protected override void OnUpdate() { if (Time.ElapsedTime > _nextUpdate) { AwaitingNavmeshText.text = $"Awaiting Path: {_navQuery.PendingCount} people"; CachedPathText.text = $"Cached Paths: {_navQuery.CachedCount}"; _nextUpdate = (float)Time.ElapsedTime + 0.5f; } var entityCnt = _agentQuery.CalculateEntityCount(); var entities = _agentQuery.ToEntityArray(Allocator.TempJob); var inputDeps = new DetectIdleAgentJob { Entities = entities, Agents = GetComponentDataFromEntity <NavAgent>(), NeedsPath = _needsPath.AsParallelWriter() }.Schedule(entityCnt, 64); inputDeps = new SetNextPathJob { NeedsPath = _needsPath }.Schedule(inputDeps); inputDeps.Complete(); }
protected override void OnUpdate() { if (Time.time > _nextUpdate) { AwaitingNavmeshText.text = $"Awaiting Path: {navQuery.PendingCount} people"; CachedPathText.text = $"Cached Paths: {navQuery.CachedCount}"; _nextUpdate = Time.time + 0.5f; } var inputDeps = new DetectIdleAgentJob { data = data, needsPath = needsPath.ToConcurrent() }.Schedule(data.Length, 64); inputDeps = new SetNextPathJob { data = data, needsPath = needsPath }.Schedule(inputDeps); inputDeps.Complete(); }