public override void DoAction() { switch (ScelteFatte[0].UniqueID) { case "Restart": SceneManager.LoadScene("TestPlayerScene"); break; case "Back To Menu": SceneManager.LoadScene("MainMenu"); break; case "Exit": Application.Quit(); break; case "Resume": GameManager.I.NormalTime(); break; case "Credits": SceneManager.LoadScene("Credits"); break; default: break; } if (MenuImageToLoad.enabled == true) { MenuImageToLoad.enabled = false; } Time.timeScale = 1; ScelteFatte.Clear(); Show(false); }
public override void DoAction() { switch (ScelteFatte[0].UniqueID) { case "Restart": SceneManager.LoadScene("TestPlayerScene"); break; case "Back To Menu": SceneManager.LoadScene("MainMenu"); break; case "Credits": SceneManager.LoadScene("Credits"); break; case "LeaderBoard": break; default: break; } Time.timeScale = 1; ScelteFatte.Clear(); Show(false); }
/// <summary> /// Chiude il menĂ¹. /// </summary> public void Close() { Show(false); ScelteFatte.Clear(); }
public override void DoAction() { CurrentPlayer.AddPopulation(ScelteFatte[1] as BuildingData, ScelteFatte[0].UniqueID); ScelteFatte.Clear(); Show(false); }