private void DisplayStats() { SetColor.SetTextColor('#'); Console.SetCursorPosition(1, 17); Console.WriteLine($"Hunger: {player.Hunger} "); if (player.Backpack != null) { Console.SetCursorPosition(1, 18); Console.WriteLine($"Antal item backpack: {player.Backpack.Count()} "); Console.SetCursorPosition(1, 19); Console.WriteLine(" "); Console.SetCursorPosition(1, 19); foreach (var item in player.Backpack.Take(3)) { Console.Write($"{item.Name} "); } } if (enemyPlayer.Backpack != null) { Console.SetCursorPosition(1, 23); Console.WriteLine($"Snodda items: {enemyPlayer.Backpack.Count()} "); } Console.SetCursorPosition(1, 20); Console.WriteLine($"Monster kvar: {CountRemainingMonsters()} "); Console.SetCursorPosition(1, 21); Console.WriteLine($"Bossar kvar: {CountRemainingBosses()} "); SetColor.SetTextColor('d'); }
// Animate row public static void PlayClearAnimationFromRow() { float delay = 0f; foreach (int y in GameGrid.whatRowIsFilled) { Debug.Log(y); for (int x = GameGrid.width - 1; x >= 0; x--) { if (SetColor.GetDarkMode() == true) { GameGrid.grid[x, y].gameObject.GetComponentInChildren <Animator>().Play("BlockClearDark", 0, delay); // _name, _layer, _delay delay += .1f; //GameGrid.grid[x, y].gameObject.GetComponentInChildren<Animator>().enabled = false; } else { GameGrid.grid[x, y].gameObject.GetComponentInChildren <Animator>().Play("BlockClearLight", 0, delay); // _name, _layer, _delay delay += .1f; //GameGrid.grid[x, y].gameObject.GetComponentInChildren<Animator>().enabled = false; } } } runAnimationScript = false; }
/// <summary> /// Updates the pin data. /// </summary> public async void UpdatePinData() { try { FirebaseHelper firebaseHelper = new FirebaseHelper(); //// Gets current user id var userid = DependencyService.Get <IFirebaseAuthenticator>().UserId(); ////Gets the notes data NotesData notesData = await firebaseHelper.GetNotesData(this.value, userid); txtTitle.Text = notesData.Title; txtNotes.Text = notesData.Notes; this.noteColor = notesData.ColorNote; this.listLabel = notesData.LabelData; this.area = notesData.Area; this.BackgroundColor = Color.FromHex(SetColor.GetHexColor(notesData)); this.collaborate = notesData.IsCollaborated; } catch (Exception e) { Console.WriteLine(e.Message); } }
private void Btn_MouseClick(object sender, MouseEventArgs e) { if (sender is Button) { Button btn = (Button)sender; if (e.Button == MouseButtons.Left) { if (btn.Tag is Color) { Color c = (Color)btn.Tag; foreach (Button b in buttons) { b.BackColor = Style.Default.MenuBackground; } btn.BackColor = Style.Default.Selection; SetColor?.Invoke(c); selectedColor = c; } } else if (e.Button == MouseButtons.Right) { lsel = buttons.IndexOf(btn); penCtx.Show(Cursor.Position); } } }
private static void RunBgCol(MonoBehaviour mono) { float wait = 0.0f; int reset = 0; foreach (int a in bg_cols) { // Run animation float loc = -PlayAtLocation(a / 10); //if (a % 10 == rowLoc) loc += PlayAtLocation(a / 10); if (SetColor.GetDarkMode() == true) { bg_grid[a].GetComponent <Animator>().enabled = true; bg_grid[a].GetComponent <Animator>().Play("BlockClearDark", 0, loc); } else { bg_grid[a].GetComponent <Animator>().enabled = true; bg_grid[a].GetComponent <Animator>().Play("BlockClearLight", 0, loc); } // Delete the changed block on the MeshRender.materal[1] on the bg MeshRenderer bgBlock = bg_grid[a].GetComponent <MeshRenderer>(); mono.StartCoroutine(DeleteColorChange(bgBlock, wait)); mono.StartCoroutine(DisableAnimator(bg_grid[a].GetComponent <Animator>(), wait + 1f).GetEnumerator()); wait += changeTranstionalTime; // Reset the time every col change for multiple clears in one play if (++reset % 10 == 0) { wait = 0.0f; } } }
