private void OnFire(SocketIOEvent obj) { ShootMissile shot = players[JsonHelper.GetStringFromJson(obj.data["id"].ToString())].Player.GetComponent <ShootMissile>(); Debug.Log("shot "); shot.Fire(); }
// Use this for initialization void Start() { oldrotation = transform.rotation; currentrotation = oldrotation; oldposition = transform.position; currentPosition = oldposition; sm = gameObject.GetComponent <ShootMissile>(); }