/// <inheritdoc />
        public override void OnDestroy()
        {
            // Cleanup
            _task?.Dispose();
            Object.Destroy(ref _backBuffer);
            Object.Destroy(ref _backBufferOld);

            base.OnDestroy();
        }
Example #2
0
        public override void OnDisable()
        {
            if (RenderTask)
            {
                RenderTask.Begin -= OnRenderTaskBegin;
                RenderTask.End   -= OnRenderTaskEnd;
                RenderTask.Dispose();
            }

            Object.Destroy(ref RenderTask);
            Object.Destroy(ref Output);
            base.OnDisable();
        }
Example #3
0
        /// <inheritdoc />
        public override void OnDestroy()
        {
            if (IsDisposing)
            {
                return;
            }

            // Cleanup
            _task?.Dispose();
            Object.Destroy(ref _backBuffer);
            Object.Destroy(ref _backBufferOld);
            Object.Destroy(ref _task);

            base.OnDestroy();
        }
        public override void OnDisable()
        {
            if (RenderTask)
            {
                RenderTask.Begin -= OnRenderTaskBegin;
                RenderTask.End   -= OnRenderTaskEnd;
                RenderTask.Dispose();
            }

            FlaxEngine.Object.Destroy(ref RenderTask);
            _inputParameters = null;
            FlaxEngine.Object.Destroy(ref _orthographicCamera);
            FlaxEngine.Object.Destroy(ref _modelActor);
            FlaxEngine.Object.Destroy(ref _model);
            FlaxEngine.Object.Destroy(ref _materialInstance);
            FlaxEngine.Object.Destroy(ref Output);
            base.OnDisable();
        }