// Use this for initialization void Start() { rigidBody = GetComponent<Rigidbody2D>(); //x = 2f; StartCoroutine(updateAnim()); mScenesManager = GameObject.Find("ScenesManager").GetComponent<ScenesManager>(); }
static void Postfix(MultiplayerSpectatorController __instance) { #if DEBUG Plugin.Log.Info($"MultiplayerSpectatorController.Start()"); #endif _instance = __instance; ScenesManager.ActiveSceneChanged(); }
static void Postfix(MultiplayerSessionManager __instance) { #if DEBUG Plugin.Log.Info($"Multiplayer connection state changed. Connected: {__instance.isConnected}"); #endif _instance = __instance; ScenesManager.ActiveSceneChanged(); }
// Update is called once per frame void Update() { timer -= Time.deltaTime; if (timer % 60 <= 0f) { ScenesManager.LoadScene2(); } }
/** * Pauses the video and displays the pause menu */ private void ShowPauseMenu() { _videoPlayer.Pause(); Reticle.gameObject.SetActive(true); // Sets the pause menu and file browser in front of the camera ScenesManager.CanvasFaceCamera(PauseMenuCanvas, _menuDistance); ScenesManager.CanvasFaceCamera(BrowserCanvas, _menuDistance); PauseMenuCanvas.gameObject.SetActive(true); }
void Awake() { DontDestroyOnLoad(this.gameObject); if (Instance == null) { Instance = this; } scenesList.Add(SceneManager.GetActiveScene().name); }
IEnumerator KillAnimation() { while (m_particle.isPlaying) { yield return(null); } ObjectPool.Kill(gameObject); ScenesManager.Restart(); }
private void Awake() { if (!ins) { ins = this; } pauseScreen = FindObjectOfType <PauseScreen>(); }
void Awake() { mInstance = this; sceneObjectsManager = GetComponent <SceneObjectsManager> (); timeLine = GetComponent <TimeLine> (); charactersManager = GetComponent <CharactersManager> (); scenesManager = GetComponent <ScenesManager> (); worldStates = GetComponent <WorldStates>(); }
private void Start() { HeroData = GameManager.Instance.GetHeroDataIns(); UIManager = GameManager.Instance.GetUIMgrIns(); ScenesManager = GameManager.Instance.GetScenesMgrIns(); Init(); StartCoroutine(UpdateTime()); }
private void Update() { if (tri) { tri = false; ScenesManager.Instance().SceneLoad(); Debug.LogError("二周目开始"); } }
private static void CreateInstance() { var prefab = Resources.Load <GameObject>(_ResourceName); var instance = Instantiate(prefab); instance.name = "_" + _ResourceName; instance.transform.SetAsFirstSibling(); _Instance = instance.GetComponent <ScenesManager>(); }
public override void AfterClose() { ScenesManager.SetEscapeMethod(() => { UISystem.OpenDialog(Define.DialogType.PauseDialog); }); GameTimeAssistance.Continue(); SoundManager.GetInstance().ContinueAllBGM(); }
protected override void Awake() { ScenesManager.AddScene(this); ScenesManager.SetEscapeMethod(ScenesManager.ExitGame); uiRoot = lobbyUISystem.GetUIRoot(); lobbyUISystem.InitSystem(); popupSystem.InitSystem(); }
void Awake() { scenesManager = ScenesManager.Instance; mCamera = GameObject.FindGameObjectWithTag("MainCamera"); fx = GameObject.FindGameObjectWithTag("Storm"); breaker = GameObject.FindGameObjectWithTag("Breaker"); dolarRain1 = GameObject.Find("DolarRain1"); dolarRain2 = GameObject.Find("DolarRain2"); dolarRain3 = GameObject.Find("DolarRain3"); }
void SwitchToCustomScene(TableView tableView, CustomSceneUIEntry row) { if (row._name == null) { ScenesManager.LoadGameScene(forceReload: true); return; } ScenesManager.SwitchToCustomScene(row._name); }
private void Awake() { selectAudioSource = GameObject.Find("SelectAudio").GetComponent <AudioSource>(); selectAudioSource.clip.LoadAudioData(); if (instance == null) { DontDestroyOnLoad(this); instance = this; } }
private void Awake() { DontDestroyOnLoad(gameObject); _scenesManager = ScenesManager.Instance; _cameraBehaviour = CameraBehaviour.Instance; _uiCamera = UICamera.Instance; _audioSource = GetComponent <AudioSource>(); _audioManager = AudioManager.Instance; _zoneManager = ZoneManager.Instance; }
void Start() { analytics = FindObjectOfType <Analytics>(); scenesManager = FindObjectOfType <ScenesManager>(); Body = GetComponent <Rigidbody>(); manager = FindObjectOfType <LevelManager>(); animator = GetComponent <Animator>(); initialSpeed = Speed; PlayerReset(); }
protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) { Exit(); } MouseClickDetector.Update(); ScenesManager.Update(gameTime.ElapsedGameTime.Milliseconds); base.Update(gameTime); }
public void PlayGame() { if (RealmsPlatformsManager.isEntitled == false) { Debug.LogError("Player is not entitled"); return; } ScenesManager.LoadScene(ScenesManager.SceneID.GAME); }
public void Construct() { if (_instance != null) { Destroy(_instance); } _instance = this; DontDestroyOnLoad(this); SetCurrentScene(SceneManager.GetActiveScene(), LoadSceneMode.Single); }
void Update() { // Click on Cardboard button if ((Input.GetMouseButtonDown(0) && XRSettings.enabled) || Input.GetKeyDown(KeyCode.Space)) { if (!ScenesManager.SettingsOpen) { ScenesManager.LoadSettingsMenu(); } } }
void Init() { sceneM = ScenesManager.Get(); sManager = ScoreManager.Get(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>(); player.energy = 100f; gameOver = false; isInitialized = true; }
private void Awake() { if (instanceScenesManager != this && instanceScenesManager != null) { Destroy(this.gameObject); } else { instanceScenesManager = this; } }
void Awake() { Instance = this; Load(Tag.Player); SetActive_Loss_Screen(false); SetActive_Win_Screen(false); LevelIndicator_Screen.SetActive(false); //PlayerPrefs.DeleteAll(); LoadPlayerPrefpas(); LoadRoom(LevelRooms[0]); }
private void Awake() { _resource = gameObject.AddComponent <ResourceManager>(); _lua = gameObject.AddComponent <LuaManager>(); _ui = gameObject.AddComponent <UIManager>(); _entity = gameObject.AddComponent <EntityManager>(); _scene = gameObject.AddComponent <ScenesManager>(); _audio = gameObject.AddComponent <AudioManager>(); _event = gameObject.AddComponent <EventManager>(); _pool = gameObject.AddComponent <PoolManager>(); }
private void Awake() { if (_instance == null) { _instance = this; } else { Destroy(this); } }
/// <summary> /// Méthode qui gère la mort du joueur /// </summary> public void Death() { if (!instance.IsDead()) { instance.SetDead(true); } instance.CheckBonusDead(); //Check si le bonus était actif lorsque le joueur est mort instance.SaveScore(); sound.ChangeClip(sound.gameOver); ScenesManager.LoadScene4(); }
//DATOS DEL SCENEMANAGER public static void SaveSceneData(ScenesManager SM) { BinaryFormatter formatter = new BinaryFormatter(); string path = Application.persistentDataPath + "/scenesdata.info"; FileStream stream = new FileStream(path, FileMode.Create); ScenesData sceneData = new ScenesData(SM); formatter.Serialize(stream, sceneData); stream.Close(); }
/*[PunRPC] * private void RPC_LoadGameScene() * { * Debug.Log("Nou nivell pel rol" + photonPlayer.Rol); * if (photonPlayer.Rol.Equals(PhotonPlayer.CONSTRUCTOR)) * { * PhotonNetwork.LoadLevel(ScenesManager.GetScene(ScenesManager.Scene.Constructor)); * } * else * { * PhotonNetwork.LoadLevel(ScenesManager.GetScene(ScenesManager.Scene.Prototip)); * } * }*/ /*void OnSceneFinishedLoading(Scene scene, LoadSceneMode mode) * { * currentScene = scene.name; * Debug.Log("current scene = " + currentScene); * if (currentScene.Equals(ScenesManager.GetScene(ScenesManager.Scene.MapaNivells))) * { * CreatePlayer(); * } * }*/ void OnSceneFinishedLoading(Scene scene, LoadSceneMode mode) { currentScene = scene.name; Debug.Log("current scene = " + currentScene); if (currentScene.Equals(ScenesManager.GetScene(ScenesManager.Scene.Prototip))) { Debug.Log("Nem a instanciar jugador"); photonPlayer.Instantiate(); Destroy(this.gameObject); } }
void Awake() { if (sInstance == null) { sInstance = GetComponent<ScenesManager>(); DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } }
// 系统初始化 static public void Init() { LoggerHelper.Debug("init here"); theAccount = new EntityAccount(); scenesManager = new ScenesManager(); }
// Use this for initialization void Start() { mSchoolController = GameObject.Find("SchoolController").GetComponent<SchoolController>(); mScenesManager = GameObject.Find("ScenesManager").GetComponent<ScenesManager>(); }
void Start() { mScenesManager = GameObject.Find("ScenesManager").GetComponent<ScenesManager>(); rigidBody = GetComponent<Rigidbody2D>(); //StartCoroutine(MoveLeft()); }