Example #1
0
    public void OnPointerClick(PointerEventData eventData)
    {
        Image image = this.gameObject.GetComponent <Image>();

        if (skillTreeHandler == null)
        {
            skillTreeHandler = SkillTreeHandler.skillTreeHandler;
        }

        /*if (eventData.button == PointerEventData.InputButton.Left) {
         *      if(skillTreeHandler.clickSkill(this)) {
         *              if(pressed == 0) {
         *                      pressed = 1;
         *                      image.color = Color.red;
         *              }
         *      }
         * }
         * else if (eventData.button == PointerEventData.InputButton.Right) {
         *      if(skillTreeHandler.rightClickSkill(this)) {
         *              if(pressed == 1) {
         *                      pressed = 0;
         *                      image.color = Color.white;
         *              }
         *      }
         * }*/
    }
	// Use this for initialization
	void Start () {
		skillTreeHandler = this;
		if(!loadSkillsFromDisk()) {
			skilltree = new SkillTree();
		} else {
			skilltree = GameSave.current.skilltree;
		}
		/*for(int a=0;a!=transform.childCount;++a) {
			SkillButton button = transform.GetChild(a).GetComponent<SkillButton>();
			for(int b=0;b!=skilltree.skillLevel;++b) {
				if(skilltree.skills[b].skillType == button.skillType) {
					button.skillCount = skilltree.skills[b].skillCount;
					button.LoadedClick();
					break;
				}
			}
		}*/
	}
	public void OnPointerClick(PointerEventData eventData) {
		Image image = this.gameObject.GetComponent<Image>();
		if(skillTreeHandler == null) {
			skillTreeHandler = SkillTreeHandler.skillTreeHandler;
		}
		/*if (eventData.button == PointerEventData.InputButton.Left) {
			if(skillTreeHandler.clickSkill(this)) {
				if(pressed == 0) {
					pressed = 1;
					image.color = Color.red;
				}
			}
		}
		else if (eventData.button == PointerEventData.InputButton.Right) {
			if(skillTreeHandler.rightClickSkill(this)) {
				if(pressed == 1) {
					pressed = 0;
					image.color = Color.white;
				}
			}
		}*/
	}
Example #4
0
    // Use this for initialization
    void Start()
    {
        skillTreeHandler = this;
        if (!loadSkillsFromDisk())
        {
            skilltree = new SkillTree();
        }
        else
        {
            skilltree = GameSave.current.skilltree;
        }

        /*for(int a=0;a!=transform.childCount;++a) {
         *      SkillButton button = transform.GetChild(a).GetComponent<SkillButton>();
         *      for(int b=0;b!=skilltree.skillLevel;++b) {
         *              if(skilltree.skills[b].skillType == button.skillType) {
         *                      button.skillCount = skilltree.skills[b].skillCount;
         *                      button.LoadedClick();
         *                      break;
         *              }
         *      }
         * }*/
    }
Example #5
0
 void Start()
 {
     oriTrans         = transform;
     skillTreeHandler = SkillTreeHandler.skillTreeHandler;        //transform.parent.gameObject.GetComponent<SkillTreeHandler>();
 }
	void Start() {
		oriTrans = transform;
		skillTreeHandler = SkillTreeHandler.skillTreeHandler;//transform.parent.gameObject.GetComponent<SkillTreeHandler>();
	}