void OnTriggerEnter(Collider collider) { SocketSwitch ss = collider.GetComponent<SocketSwitch>(); if (ss) socketSwitch = ss; if (held == false) { SocketIntoSocket(); } }
void OnTriggerExit(Collider collider) { SocketSwitch ss = collider.GetComponent<SocketSwitch>(); if (socketSwitch == ss) socketSwitch = null; }