public RendererTests() { _sdl = new SdlEngine(); _surface = _sdl.CreateSurface(10, 10); _renderer = _surface.CreateSoftwareRenderer(); _renderer.DrawColor = Color.Black; _renderer.Clear(); }
private ITexture MakeTexture() { var surf = _sdl.CreateSurface(2, 2); var rend = surf.CreateSoftwareRenderer(); rend.DrawColor = Color.Red; rend.DrawPoint(0, 0); rend.DrawPoint(1, 1); rend.DrawColor = Color.Blue; rend.DrawPoint(0, 1); rend.DrawPoint(1, 0); return(_renderer.CreateTexture(surf)); }