private void Init() { sz_playerFleetData = new SerializedPlayerFleetData(); sz_pirates_AI_Data = new SerializedAI_Data(); sz_galaxyMapData = new SerializedGalaxyMapData(); sz_tutorialData = new SerializedTutorialData(); }
public void Serialize(ref SerializedPlayerFleetData sz_playerFleetData) { #if FULL_DEBUG sz_playerFleetData.gridIndex_metaData_List.Clear(); foreach (var gridIndex_MetaData in gridIndex_metaData_table) { GridIndex_MetaData item = new GridIndex_MetaData(gridIndex_MetaData.Key, gridIndex_MetaData.Value); sz_playerFleetData.gridIndex_metaData_List.Add(item); } #else sz_playerFleetData.gridIndex_metaData_table = gridIndex_metaData_table; #endif }