Example #1
0
    private void Awake()
    {
        ins = this;
        InitialLoading();
        intro.SetActive(!PlayerPreference.SkipIntro);

        settingMenu = Instantiate(Resources.Load <SettingMenu>("Prefab/SettingMenu"));
        settingMenu.SetupCloseEvent(delegate { usingSetting = false; });
    }
Example #2
0
 private void Awake()
 {
     settingMenu = Instantiate(Resources.Load <GameObject>("Prefab/SettingMenu"), transform.parent).GetComponent <SettingMenu>();
     settingMenu.SetupCloseEvent(delegate { usingSetting = false; });
     settingMenu.gameObject.SetActive(false);
 }