Example #1
0
 public void             SetupObjectMaterial(SharpDX.Color color)
 {
     // Set up a material. The material here just has the diffuse and ambient
     // colors set to yellow. Note that only one material can be used at a time.
     SharpDX.Direct3D9.Material mtrl = new SharpDX.Direct3D9.Material();
     mtrl.Diffuse          = color;
     mtrl.Ambient          = color;
     m_pd3dDevice.Material = mtrl;
 }
Example #2
0
		// Method to marshal from native to managed struct
        internal unsafe void __MarshalFrom(ref __Native @ref)
        {            
            this.MaterialD3D = @ref.MaterialD3D;
            this.TextureFileName = ( @ref.TextureFileName == IntPtr.Zero )?null:Marshal.PtrToStringAnsi(@ref.TextureFileName);
        }
Example #3
0
     /// <summary>	
     /// <p>Retrieves the current material properties for the device.</p>	
     /// </summary>	
     /// <param name="materialRef"><dd>  <p>Pointer to a <strong><see cref="SharpDX.Direct3D9.Material"/></strong> structure to fill with the currently set material properties. </p> </dd></param>	
     /// <returns><p>If the method succeeds, the return value is <see cref="SharpDX.Direct3D9.ResultCode.Success"/>. <see cref="SharpDX.Direct3D9.ResultCode.InvalidCall"/> if the pMaterial parameter is invalid. </p></returns>	
     /// <remarks>	
     /// <p>This method will not return device state for a device that is created using <see cref="SharpDX.Direct3D9.CreateFlags.PureDevice"/>. If you want to use this method, you must create your device with any of the other values in <see cref="SharpDX.Direct3D9.CreateFlags"/>. </p>	
     /// </remarks>	
     /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='IDirect3DDevice9::GetMaterial']/*"/>	
     /// <msdn-id>bb174394</msdn-id>	
     /// <unmanaged>HRESULT IDirect3DDevice9::GetMaterial([Out] D3DMATERIAL9* pMaterial)</unmanaged>	
     /// <unmanaged-short>IDirect3DDevice9::GetMaterial</unmanaged-short>	
     internal void GetMaterial(out SharpDX.Direct3D9.Material materialRef) {
         unsafe {
             materialRef = new SharpDX.Direct3D9.Material();
             SharpDX.Result __result__;
             fixed (void* materialRef_ = &materialRef)
                 __result__= 
 				SharpDX.Direct3D9.LocalInterop.Calliint(_nativePointer, materialRef_,((void**)(*(void**)_nativePointer))[50]);		
             __result__.CheckError();
         }
     }