// collect properties from the material properties public override void FindProperties(MaterialProperty[] properties) { base.FindProperties(properties); shadingModelProperties = new SimpleLitGUI.SimpleLitProperties(properties); _PosTexProp = FindProperty("_PosTex", properties, false); _NmlTexProp = FindProperty("_NmlTex", properties, false); _DTProp = FindProperty("_DT", properties, false); _LengthProp = FindProperty("_Length", properties, false); _LoopProp = FindProperty("_Loop", properties, false); }
// collect properties from the material properties public override void FindProperties(MaterialProperty[] properties) { base.FindProperties(properties); shadingModelProperties = new SimpleLitGUI.SimpleLitProperties(properties); lightMapProp = BaseShaderGUI.FindProperty("_LightMap", properties); }
// collect properties from the material properties public override void FindProperties(MaterialProperty[] properties) { base.FindProperties(properties); shadingModelProperties = new SimpleLitGUI.SimpleLitProperties(properties); }