private void Init()
 {
     sz_playerFleetData = new SerializedPlayerFleetData();
     sz_pirates_AI_Data = new SerializedAI_Data();
     sz_galaxyMapData = new SerializedGalaxyMapData();
     sz_tutorialData = new SerializedTutorialData();
 }
 public void Serialize(ref SerializedPlayerFleetData sz_playerFleetData)
 {
     #if FULL_DEBUG
     sz_playerFleetData.gridIndex_metaData_List.Clear();
     foreach (var gridIndex_MetaData in gridIndex_metaData_table)
     {
         GridIndex_MetaData item = new GridIndex_MetaData(gridIndex_MetaData.Key, gridIndex_MetaData.Value);
         sz_playerFleetData.gridIndex_metaData_List.Add(item);
     }
     #else
     sz_playerFleetData.gridIndex_metaData_table = gridIndex_metaData_table;
     #endif
 }