Example #1
0
    void Start()
    {
        homingObject              = GameObject.FindGameObjectWithTag(tagName).transform;
        smoothFollowScript        = GetComponent <SmoothFollowOrig> ();
        smoothFollowScript.target = homingObject.transform;

        if (homingObject == null || homingObject.transform == null)
        {
            Destroy(gameObject);
        }
    }
    void Start()
    {
        homingObject = GameObject.FindGameObjectWithTag (tagName).transform;
        smoothFollowScript = GetComponent<SmoothFollowOrig> ();
        smoothFollowScript.target = homingObject.transform;

        if (homingObject == null || homingObject.transform == null)
        {
            Destroy (gameObject);
        }
    }
    void FindComponents()
    {
        gameControllerScript = GameObject.FindGameObjectWithTag ("GameController").GetComponent<GameController>();
        Brain = GameObject.Find ("Brain");

        boss = GameObject.FindGameObjectWithTag ("Boss");
        bossHover = GameObject.Find ("EnemyBossRestPoint").GetComponent<Transform> ();

        NameText = GameObject.Find ("BossTextText").GetComponent<Text> ();
        BossTextObject.GetComponentInChildren<Animator> ().Play (0);

        smoothFollowScript = GetComponent<SmoothFollowOrig> ();
        smoothFollowScript.target = bossHover.transform;
    }
Example #4
0
    void FindComponents()
    {
        gameControllerScript = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController>();
        Brain = GameObject.Find("Brain");

        boss      = GameObject.FindGameObjectWithTag("Boss");
        bossHover = GameObject.Find("EnemyBossRestPoint").GetComponent <Transform> ();

        NameText = GameObject.Find("BossTextText").GetComponent <Text> ();
        BossTextObject.GetComponentInChildren <Animator> ().Play(0);

        smoothFollowScript        = GetComponent <SmoothFollowOrig> ();
        smoothFollowScript.target = bossHover.transform;
    }
Example #5
0
 void FindComponents()
 {
     playerControllerScript = GameObject.Find("Player").GetComponent <PlayerController> ();
     smoothFollowScript     = GetComponent <SmoothFollowOrig> ();
     player = GameObject.Find("Player").transform;
 }
 void FindComponents()
 {
     playerControllerScript = GameObject.Find ("Player").GetComponent<PlayerController> ();
     smoothFollowScript = GetComponent<SmoothFollowOrig> ();
     player = GameObject.Find ("Player").transform;
 }