ServerPackets is a class library in C# that allows developers to create packets or messages that can be sent to connected clients from a server.
Example 1:
//Create a ServerPacket with a login response ServerPacket loginResponse = new ServerPacket(PacketType.LoginResponse); loginResponse.Write("Success");
//Send the login response to the connected client connectedClient.Send(loginResponse);
In this example, a ServerPacket object is created with a PacketType of LoginResponse. A message "Success" is written to the packet using the Write() method. Finally, the packet is sent to the connected client using the Send() method.
Example 2:
//Create a ServerPacket with player health information ServerPacket playerHealth = new ServerPacket(PacketType.PlayerHealth); playerHealth.Write(player.currentHealth); playerHealth.Write(player.maxHealth);
//Broadcast the player health packet to all connected clients Server.Broadcast(playerHealth);
In this example, a ServerPacket object is created with a PacketType of PlayerHealth. The current and maximum health values of a player object are written to the packet using the Write() method. The packet is then broadcasted to all connected clients using the Broadcast() method of the Server class.
Based on the provided sample codes, it seems that the package library being used is custom made and not a pre-built library.
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