void Start() {
		tutorial = GameObject.Find( "Tutorial" );
		borders = GameObject.Find( "Borders" );
		floors = GameObject.Find( "Floors" );

		aimControll = GameObject.Find( "Aim" ).GetComponent<AimControll>();
		scoreControll = GameObject.Find( "Score" ).GetComponent<ScoreControll>();
		duckControll = GameObject.Find( "Duck" ).GetComponent<DuckControll>();
		gameManagerControll = GameObject.Find( "GameManager" ).GetComponent<GameManagerControll>();

	}
Example #2
0
 public void getScoreDetails()
 {
     sc                 = gameController.GetComponent <ScoreControll> ();
     result             = sc.getResultData();
     correctGuesses     = result.CorrectGuess;
     wrongGuesses       = result.WrongGuess;
     totalGuesses       = correctGuesses + wrongGuesses;
     timeused_in_String = result.Time_used;
     score_wrong        = result.ScoreDeducted;
     score_time         = result.Bonus_in_time;
     time               = result.Time;
     finalScore         = result.Score;
     bonus_acc          = result.Bonus_in_accuracy;
 }
Example #3
0
    protected void Awake()
    {
        base.Awake();

        _useEditor = false;
        _defaultAttackSpeed = AttackSpeed;

        #if UNITY_EDITOR
        _useEditor = true;
        #endif

        CanAttack = false;

        //combo will stop after 1 sec
        _stopComboTime = 1.0f;
        _guiTexts = new List<My3DText>();

        foreach (My3DText guiScripts in _gui.GetComponents<My3DText>())
        {
            _guiTexts.Add(guiScripts);
            if (guiScripts.TextObjectName.Equals("Score"))
                _scoreText = guiScripts;
            if (guiScripts.TextObjectName.Equals("Combo"))
                _comboText = guiScripts;
            if (guiScripts.TextObjectName.Equals("Life"))
                _lifeText = guiScripts;
            if (guiScripts.TextObjectName.Equals("Revive"))
                _revivePlayerText = guiScripts;
        }

        Vector3 targetWidth = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, 0));
        float heroWidth = renderer.bounds.extents.x;
        float heroHeight = renderer.bounds.extents.y;
        _maxScreenWidth = targetWidth.x - heroWidth;
        _maxScreenHeight = targetWidth.y - heroHeight;

        _revivePlayerText.OnTextClick += ReviveClick;
        _revivePlayerText.IsVisible = false;

        _actionButton.OnBtnClick += OnActionButtonClicked;

        _attackSound = gameObject.AddComponent<AudioSource>();
        _attackSound.clip = _attackAudioClip;
        _attackSound.pitch = 1.1f;

        _bloodSound = gameObject.AddComponent<AudioSource>();
        _bloodSound.clip = _bloodAudioClip;
        _bloodSound.pitch = 0.7f;

        _hitSound = gameObject.AddComponent<AudioSource>();
        _hitSound.clip = _hitAudioClip;

        _crySound = gameObject.AddComponent<AudioSource>();
        _crySound.clip = _cryAudioClip;
        _crySound.pitch = 0.5f;
        _crySound.volume = 0.5f;

        _reviveSound = gameObject.AddComponent<AudioSource>();
        _reviveSound.clip = _reviveAudioClip;
        _reviveSound.pitch = 1.2f;
        _reviveSound.volume = 0.9f;

        _darkScreen = _mainCamera.GetComponentInChildren<Renderer>().material;
        _shakeAnimator = _mainCamera.GetComponent<Animator>();

        _scoreControll = new ScoreControll();

        SetVibrateStatus();
    }
Example #4
0
 void Awake()
 {
     gameController = GameObject.Find("GameController");
     sc             = gameController.GetComponent <ScoreControll> ();
     audioControll  = GameObject.Find("AudioController").GetComponent <AudioControll> ();
 }
 void Start()
 {
     //スコア制御参照先指定
     ScoreScript = FindObjectOfType <ScoreControll>();
 }