// Start is called before the first frame update void Start() { //WindowManager.instance.ScreenSizeChangeEvent += Instance_ScreenSizeChangeEvent; DetectPossibleMoves.SetBooleans(); GamePieces.FindGameBlocks(); GamePieces.FindGamePieces(); clickAndDropScript = gameObject.GetComponent <ClickAndDrop>(); gameOverCanvas = GameObject.FindGameObjectWithTag("GameOverCanvas"); restartButton = GameObject.FindGameObjectWithTag("RestartButton"); changeColorButton = GameObject.FindGameObjectWithTag("ChangeColor"); highScoreIcon = GameObject.FindGameObjectWithTag("HighScoreIcon"); background = GameObject.FindGameObjectWithTag("BlurBG"); gameOverCanvas.SetActive(false); restartButton.SetActive(false); changeColorButton.SetActive(true); background.SetActive(false); highScoreIcon.SetActive(true); // Change BG var camera = (Camera)FindObjectOfType(typeof(Camera)); camera.backgroundColor = SetColor.GetColor("Background"); // Change Grid AnimateGrid.SetGrid(); UpdateColor(); }
public void SetColor(double hue, double saturation, double lightness, int lightIx, uint source, byte sequence) { double[] hsb = LiFXUtils.HSL2HSB(hue, saturation, lightness); // нормирование значений // Hue: range 0 to 65535 // Saturation: range 0 to 65535 // Brightness: range 0 to 65535 // Kelvin: range 2500° (warm) to 9000° (cool) UInt16 Hue = (UInt16)((hsb[0] * 65535) / 360.0); //Console.WriteLine($"HueUint16 {Hue}"); UInt16 Sat = (UInt16)(hsb[1] * 65535); UInt16 Bri = (UInt16)(hsb[2] * 65535); SetColor payload = new SetColor(Hue, Sat, Bri, 2500, 0); Message msg = new Message(); msg.Header.Target = LE_EntryList[lightIx].MacUInt64; msg.Header.Tagged = false; msg.Header.Addressable = true; msg.Header.Res_required = false; msg.Ack_required = true; msg.Header.Source = source; msg.Header.MessageType = MsgTypeEnum.SetColor; msg.Header.Sequence = sequence; msg.Payload = payload; SendMessage(LE_EntryList[lightIx].Channel.LE_EndPoint.IPAddress, msg.RawMessage); }
private void DisplayPartOfWorld(Player character, int x, int y) { Console.SetCursorPosition(x, y); Room room = world[x, y]; if (character.X == x && character.Y == y) { SetColor.SetTextColor(character.Symbol); Console.Write(character.Symbol); } else if (room.WorldObject != null) { //SetColor.SetTextColor(room.WorldObject.Symbol); Console.Write(room.WorldObject.Symbol); } else if (room.Monster != null) { //SetColor.SetTextColor(room.Monster.Symbol); Console.Write(room.Monster.Symbol); } else if (room.Item != null) { // SetColor.SetTextColor(room.Item.Symbol); Console.Write(room.Item.Symbol); } else { // Console.ForegroundColor = ConsoleColor.Black; Console.Write(" "); } }
public void SetColor(IPAddress ipAddress, UInt64 mac, double h, double s, double l, int transitiontime = 0) { double[] hsb = LiFXUtils.HSL2HSB(h, s, l); // нормирование значений // Hue: range 0 to 65535 // Saturation: range 0 to 65535 // Brightness: range 0 to 65535 // Kelvin: range 2500° (warm) to 9000° (cool) UInt16 Hue = (UInt16)((hsb[0] * 65535) / 360.0); //Console.WriteLine($"HueUint16 {Hue}"); UInt16 Sat = (UInt16)(hsb[1] * 65535); UInt16 Bri = (UInt16)(hsb[2] * 65535); SetColor payload = new SetColor(Hue, Sat, Bri, 2500, (ushort)transitiontime); Message msg = new Message(); msg.Header.Target = mac; msg.Header.Tagged = false; msg.Header.Addressable = true; msg.Header.Res_required = false; msg.Ack_required = true; //msg.Header.Source = source; msg.Header.MessageType = MsgTypeEnum.SetColor; //msg.Header.Sequence = sequence; msg.Payload = payload; requestQueue.Enqueue(new MessageCmd(ipAddress, msg)); //SendMessage(LE_EntryList[lightIx].Channel.LE_EndPoint.IPAddress, msg.RawMessage); }
