Example #1
0
        private static IEnumerator FadeOutExit()
        {
            FadeMusic.FadeOutMusic();
            SceneChanger.FadeToScene();
            yield return(new WaitForSeconds(1));

            Application.Quit();
        }
Example #2
0
        private static IEnumerator FadeOutMainMenu()
        {
            FadeMusic.FadeOutMusic();
            SceneChanger.FadeToScene();
            yield return(new WaitForSeconds(1));

            SceneManager.LoadScene("MainMenuBox");
        }
        private static IEnumerator NextScene()
        {
            FadeMusic.FadeOutMusic();
            SceneChanger.FadeToScene();
            yield return(new WaitForSeconds(1));

            SceneChanger.NextScene();
        }
Example #4
0
        private static IEnumerator NextScene()
        {
            yield return(new WaitForSeconds(6));

            SceneChanger.FadeToScene();
            yield return(new WaitForSeconds(1));

            SceneManager.LoadScene(_nextSceneToLoad);
        }
 void Update()
 {
     if (Input.GetButtonDown("Interact"))
     {
         if (complete)
         {
             sc.FadeToScene(2);
         }
         else
         {
             typingSound.Stop();
             StopCoroutine(coroutine);
             display.text = text;
             complete     = true;
         }
     }
 }
Example #6
0
 private void OnTriggerEnter(Collider other)
 {
     Debug.Log("Enter?");
     StartCoroutine(SoundFade());
     changer.FadeToScene();
 }
 private void OnTriggerEnter(Collider other)
 {
     StartCoroutine(SoundFade());
     changer.FadeToScene();
 }
Example #8
0
 public void OnKill()
 {
     deathSceneChanger.FadeToScene();
 }
Example #9
0
 public void PlayGame()
 {
     sc.FadeToScene(1);
     SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
 }