Example #1
0
 /// <summary>
 /// Return value to make rigidebody move with constant speeds for positive and negative axis movemant in case of AddRelative() and ForceMode as Accelaration regarding User Input value(1|0|-1)
 /// </summary>
 public float GetVelocityForAcceleratonByControl(float directionFlag, SpaceObjectAxisVelocity velocities, float rigDrag)
 {
     float velocity = 0f;
     if (directionFlag > 0) velocity = velocities.Positive;
     if (directionFlag < 0) velocity = velocities.Negative;
     return directionFlag * (GetVelocityChange(velocity, rigDrag) / Time.fixedDeltaTime);
 }
Example #2
0
 public ShipDriveVelocities(
                             SpaceObjectAxisVelocity backForthVelocities
                             , SpaceObjectAxisVelocity horizStrafeVelocities
                             , SpaceObjectAxisVelocity verticStrafeVelocities
                             , SpaceObjectAxisVelocity horizTorqueVelocities
                             , SpaceObjectAxisVelocity verticTorqueVelocities
                             , SpaceObjectAxisVelocity rollTorqueVelocities
                             )
 {
     this.BackForthVelocities = backForthVelocities;
     this.HorizStrafeVelocities = horizStrafeVelocities;
     this.VerticStrafeVelocities = verticStrafeVelocities;
     this.HorizTorqueVelocities = horizTorqueVelocities;
     this.VerticTorqueVelocities = verticTorqueVelocities;
     this.RollTorqueVelocities = rollTorqueVelocities;
 }