void SaveAddSkill()
 {
     character.dataModel.userSkillCount += character.dataModel.skillCount - SkillCount;
     character.dataModel.baseAttribute.AddSkill(AddSkillAry);
     character.dataModel.skillCount = SkillCount;
     OnUpdateAddSkill();
     SaveSprite.SetCharacterAttribute(character.dataModel);
 }
 void SaveAddAttribute()
 {
     character.dataModel.userAttributeCount += character.dataModel.attributeCount - AttributeCount;
     character.dataModel.baseAttribute      += AddAttributeModel;
     character.dataModel.attributeCount      = AttributeCount;
     AddAttributeModel.Clear();
     OnUpddateAddAttribute();
     SaveSprite.SetCharacterAttribute(character.dataModel);
 }