public static void OpenAction(SkillStateAction action, bool openState) { if (action == null) { return; } action.set_IsOpen(openState); SkillEditor.SaveActions(action.get_State(), false); }
public static void OpenAllActions(SkillState state, bool openState) { SkillStateAction[] actions = state.get_Actions(); for (int i = 0; i < actions.Length; i++) { SkillStateAction fsmStateAction = actions[i]; fsmStateAction.set_IsOpen(openState); } SkillEditor.SaveActions(state, false); }