private void onLoaded(object obj) { SimpleLoader loader = obj as SimpleLoader; Texture2D texture = loader.loadedData as Texture2D; RawImage image = loader.bringData as RawImage; if (image != null) { image.texture = texture; //Debug.LogWarning(texture.name); return; } GameObject go = loader.bringData as GameObject; if (go != null) { //Debug.LogWarning("GOGOGO" + texture.name + " " + texture.width + "/" + texture.height); //Vector3 size = Vector3.one * 0.01f; //size.x *= texture.width; //size.y *= texture.height; //go.transform.localScale = size; go.GetComponent <Renderer>().material.mainTexture = texture; return; } }
public void LoadError(SimpleLoader loader) { addError(loader.keyUrl); for (int i = 0; i < loadinglist.Count; i++) { if (loadinglist[i] == loader.keyUrl) { loadinglist.RemoveAt(i); for (int k = 0; k < waitingLoaderlist.Count; k++) { SimpleLoader item = waitingLoaderlist[k]; if (item.keyUrl == loader.keyUrl) { //item.onloaded(); item.progress = 1; item.state = loader.state; item.dispatchEvent(new LoadEvent(LoadEvent.Complete, item)); waitingLoaderlist.RemoveAt(k); k--; } } } } MyCallLater.Add(1, RemoveError, loader.keyUrl); }
public override void enter() { base.enter(); if (inputMachine.currentInputIs2D) { inputMachine.setState(FreeState2D.NAME); } else { inputMachine.setState(FreeState3D.NAME); } if (Application.platform == RuntimePlatform.Android) { Application.Quit(); } else if (Application.platform == RuntimePlatform.IPhonePlayer) { undoHelper.ClearView(); RefreshView(); GlobalConfig.running = false; SimpleLoader.CancelLoad(); MyEventDispatcher.ClearAllMyEvent(); MyCallLater.Add(0.1f, SendInfo); } else { #if UNITY_EDITOR undoHelper.ClearView(); RefreshView(); GlobalConfig.running = false; SimpleLoader.CancelLoad(); //UnityEditor.EditorApplication.isPlaying = false; #endif } }
public QueueItem(SimpleLoader loader) { this.loader = loader; //1 simpleloader 添加监听 loader.addEventListener(LoadResourceEvent.Complete, LoadComplete); loader.addEventListener(LoadResourceEvent.Progress, LoadProgress); }
public void Stop() { loader.canceled = true; loader.removeEventListener(LoadEvent.Complete, LoadComplete); loader.removeEventListener(LoadEvent.Progress, LoadProgress); SimpleLoader.RemoveLoader(loader); }
public void AddQueueItem(SimpleLoader loader) { QueueItem item = new QueueItem(loader); item.addEventListener(LoadEvent.Progress, Progress); loaderQueue.Add(item); count = loaderQueue.Count; }
private void OnLoadGameObject(object obj) { SimpleLoader simple = obj as SimpleLoader; GameObject go = simple.loadedData as GameObject; //ModelView modelview = go.AddComponent<ModelView>(); //modelview.Init(); go.transform.parent = GlobalConfig.Instance.worldAnchor; }
protected void LoadNext() { loaders.Remove(this); if (loaderStack.Count > 0) { SimpleLoader loader = loaderStack.Pop(); loaders.Add(loader); loader.StartLoad(); } }
public bool addLoading(SimpleLoader loader) { for (int i = 0; i < loadingkeyUrlList.Count; i++) { if (loadingkeyUrlList[i] == loader.keyUrl) { waitingLoaderList.Add(loader); return(false); } } loadingkeyUrlList.Add(loader.keyUrl); return(true); }
public void AddQueueItem(SimpleLoader loader) { if (loader == null) { return; } QueueItem item = new QueueItem(loader); item.addEventListener(LoadResourceEvent.Progress, ItemProgress); item.addEventListener(LoadResourceEvent.Complete, ItemComplete); loaderQueue.Add(item); count = loaderQueue.Count; }
public bool addLoading(SimpleLoader loader) { for (int i = 0; i < loadinglist.Count; i++) { if (loadinglist[i] == loader.keyUrl) { Debug.LogWarning(" AddWaiting " + loader.keyUrl); waitingLoaderlist.Add(loader); return(false); } } Debug.LogWarning(" addLoading " + loader.keyUrl); loadinglist.Add(loader.keyUrl); return(true); }
private void OnLoaded(object obj) { SimpleLoader loader = obj as SimpleLoader; if (loader.state == SimpleLoadState.Failed) { Debug.LogWarning("Load Fail:" + loader.uri); return; } if (onLoaded == null) { return; } UnityEngine.Object ob = loader.loadedData as UnityEngine.Object; onLoaded(ob, bringData); }