private void Awake() { var image = GetComponent <Image>(); if (image != null) { _getSprite = () => image.sprite; _setSprite = sp => image.sprite = sp; _getColor = () => image.color; _setColor = c => image.color = c; return; } var spriteRenderer = GetComponent <SpriteRenderer>(); if (spriteRenderer != null) { _getSprite = () => spriteRenderer.sprite; _setSprite = sp => spriteRenderer.sprite = sp; _getColor = () => spriteRenderer.color; _setColor = c => spriteRenderer.color = c; return; } Debug.LogError(string.Format( "Nova: ChangeSpriteWithFade should have Image or SpriteRenderer component attached." + " Object name: {0}", gameObject.name)); }
/// <summary> /// This resets the hud sprites in the character builder every time a slider moves. /// </summary> public void Refresh() { Destroy(head.gameObject); Destroy(headBack.gameObject); Destroy(body.gameObject); switch (HeadAnimate.index) { case 0: headBack = Instantiate(headSeedBack1); head = Instantiate(headSeed1); break; case 1: headBack = Instantiate(headSeedBack2); head = Instantiate(headSeed2); break; case 2: headBack = Instantiate(headSeedBack3); head = Instantiate(headSeed3); break; case 3: headBack = Instantiate(headSeedBack4); head = Instantiate(headSeed4); break; case 4: headBack = Instantiate(headSeedBack5); head = Instantiate(headSeed5); break; } body = Instantiate(bodySeed); }
public ColorNode(Game game, String name, SetColor setColor, GetColor getColor) { m_game = game; m_name = name; m_setColorCallback = setColor; m_getColorCallback = getColor; }
void Start() { UpgradeManager = GameObject.Find("UpgradeManager"); _eventsystem = UpgradeManager.GetComponent <EventSystem> (); _setcolor = SetColorButton.GetComponent <SetColor> (); _bodycolorupgrade = BodyColorManager.GetComponent <BodyColorUpgrade> (); _bumpercolorupgrade = BumperColorManager.GetComponent <BumperColorUpgrade> (); }
public void ChangeColors() { //SetColor.DarkMode = !SetColor.DarkMode; SetColor.WillChangeColor = true; SetColor.ChangeColorTheme(); //Debug.Log(SetColor.GetDarkMode()); //Debug.Log(SetColor.DarkMode); }
public void Init(int playerNum, Transform gun, float speed, Color color) { this.parentNum = playerNum; this.gunForward = -gun.forward; this.bulletSpeed = speed; //Rigidbody rigidbody = Instantiate(this.gameObject.GetComponent<Rigidbody>(), gun.transform.position, gun.transform.rotation) as Rigidbody; SetColor bulletColor = this.GetComponent <SetColor>(); bulletColor.ColorSet(color); }
public async void LocationArea(string Area) { var userid = DependencyService.Get <IFirebaseAuthenticator>().UserId(); var notes = await this.firebaseHelper.GetNotesData(value, userid); if (notes.Area != null) { var image = new Image { Source = "location.png", HorizontalOptions = LayoutOptions.Start, VerticalOptions = LayoutOptions.Start, HeightRequest = 13, WidthRequest = 13 }; var location = new Label { Text = notes.Area, HorizontalOptions = LayoutOptions.Start, VerticalOptions = LayoutOptions.Start, FontSize = 14, }; StackLayout framelayout = new StackLayout() { Spacing = 2, Margin = 1 }; var tapGestureRecognizer = new TapGestureRecognizer(); framelayout.GestureRecognizers.Add(tapGestureRecognizer); framelayout.Children.Add(image); framelayout.Children.Add(location); var locationFrame = new Frame(); locationFrame.CornerRadius = 28; locationFrame.HeightRequest = 14; location.WidthRequest = 50; locationFrame.BorderColor = Color.Gray; locationFrame.Content = framelayout; // locationFrame.Content = image; locationFrame.BackgroundColor = Color.FromHex(SetColor.GetHexColor(notes)); tapGestureRecognizer.Tapped += (object sender, EventArgs args) => { StackLayout stacklayout = (StackLayout)sender; IList <View> item = stacklayout.Children; Navigation.PushAsync(new GeoLocation()); }; //layout.Children.Add(image); locationLayout.Children.Add(locationFrame); } }
