//Use this for initialization.
    void Start()
    {
        //Get RectTransform component of this game object.
        rectTransform = gameObject.GetComponent <RectTransform>();

        //Assign value of border game object and its script.
        border       = GameObject.Find("Border");
        scriptBorder = border.GetComponent <ScriptBorder>();
    }
    void Start()
    {
        //Fill in reference for Border game object.
        border = GameObject.Find("Border");
        scriptBorder = border.GetComponent<ScriptBorder>();

        //Take reference to this game object Image component.
        rectTransform = gameObject.GetComponent<RectTransform>();
    }
    //Use this for initialization.
    void Start()
    {
        //Get RectTransform component of this game object.
        rectTransform = gameObject.GetComponent<RectTransform>();

        //Assign value of border game object and its script.
        border = GameObject.Find("Border");
        scriptBorder = border.GetComponent<ScriptBorder>();
    }
Example #4
0
    void Start()
    {
        //Fill in reference for Border game object.
        border       = GameObject.Find("Border");
        scriptBorder = border.GetComponent <ScriptBorder>();

        //Take reference to this game object Image component.
        rectTransform = gameObject.GetComponent <RectTransform>();
    }
    void Start()
    {
        //Get the reference from this game object RectTransform component.
        rectTransform = gameObject.GetComponent <RectTransform>();

        //Assign value of border game object and its script.
        border       = GameObject.Find("Border");
        scriptBorder = border.GetComponent <ScriptBorder>();
        //Panel notification.
        panelNotification       = GameObject.Find("PanelNotification");
        scriptPanelNotification = panelNotification.GetComponent <ScriptPanelNotification>();
    }
    void Start()
    {
        image = gameObject.GetComponent<Image>();
        rt = gameObject.GetComponent<RectTransform>();

        childTextClickToDismiss = gameObject.transform.Find("TextClickToDismiss");
        childTextClickToDismissText = childTextClickToDismiss.gameObject.GetComponent<Text>();
        panelScrollShowCards = gameObject.transform.Find("PanelScrollShowCards");
        panelScrollShowCardsImage = panelScrollShowCards.gameObject.GetComponent<Image>();
        panelContentShowCards = panelScrollShowCards.Find("PanelContentShowCards");
        panelContentShowCardsImage = panelContentShowCards.gameObject.GetComponent<Image>();

        border = GameObject.Find("Border");
        scriptBorder = border.GetComponent<ScriptBorder>();
    }
    void Start()
    {
        image = gameObject.GetComponent <Image>();
        rt    = gameObject.GetComponent <RectTransform>();

        childTextClickToDismiss     = gameObject.transform.Find("TextClickToDismiss");
        childTextClickToDismissText = childTextClickToDismiss.gameObject.GetComponent <Text>();
        panelScrollShowCards        = gameObject.transform.Find("PanelScrollShowCards");
        panelScrollShowCardsImage   = panelScrollShowCards.gameObject.GetComponent <Image>();
        panelContentShowCards       = panelScrollShowCards.Find("PanelContentShowCards");
        panelContentShowCardsImage  = panelContentShowCards.gameObject.GetComponent <Image>();

        border       = GameObject.Find("Border");
        scriptBorder = border.GetComponent <ScriptBorder>();
    }
Example #8
0
 void Start()
 {
     //Assign RectTransform for this game object.
     rt = gameObject.GetComponent <RectTransform>();
     //Assign reference to text component of child.
     text     = gameObject.transform.Find("Text");
     textText = text.gameObject.GetComponent <Text>();
     //Assign reference to Border game object.
     border       = GameObject.Find("Border");
     scriptBorder = border.GetComponent <ScriptBorder>();
     //Assign button reset.
     buttonReset   = GameObject.Find("ButtonReset");
     buttonResetRT = buttonReset.GetComponent <RectTransform>();
     //Put the first initial text in textHolder variable.
     textHolder         = textText.text;
     textHolderPrevious = textHolder;
 }
 void Start()
 {
     //Assign RectTransform for this game object.
     rt = gameObject.GetComponent<RectTransform>();
     //Assign reference to text component of child.
     text = gameObject.transform.Find("Text");
     textText = text.gameObject.GetComponent<Text>();
     //Assign reference to Border game object.
     border = GameObject.Find("Border");
     scriptBorder = border.GetComponent<ScriptBorder>();
     //Assign button reset.
     buttonReset = GameObject.Find("ButtonReset");
     buttonResetRT = buttonReset.GetComponent<RectTransform>();
     //Put the first initial text in textHolder variable.
     textHolder = textText.text;
     textHolderPrevious = textHolder;
 }
    void Start()
    {
        /*
        Get the reference from the RectTransform component within this
            game object.
        */
        rectTransform = gameObject.GetComponent<RectTransform>();

        //Get reference from a GridLayoutGroup from this game object.
        gridLayoutGroup = gameObject.GetComponent<GridLayoutGroup>();

        //Assign value of border game object and its script.
        border = GameObject.Find("Border");
        scriptBorder = border.GetComponent<ScriptBorder>();

        //Assign value to the panelLog and scriptPanelLog.
        panelLog = GameObject.Find("PanelLog");
        scriptPanelLog = panelLog.GetComponent<ScriptPanelLog>();

        //Assign value to player and scriptPlayer,.
        player = GameObject.Find("Player");
        scriptPlayer = player.GetComponent<ScriptPlayer>();
    }
Example #11
0
    void Start()
    {
        /*
         * Get the reference from the RectTransform component within this
         *      game object.
         */
        rectTransform = gameObject.GetComponent <RectTransform>();

        //Get reference from a GridLayoutGroup from this game object.
        gridLayoutGroup = gameObject.GetComponent <GridLayoutGroup>();

        //Assign value of border game object and its script.
        border       = GameObject.Find("Border");
        scriptBorder = border.GetComponent <ScriptBorder>();

        //Assign value to the panelLog and scriptPanelLog.
        panelLog       = GameObject.Find("PanelLog");
        scriptPanelLog = panelLog.GetComponent <ScriptPanelLog>();

        //Assign value to player and scriptPlayer,.
        player       = GameObject.Find("Player");
        scriptPlayer = player.GetComponent <ScriptPlayer>();
    }