Example #1
0
        public override void Stop()
        {
            SF = null;
            // Don't leave any keys pressed
            for (int i = 1; i < MyKeyDown.Length; i++)
            {
                if (MyKeyDown[i])
                {
                    KeyOrButtonUp(i);
                }
            }

            if (KeyboardDevice != null)
            {
                KeyboardDevice.Unacquire();
                KeyboardDevice.Dispose();
                KeyboardDevice = null;
            }

            if (mouseDevice != null)
            {
                mouseDevice.Unacquire();
                mouseDevice.Dispose();
                mouseDevice = null;
            }

            if (DirectInputInstance != null)
            {
                DirectInputInstance.Dispose();
                DirectInputInstance = null;
            }
        }
Example #2
0
        public override void DoBeforeNextExecute()
        {
            KeyboardDevice.GetCurrentState(ref KeyState);


            if (Wheelturn != 0)
            {
                setPressedStrategy.Add(Wheelturn < 0 ? (int)Mouse.WheelBwd : (int)Mouse.WheelFwd);
                Wheelturn = Wheelturn - Math.Sign(Wheelturn);
            }

            if (Tempo != null && Tempo[0].GetLapse() >= Tempo[1])
            {
                Tempo[0] = StopTimer();
                Tempo    = null;
                foreach (var code in Codes.Reverse())
                {
                    KeyOrButtonUp(code);
                }
                Codes = null;
            }

            setPressedStrategy.Do();
            CheckScriptTimer();

            if ((cmd == 'I') && setPressedStrategy.IsListEmpty())
            {
                if (SF == null)
                {
                    SF = new ScriptKeyboardAndMouse(this);
                }
                SF.KeyboardAndMouse();
            }

            // If a mouse command was given in the script, issue it all at once right here
            if ((int)deltaXOut != 0 || (int)deltaYOut != 0 || wheel != 0)
            {
                var input = new MouseKeyIO.INPUT[1];
                input[0].type = MouseKeyIO.INPUT_MOUSE;
                input[0].mi   = MouseInput((int)deltaXOut, (int)deltaYOut, (uint)wheel, 0, MouseKeyIO.MOUSEEVENTF_MOVE | MouseKeyIO.MOUSEEVENTF_WHEEL);

                MouseKeyIO.NativeMethods.SendInput(1, input, Marshal.SizeOf(input[0].GetType()));

                // Reset the mouse values
                if ((int)deltaXOut != 0)
                {
                    deltaXOut = deltaXOut - (int)deltaXOut;
                }
                if ((int)deltaYOut != 0)
                {
                    deltaYOut = deltaYOut - (int)deltaYOut;
                }

                wheel = 0;
            }
            currentMouseState = null;  // flush the mouse state
        }