static void InitValfri() { ValfriStatic.MatrixOfPoints = DictToMatrix.GetMatrix(Dataset.ListOfPoints); ValfriStatic.Targets = GetTargetFromDataSet(ValfriStatic.MatrixOfPoints); SetColor.Init(ValfriStatic.Targets); ValfriStatic.MatrixOfPoints = RemoveIndexAndTarget(ValfriStatic.MatrixOfPoints); Normalize.Initiate(ValfriStatic.MatrixOfPoints); ValfriStatic.NormalizedMatrixOfPoints = Normalize.Matrix(ValfriStatic.MatrixOfPoints); ValfriStatic.FeaturesToDisplay = Dataset.FeatureNames; }
public static Color GetColor(double target) { //if (target == 0) // return Color.red; //else if (target == 1) // return Color.blue; //else if (target == 2) // return Color.green; //else // return Color.red; return(SetColor.GetColor(target)); }
public override Command Combine(Command other) { SetColor otherCommand = other as SetColor; if (otherCommand != null) { Color color = Color.FromArgb( Math.Max(Color.R, otherCommand.Color.R), Math.Max(Color.G, otherCommand.Color.G), Math.Max(Color.B, otherCommand.Color.B) ); return(new SetColor(color)); } return(this); }
static ConsoleHelper() { var bepinSafeConsole = typeof(BaseUnityPlugin).Assembly.GetType("BepInEx.ConsoleUtil.Kon", false, false); var bgColorProperty = bepinSafeConsole.GetProperty("BackgroundColor", BindingFlags.Static | BindingFlags.Public); var fgColorProperty = bepinSafeConsole.GetProperty("ForegroundColor", BindingFlags.Static | BindingFlags.Public); SetBackgroundColor = (SetColor)Delegate.CreateDelegate(typeof(SetColor), bgColorProperty.GetSetMethod()); SetForegroundColor = (SetColor)Delegate.CreateDelegate(typeof(SetColor), fgColorProperty.GetSetMethod()); GetForegroundColor = (GetColor)Delegate.CreateDelegate(typeof(GetColor), fgColorProperty.GetGetMethod()); GetBackgroundColor = (GetColor)Delegate.CreateDelegate(typeof(GetColor), bgColorProperty.GetGetMethod()); }
private void SetTraceItem_Click(object sender, EventArgs e) { if (!IsLoadDataSource()) { return; } if (!PublicMethod.Instance.IsExecuteSystemCMD("")) { var tt = new SetColor(); if (Application.ShowModalDialog(tt) == DialogResult.OK) { PublicMethod.Instance.traceColor = tt.ccolor; } } }
/// <summary> /// Creates a new SetColor based on the specified input text. /// </summary> /// <param name="input">The input text to get a match for. For example, "a.color = #ffffff".</param> /// <returns>Returns the new SetColor, or null if a no matches were found for the specified input.</returns> public static SetColor Create(string input) { const string pattern = @"^(?<vectorName>\w+).color\s*=\s*(?<hexCode>#([0-9a-f]){3}(([0-9a-f]){3})?)$"; Regex regex = new Regex(pattern); MatchCollection matches = regex.Matches(input); if (matches.Count == 0) { return(null); } SetColor setColor = new SetColor(); setColor.vectorName = RegexHelper.GetValue <string>(matches, "vectorName"); setColor.hexCode = RegexHelper.GetValue <string>(matches, "hexCode"); return(setColor); }
