive blending mode sprite.SetColor(new Color(NextRandom(0.5f) + 0.5f, NextRandom(0.5f) + 0.5f, NextRandom(0.5f) + 0.5f)); sprite.BlendMode = BlendMode.Add; // Add as a child of the root UI element ui.Root.AddChild(sprite); // Store sprites to our own container for easy movement update iteration spritesWithVelocities[sprite] = new Vector2(NextRandom(200.0f) - 100.0f, NextRandom(200.0f) - 100.0f); } }
public Lamp(EntityData data, Vector2 offset) : base(data.Position + offset) { id = data.ID; flag = data.Attr("flag", ""); baseColor = ColorHelper.GetColor(data.Attr("baseColor", "White")); lightColor = ColorHelper.GetColor(data.Attr("lightColor", "White")); lightStartRadius = data.Int("lightStartRadius", 48); lightEndRadius = data.Int("lightEndRadius", 64); inverted = data.Bool("inverted", false); Add((Component)(startupSprite = new Sprite(GFX.Game, "objects/pandorasBox/lamp/start"))); startupSprite.AddLoop("start", "", startupAnimationDelay); startupSprite.JustifyOrigin(0.5f, 0.5f); startupSprite.Play("start"); startupSprite.OnLastFrame = onLastFrame; startupLerpTotal = startupAnimationDelay * startupSprite.CurrentAnimationTotalFrames; startupSprite.Stop(); Add((Component)(idleSprite = new Sprite(GFX.Game, "objects/pandorasBox/lamp/idle"))); idleSprite.AddLoop("idle", "", 0.125f); idleSprite.JustifyOrigin(0.5f, 0.5f); idleSprite.Play("idle"); idleSprite.Visible = false; Add((Component)(baseSprite = new Sprite(GFX.Game, "objects/pandorasBox/lamp/base"))); baseSprite.AddLoop("base", "", 0.1f); baseSprite.JustifyOrigin(0.5f, 0.5f); baseSprite.Play("base"); baseSprite.SetColor(baseColor); inStartupAnimation = false; Add((Component)(bloom = new BloomPoint(0.5f, 8f))); Add((Component)(light = new VertexLight(lightColor, 1f, lightStartRadius, lightEndRadius))); Depth = 5; }
public FLowerBody(TextureManager _t,float w_h = 16) { Texture texture = _t.Get("Ef_etama2"); body = new Sprite(); body.Texture = texture; body.SetWidth(w_h); body.SetHeight(w_h); body.SetUVs(2 * per_256, 12 * per_256, 4 * per_256, 14 * per_256); body.SetColor(new Color(1, 1, 1, 1)); }
public void Test_SetColor() { var spr = new Sprite (64, 64); spr.Color = new Color (1, 2, 3, 4); Assert.AreEqual (new Color (1, 2, 3, 4), spr.Color); spr.SetColor (5, 6, 7, 8); Assert.AreEqual (new Color (5, 6, 7, 8), spr.Color); }