public AmbientSound(SgridAudioSource audioSource, AudioClip audioClip, string key)
     : this(audioSource, audioClip)
 {
     _key = key;
 }
 public AmbientSound(SgridAudioSource audioSource, AudioClip audioClip) 
     : this(audioSource)
 {
     _audioClip = audioClip;
 }
 public AmbientSound(SgridAudioSource audioSource)
 {
     AudioSource = audioSource;
 }
Example #4
0
        //TODO: Add property that returns perform.

        void Awake()
        {
            _sgridAudioSource = gameObject.GetComponent<SgridAudioSource>();
        }
Example #5
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 protected SFX(AudioClip audioClip, SgridAudioSource audioSourceReference, string key)
 {
     _audioClip = audioClip;
     AudioSource = audioSourceReference;
     _key = key;
 }
Example #6
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 protected SFX(AudioClip audioClip, SgridAudioSource audioSourceReference)
 {
     _audioClip = audioClip;
     AudioSource = audioSourceReference;
 }