public void Init( MortarSettings settings, Vector3 startPos, SpawnPoint endPos, SpiderTank spiderTank ) { _spiderTank = spiderTank; _spawn = endPos; _spawn.available = false; base.Init( settings, startPos ); }
public void Init(MortarSettings settings, Vector3 startPos, SpawnPoint endPos, SpiderTank spiderTank) { _spiderTank = spiderTank; _spawn = endPos; _spawn.available = false; base.Init(settings, startPos); }
public virtual void Awake() { spiderTank = GetComponent <SpiderTank>(); }
public virtual void Awake() { spiderTank = GetComponent<SpiderTank>(); }