void Start() { this.gameActivated = false; this.currentPlayer = "None"; //PREINITIALIZE VARIABLES HERE this.beginDecay = false; this.rotateBar = this.displayPanel.transform.GetChild(3).gameObject; this.chargeBar = this.displayPanel.transform.GetChild(5).gameObject; this.shieldBarManager = UIScripts.GetComponent <ShieldBarManager>(); this.displayPanel.SetActive(false); }
// Start is called before the first frame update void Start() { shieldBarManager = this.gameObject.GetComponent <ShieldBarManager>(); hullBarManager = this.gameObject.GetComponent <HullBarManager>(); }