public bool removeLoading(SimpleLoader loader) { for (int i = 0; i < loadinglist.Count; i++) { if (loadinglist[i] == loader.keyUrl) { loadinglist.RemoveAt(i); for (int k = 0; k < waitingLoaderlist.Count; k++) { SimpleLoader item = waitingLoaderlist[k]; if (item.keyUrl == loader.keyUrl) { item.state = loader.state; if (item.needClone == false) { item.loadedData = loader.loadedData; } else { LoadPoolData data; if (pool.TryGetValue(loader.keyUrl, out data)) { if (data is PrefabData) { if (item.canceled == false && item.juseEndReturn == false && item.onloaded != null) { item.loadedData = (data as PrefabData).GetNew(); } } } else { Debug.LogError("pool.TryGetValue == false keyUrl =" + loader.keyUrl); } } item.EndOnly(); //item.Load(); waitingLoaderlist.RemoveAt(k); k--; } } return(true); } } return(false); }
public static void RemoveLoader(SimpleLoader loader) { int loadIndex = loaders.IndexOf(loader); int waitingIndex = -1; if (loadIndex != -1) { loader.stopLoad(); } else { waitingIndex = ResourcesPool.Instance.waitingLoaderlist.IndexOf(loader); if (waitingIndex != -1) { ResourcesPool.Instance.waitingLoaderlist.RemoveAt(waitingIndex); } } }
public static void RemoveLoader(SimpleLoader loader) { int loadIndex = loaders.IndexOf(loader); int waitingIndex = -1; if (waitingIndex != -1) { loader.StopLoad(); } else { waitingIndex = BumLogic.poolManager.waitingLoaderList.IndexOf(loader); if (waitingIndex != -1) { BumLogic.poolManager.waitingLoaderList.RemoveAt(waitingIndex); } } }
private void onLoadedSetTexture(object obj) { SimpleLoader loader = obj as SimpleLoader; Texture2D texture = loader.loadedData as Texture2D; EffectImage.texture = texture; Vector3 size = Vector3.right * 2048 + Vector3.up * 1536; float multi = (texture.height * 1f / texture.width); if (multi > 3f / 4) { size = Vector2.right * 1536 / multi + Vector2.up * 1536; } else { size = Vector2.right * 2048 + Vector2.up * 2048 * multi; } EffectImage.rectTransform.sizeDelta = size; }
/// <summary> /// 打开一个界面 /// </summary> public T Show <T>(OpenType openType = OpenType.Add, SortOrderLayer layer = SortOrderLayer.HomePanel) where T : UIBase { string uiName = typeof(T).ToString(); UIBase uiBase; if (_uiDic.ContainsKey(uiName)) { // 界面已经存在,从字典中取出,Active设置为true // 且会重新计算层级,且会刷新界面 uiBase = _uiDic[uiName]; uiBase.gameObject.SetActive(true); uiBase.Refresh(); } else { // 新开界面 GameObject uiGO = SimpleLoader.InstantiateGameObject(_uiRootPath + uiName + ".prefab"); uiGO.transform.SetParent(_canvasGameObject.transform, false); uiBase = uiGO.GetComponent <UIBase>(); } uiBase.UIName = uiName; uiBase.OrderLayer = layer; // 替换形式会关闭上个界面 if (openType == OpenType.Replace) { CloseTopUI(); } // 检测必要组件是否存在并处理层级 CheckComponentAndSortOrder(layer, uiBase); // 添加到字典 if (!_uiDic.ContainsKey(uiName)) { _uiDic.Add(uiName, uiBase); } // CheckCurrentUIDIC(); return(uiBase as T); }
public void loadError(SimpleLoader loader) { addError(loader.keyUrl); for (int i = 0; i < loadingkeyUrlList.Count; i++) { if (loadingkeyUrlList[i] == loader.keyUrl) { loadingkeyUrlList.RemoveAt(i); for (int k = 0; k < waitingLoaderList.Count; k++) { SimpleLoader item = waitingLoaderList[k]; if (item.keyUrl == loader.keyUrl) { item.state = loader.state; item.EndOnly(); waitingLoaderList.RemoveAt(k); k--; } } } } MyCallLater.Add(1, removeError, loader.keyUrl); }
internal void LoadErrorData(SimpleLoader loader) { addError(loader.keyUrl); for (int i = 0; i < loadinglist.Count; i++) { if (loadinglist[i] == loader.keyUrl) { loadinglist.RemoveAt(i); for (int k = 0; k < waitingLoaderlist.Count; k++) { SimpleLoader item = waitingLoaderlist[k]; if (item.keyUrl == loader.keyUrl) { //item.onloaded(); //item.progress = 1; item.state = loader.state; item.EndOnly(); waitingLoaderlist.RemoveAt(k); k--; } } } } }
public QueueItem(SimpleLoader loader) { this.loader = loader; loader.addEventListener(LoadEvent.Complete, LoadComplete); loader.addEventListener(LoadEvent.Progress, LoadProgress); }