private void Awake() { ins = this; InitialLoading(); intro.SetActive(!PlayerPreference.SkipIntro); settingMenu = Instantiate(Resources.Load <SettingMenu>("Prefab/SettingMenu")); settingMenu.SetupCloseEvent(delegate { usingSetting = false; }); }
private void Awake() { settingMenu = Instantiate(Resources.Load <GameObject>("Prefab/SettingMenu"), transform.parent).GetComponent <SettingMenu>(); settingMenu.SetupCloseEvent(delegate { usingSetting = false; }); settingMenu.gameObject.SetActive(false); }