public void Setup() { s1 = new SelectionHelper.SelInfo(); s1.rgvsli = new SelLevInfo[2]; s2 = new SelectionHelper.SelInfo(); s2.rgvsli = new SelLevInfo[2]; }
/// <summary> /// Executes in two distinct scenarios. /// /// 1. If disposing is true, the method has been called directly /// or indirectly by a user's code via the Dispose method. /// Both managed and unmanaged resources can be disposed. /// /// 2. If disposing is false, the method has been called by the /// runtime from inside the finalizer and you should not reference (access) /// other managed objects, as they already have been garbage collected. /// Only unmanaged resources can be disposed. /// </summary> /// <param name="disposing"></param> /// <remarks> /// If any exceptions are thrown, that is fine. /// If the method is being done in a finalizer, it will be ignored. /// If it is thrown by client code calling Dispose, /// it needs to be handled by fixing the bug. /// /// If subclasses override this method, they should call the base implementation. /// </remarks> protected override void Dispose(bool disposing) { //Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************"); // Must not be run more than once. if (IsDisposed) { return; } if (disposing) { // Dispose managed resources here. } // Dispose unmanaged resources here, whether disposing is true or false. s1 = null; s2 = null; base.Dispose(disposing); }
/// ------------------------------------------------------------------------------------ /// <summary> /// /// </summary> /// ------------------------------------------------------------------------------------ public override void FixtureTeardown() { base.FixtureTeardown(); s1 = null; s2 = null; }
public void FixtureTeardown() { s1 = null; s2 = null; }