/// <summary> /// archive data. /// </summary> public async void UnArchiveData() { FirebaseHelper firebaseHelper = new FirebaseHelper(); //// Gets the current user id var userid = DependencyService.Get <IFirebaseAuthenticator>().UserId(); //// Gets all notes data from firebase NotesData notesData = await firebaseHelper.GetNotesData(this.val, userid); txtTitle.Text = notesData.Title; txtNotes.Text = notesData.Notes; this.noteColor = notesData.ColorNote; this.labelList = notesData.LabelData; this.area = notesData.Area; this.BackgroundColor = Color.FromHex(SetColor.GetHexColor(notesData)); this.collabarate = notesData.IsCollaborated; }
private void DisplayWorld() { for (int y = 0; y < world.GetLength(1); y++) { for (int x = 0; x < world.GetLength(0); x++) { Room room = world[x, y]; if (player.X == x && player.Y == y) { SetColor.SetTextColor(player.Symbol); Console.Write(player.Symbol); SetColor.SetTextColor('d'); } else if (enemyPlayer.X == x && enemyPlayer.Y == y) { Console.Write(enemyPlayer.Symbol); } else if (room.WorldObject != null) { SetColor.SetTextColor(room.WorldObject.Symbol); Console.Write(room.WorldObject.Symbol); SetColor.SetTextColor('d'); } else if (room.Monster != null) { SetColor.SetTextColor(room.Monster.Symbol); Console.Write(room.Monster.Symbol); SetColor.SetTextColor('d'); } else if (room.Item != null) { SetColor.SetTextColor(room.Item.Symbol); Console.Write(room.Item.Symbol); SetColor.SetTextColor('d'); } else { Console.Write(" "); } } Console.WriteLine(); } }
private void BuildTextDisplayBox() { string top = " _________________________________"; string bottom = "|_________________________________|"; SetColor.SetTextColor('%'); Console.SetCursorPosition(0, 16); Console.Write(top); for (int row = 17; row < 24; row++) { Console.SetCursorPosition(0, row); Console.Write("|"); Console.SetCursorPosition(34, row); Console.Write("|"); } Console.SetCursorPosition(0, 24); Console.Write(bottom); SetColor.SetTextColor('d'); }
public ModifyImage(int actualSelection, Selections selectionData, bool customColor) { this.beginX = selectionData.beginX; this.endX = selectionData.endX; this.beginY = selectionData.beginY; this.endY = selectionData.endY; this.temporaryFilesPath = selectionData.temporaryFilesPath; this.actualSelection = actualSelection; if (customColor == true) { setColor = SetColor.custom; } else { setColor = SetColor.fromImage; } loadedBitmap = new LoadBitmap(actualSelection, temporaryFilesPath); this.bitmapFromInput = loadedBitmap.BitmapFromStream; }
// Change the grid color for dark / light mode public static void SetGrid() { GameObject[] grid = GameObject.FindGameObjectsWithTag("background_block"); for (int i = 0; i < grid.Length; i++) { MeshRenderer bgBlock = grid[i].GetComponent <MeshRenderer>(); Material[] meshMats = bgBlock.materials; if (SetColor.GetDarkMode() == true) { meshMats[1] = null; meshMats[1] = SetColor.GetMaterial("Grid"); } else { meshMats[1] = null; meshMats[1] = SetColor.GetMaterial("Grid"); } bgBlock.materials = meshMats; } }
// Start is called before the first frame update void Start() { setcolor = gameObject.GetComponentInParent <SetColor>(); scoreboard = GameObject.FindWithTag("Scoreboard").GetComponent <Scoreboard>(); health = setcolor.health; }
// Start is called before the first frame update public static void Log(string Text, SetColor myColor) { Text = string.Format("<color={0}>{1}</color>", myColor.ToString(), Text); Debug.Log(Text); }
protected void SetColor32(SetColor color) { drawRect = new Rectangle((int)color % 4 * 32, (int)color / 4 * 32, 32, 32); }
public VirtualEnemyBullet(Vector2 parentPos, Vector2 startDirect, int indexNum, float spd, SetColor color) { position = parentPos; startDirection = startDirect; index = indexNum; baseSpeed = spd; time = 0; isDead = false; }
// Constructor public Player(string name, SetColor setColor) { Name = name; Color = setColor; }