public override void Expand(ISpace space, Point markedPoint, Point unmarkedPoint)
        {
            Point prev = markedPoint;
            Point cur = unmarkedPoint;

            ScreenConstructionParameters scp = new ScreenConstructionParameters(cur, TerminalName, m_fractalCreator);

            space.AddScreen(scp, this.MissionNodeID);
            space.ConnectTwoWay(prev, cur, Connection.Door);

            for (int i = 1; i < m_length; ++i)
            {
                prev = cur;
                cur = DirectionUtils.Move(cur, m_direction);

                scp = new ScreenConstructionParameters(cur, TerminalName, m_fractalCreator);

                space.AddScreen(scp, this.MissionNodeID);
                space.ConnectTwoWay(prev, cur, Connection.Open);

                if (i != m_length - 1)
                {
                    Point side = DirectionUtils.Move(cur, m_direction.RotationCW);
                    space.ConnectOneWay(cur, side, Connection.Door);
                    side = DirectionUtils.Move(cur, m_direction.RotationCCW);
                    space.ConnectOneWay(cur, side, Connection.Door);
                }
            }

            prev = cur;
            //cur = m_direction.Move(cur, m_exitDir);
            space.ConnectOneWay(prev, m_direction.Move(prev), Connection.Door);
            space.ConnectOneWay(prev, m_direction.RotationCW.Move(prev), Connection.Door);
            space.ConnectOneWay(prev, m_direction.RotationCCW.Move(prev), Connection.Door);
            //space.ConnectOneWay(prev, cur, Connection.Door);
        }
        public override void Expand(ISpace space, Point markedPoint, Point unmarkedPoint)
        {
            Point prev = markedPoint;
            Point cur = unmarkedPoint;

            ScreenConstructionParameters scp = new ScreenConstructionParameters(cur, TerminalName, m_fractalCreator);

            space.AddScreen(scp, this.MissionNodeID);
            space.ConnectTwoWay(prev, cur, (Connection)space.GetConnection(prev, cur));

            if (m_objectPopulators.Count >= 1) scp.ObjectPopulator = m_objectPopulators[0];
            if (m_postProcessors.Count >= 1) scp.PostProcessor = m_postProcessors[0];

            for (int i = 1; i < m_length; ++i)
            {
                prev = cur;
                cur = DirectionUtils.Move(cur, m_bestEvaledDirection);

                scp = new ScreenConstructionParameters(cur, TerminalName, m_fractalCreator);

                space.AddScreen(scp, this.MissionNodeID);
                space.ConnectTwoWay(prev, cur, Connection.Open);

                if (m_objectPopulators.Count > i) scp.ObjectPopulator = m_objectPopulators[i];
                if (m_postProcessors.Count > i) scp.PostProcessor = m_postProcessors[i];
            }

            prev = cur;

            space.ConnectOneWay(prev, m_bestEvaledDirection.Move(prev), Connection.Door);
            space.ConnectOneWay(prev, m_bestEvaledDirection.RotationCW.Move(prev), Connection.Door);
            space.ConnectOneWay(prev, m_bestEvaledDirection.RotationCCW.Move(prev), Connection.Door);
        }