//public void PlotLinear(int x, float amplitude, int k, int i, EllipseGeometry firstEllipseGeometry, int c) //{ // // The point (0,0) for the amplitude y and the pixelrow x is the bottom left corner. // // The point (0,0) for the C# methods is the top left corner. // double y; // // stetige plots // //y = (double)((amplitude - this.offset + 0.00001) * this.scale); // y = (double)((amplitude - this.offset) * this.scale); // EllipseGeometry secondEllipseGeometry = firstEllipseGeometry.Clone(); // LineGeometry myLineGeometry = new LineGeometry(); // GeometryGroup gg = new GeometryGroup(); // //Point startPoint = new Point(); // //Point endPoint = new Point(); // double a = Math.Abs(x - this.xTemp); // double b = Math.Abs(y - this.yTemp[c]); // if ((this.yTemp[c] > this.ImageWidth && y > this.ImageWidth) || (this.yTemp[c] < 0 && y < 0) || (this.xTemp < 0 && x < 0) || (this.xTemp > this.ImageHeight && x > this.ImageHeight)) // { // // Both points are out of the visible bitmap: Draw nothing // } // else if ((this.yTemp[c] >= 0 && y >= 0) && (this.yTemp[c] <= this.ImageWidth && y <= this.ImageWidth) && (this.xTemp >= 0 && x >= 0) && (this.xTemp <= this.ImageHeight && x <= this.ImageHeight)) // { // // Both points are inside the visible bitmap: Draw line // myLineGeometry.StartPoint = new Point(this.xTemp, this.ImageWidth - this.yTemp[c]); // myLineGeometry.EndPoint = new Point(x, this.ImageWidth - y); // // paint the line, if there is mind. 2 Points // firstEllipseGeometry.Center = new Point(this.xTemp, this.ImageWidth - this.yTemp[c]); // gg.Children.Add(firstEllipseGeometry); // secondEllipseGeometry.Center = new Point(x, this.ImageWidth - y); // gg.Children.Add(secondEllipseGeometry); // // Draw line, if it exits min. two Points // } // else if (this.xTemp < 0 && x > this.ImageHeight) // { // if (yTemp[c] <= y) // { // myLineGeometry.StartPoint = new Point(0, this.ImageWidth - (Math.Abs(this.xTemp) * b / a) - this.yTemp[c]); // myLineGeometry.EndPoint = new Point(this.ImageHeight, this.ImageWidth - ((this.ImageHeight - this.xTemp) * b / a) - this.yTemp[c]); // } // else // { // myLineGeometry.StartPoint = new Point(0, this.ImageWidth - (x * b / a) - y); // myLineGeometry.EndPoint = new Point(this.ImageHeight, this.ImageWidth - ((x - this.ImageHeight) * b / a) - y); // } // } // else // { // // endpoint within ImageWith // if (y >= 0 && y <= this.ImageWidth) // { // // startpoint ist unten links von Bitmap // if (this.xTemp < 0 && this.yTemp[c] < 0) // { // // Zwischenspunkt liegt auf den horizontal Achse // if ((Math.Abs((double)y / this.yTemp[c])) < (Math.Abs((double)x / this.xTemp))) // { // myLineGeometry.StartPoint = new Point(x - (a * y / b), this.ImageWidth); // } // // Zwischenspunkt liegt auf den vertikale Achse // if ((Math.Abs((double)y / this.yTemp[c])) > (Math.Abs((double)x / this.xTemp))) // { // myLineGeometry.StartPoint = new Point(0, this.ImageWidth - y + (b * x / a)); // } // myLineGeometry.EndPoint = new Point(x, this.ImageWidth - y); // secondEllipseGeometry.Center = myLineGeometry.EndPoint; // gg.Children.Add(secondEllipseGeometry); // } // // startpoint ist oben links von Bitmap // else if (this.xTemp < 0 && this.yTemp[c] >= this.ImageWidth) // { // // Zwischenspunkt liegt auf den horizontal Achse(obere Achse) // if ((Math.Abs((double)(this.ImageWidth - y) / (this.ImageWidth - this.yTemp[c]))) < (Math.Abs((double)x / this.xTemp))) // { // myLineGeometry.StartPoint = new Point((a * (this.yTemp[c] - this.ImageWidth) / b - Math.Abs(this.xTemp)), 0); // } // // Zwischenspunkt liegt auf den vertikale Achse // if ((Math.Abs((double)(this.ImageWidth - y) / (this.ImageWidth - this.yTemp[c]))) > (Math.Abs((double)x / this.xTemp)) || (this.yTemp[c] == this.ImageWidth)) // { // myLineGeometry.StartPoint = new Point(0, b * Math.Abs(this.xTemp) / a - this.yTemp[c] + this.ImageWidth); // } // myLineGeometry.EndPoint = new Point(x, this.ImageWidth - y); // secondEllipseGeometry.Center = myLineGeometry.EndPoint; // gg.Children.Add(secondEllipseGeometry); // } // else // { // // Startpoint ist unten von Bitmap // if (this.yTemp[c] < 0) // { // // endpoint innerhalb von visualen Bitmap // if (x > 0 && x < this.ImageHeight) // { // myLineGeometry.EndPoint = new Point(x, this.ImageWidth - y); // secondEllipseGeometry.Center = myLineGeometry.EndPoint; // gg.Children.Add(secondEllipseGeometry); // } // // endpoint ist rechts von visualen Bitmap // else if (x > this.ImageWidth) // { // myLineGeometry.EndPoint = new Point(this.ImageHeight, this.ImageWidth - ((this.ImageHeight - this.xTemp) * b / a) - this.yTemp[c]); // } // if (this.xTemp >= 0) // { // myLineGeometry.StartPoint = new Point(this.xTemp + (Math.Abs(this.yTemp[c]) * a / b), this.ImageWidth); // } // if (this.xTemp < 0) // { // myLineGeometry.StartPoint = new Point((Math.Abs(this.yTemp[c]) * a / b) - Math.Abs(this.xTemp), this.ImageWidth); // } // } // // Starting point is above of Bitmap/* // else if (this.yTemp[c] > this.ImageWidth) // { // if (x >= 0 && x <= this.ImageHeight) // { // myLineGeometry.EndPoint = new Point(x, this.ImageWidth - y); // secondEllipseGeometry.Center = myLineGeometry.EndPoint; // gg.Children.Add(secondEllipseGeometry); // } // else if (x > this.ImageWidth) // { // myLineGeometry.EndPoint = new Point(this.ImageHeight, this.ImageWidth - ((x - this.ImageHeight) * b / a) - y); // } // myLineGeometry.StartPoint = new Point((this.xTemp + (this.yTemp[c] - this.ImageWidth) * a / b), 0); // } // // Starting point is on the left side of Bitmap // else // { // if (this.xTemp < 0 && yTemp[c] <= y) // { // myLineGeometry.StartPoint = new Point(0, this.ImageWidth - (Math.Abs(this.xTemp) * b / a) - this.yTemp[c]); // myLineGeometry.EndPoint = new Point(x, this.ImageWidth - y); // secondEllipseGeometry.Center = myLineGeometry.EndPoint; // gg.Children.Add(secondEllipseGeometry); // } // if (this.xTemp < 0 && yTemp[c] > y) // { // myLineGeometry.StartPoint = new Point(0, this.ImageWidth - (x * b / a) - y); // myLineGeometry.EndPoint = new Point(x, this.ImageWidth - y); // secondEllipseGeometry.Center = myLineGeometry.EndPoint; // gg.Children.Add(secondEllipseGeometry); // } // // the last point is on the right side of Image // if (x >= this.ImageHeight) // { // myLineGeometry.StartPoint = new Point(this.xTemp, this.ImageWidth - this.yTemp[c]); // if (this.yTemp[c] == y) // { // myLineGeometry.EndPoint = new Point(this.ImageHeight, this.ImageWidth - y); // } // if (this.yTemp[c] < y && this.yTemp[c] >= 0) // { // myLineGeometry.EndPoint = new Point(this.ImageHeight, this.ImageWidth - ((this.ImageHeight - this.xTemp) * b / a) - this.yTemp[c]); // } // if (this.yTemp[c] > y) // { // myLineGeometry.EndPoint = new Point(this.ImageHeight, this.ImageWidth - ((x - this.ImageHeight) * b / a) - y); // } // } // } // } // // paint the line, if there is mind. 2 Points // } // // endpoint outside of the ImageWidth // if (y < 0 || y > this.ImageWidth) // { // // endpoint ist oben rechts von visualen Bitmap // if (x > this.ImageHeight && y > this.ImageWidth) // { // // Letzte Punkt liegt auf den vertikale Achse // if ((Math.Abs((double)(this.ImageWidth - y) / (this.ImageWidth - this.yTemp[c]))) < (Math.Abs((double)(x - this.ImageHeight) / (this.ImageHeight - this.xTemp)))) // { // myLineGeometry.EndPoint = new Point(this.ImageHeight, this.ImageWidth - this.yTemp[c] - (this.ImageHeight - this.xTemp) * b / a); // } // // Letzte Punkt liegt auf den horizontale Achse (obere Achse) // if ((Math.Abs((double)(this.ImageWidth - y) / (this.ImageWidth - this.yTemp[c]))) > (Math.Abs((double)(x - this.ImageHeight) / (this.ImageHeight - this.xTemp)))) // { // myLineGeometry.EndPoint = new Point(this.xTemp + a * (this.ImageWidth - this.yTemp[c]) / b, 0); // } // myLineGeometry.StartPoint = new Point(this.xTemp, this.ImageWidth - this.yTemp[c]); // firstEllipseGeometry.Center = myLineGeometry.StartPoint; // } // // endpoint ist unten rechts von visualen Bitmap // else if (x > this.ImageHeight && y < 0) // { // // Letzte Punkt liegt auf den horizontale Achse(untere Achse) // if ((Math.Abs((double)(y / this.yTemp[c]))) > (Math.Abs((double)(x / this.xTemp)))) // { // myLineGeometry.EndPoint = new Point(this.xTemp + a * this.yTemp[c] / b, this.ImageWidth); // } // // Letzte Punkt liegt auf den vertikale Achse // if ((Math.Abs((double)(y / this.yTemp[c]))) < (Math.Abs((double)(x / this.xTemp)))) // { // myLineGeometry.EndPoint = new Point(this.ImageHeight, this.ImageWidth - this.yTemp[c] + b * (this.ImageHeight - this.xTemp) / a); // } // myLineGeometry.StartPoint = new Point(this.xTemp, this.ImageWidth - this.yTemp[c]); // firstEllipseGeometry.Center = myLineGeometry.StartPoint; // } // // endpoint ist entweder oben oder unten von Bitmap // else // { // // steigende Linie // if (this.yTemp[c] < y) // { // // endpoint ist oben, startpoint links // if (this.xTemp < 0 && this.yTemp[c] < this.ImageWidth) // { // myLineGeometry.StartPoint = new Point(0, this.ImageWidth - Math.Abs(xTemp) * b / a - this.yTemp[c]); // myLineGeometry.EndPoint = new Point(x - (y - this.ImageWidth) * a / b, 0); // myLineGeometry.StartPoint = myLineGeometry.StartPoint; // myLineGeometry.EndPoint = myLineGeometry.EndPoint; // } // // endpoint oben // else // { // // startpoint innerhalb von Bitmap // if (yTemp[c] >= 0 && yTemp[c] < this.ImageWidth) // { // myLineGeometry.StartPoint = new Point(this.xTemp, this.ImageWidth - this.yTemp[c]); // myLineGeometry.EndPoint = new Point(this.xTemp + a * (this.ImageWidth - this.yTemp[c]) / b, 0); // firstEllipseGeometry.Center = myLineGeometry.StartPoint; // gg.Children.Add(firstEllipseGeometry); // } // // startpoint ist unten von Bitmap // else if (yTemp[c] < 0) // { // myLineGeometry.StartPoint = new Point(this.xTemp + a * Math.Abs(this.yTemp[c]) / b, this.ImageWidth); // myLineGeometry.EndPoint = new Point(this.xTemp + a * (this.ImageWidth - this.yTemp[c]) / b, 0); // } // } // } // // absteigende Linie // else if (this.yTemp[c] > y) // { // myLineGeometry.StartPoint = new Point(this.xTemp, this.ImageWidth - this.yTemp[c]); // myLineGeometry.EndPoint = new Point(x, this.ImageWidth - y); // firstEllipseGeometry.Center = myLineGeometry.StartPoint; // gg.Children.Add(firstEllipseGeometry); // //// startpoint ist links von Bitmap // //if (this.xTemp < 0 && this.yTemp[c] > 0) // //{ // // myLineGeometry.StartPoint = new Point(0, this.ImageWidth - this.yTemp[c] + Math.Abs(xTemp) * b / a); // // myLineGeometry.EndPoint = new Point(this.xTemp + a * (this.yTemp[c]) / b, this.ImageWidth); // // firstEllipseGeometry.Center = myLineGeometry.StartPoint; // // gg.Children.Add(firstEllipseGeometry); // //} // //else // //{ // // myLineGeometry.StartPoint = new Point(this.xTemp, this.ImageWidth - this.yTemp[c]); // // myLineGeometry.EndPoint = new Point(this.xTemp + a * (this.yTemp[c]) / b, this.ImageWidth); // // firstEllipseGeometry.Center = myLineGeometry.StartPoint; // // gg.Children.Add(firstEllipseGeometry); // //} // } // } // } // // paint the line, if there is mind. 2 Points // } // if (k > 0) // { // gg.Children.Add(myLineGeometry); // } // this.geometrygroup.Children.Add(gg); // this.xTemp = x; // this.yTemp[c] = y; //} public void Peak(int pixelrow, SampleD sampledata) { int swap, xstart, xend; xstart = (int)((sampledata.max - offset) * scale); xend = (int)((sampledata.min - offset) * scale); if (xstart > xend) { swap = xend; xend = xstart; xstart = swap; } // stetige plots if (this.xlastplot < xstart) { xstart = this.xlastplot; } if (this.xlastplot > xend) { xend = this.xlastplot; } this.xlastplot = (int)((sampledata.value - this.offset) * this.scale); this.ClippingAndPixeling(xstart, xend, pixelrow); }
static void Main(string[] args) { SampleD del1, del2, del3, del4; //Here we define the four delegates del1 = new SampleD(SampleD1); del2 = new SampleD(SampleD2); del3 = new SampleD(SampleD3); del4 = del1 + del2 + del3; //As you can see, del4 is the multicast delegate del4(); //this function is run }
public void ComputeLine() { SampleD s = new SampleD(); SampleD st = new SampleD(); Sample minS = new Sample(); Sample maxS = new Sample(); //xMin = yMin = 1000000.0f; //xMax = yMax = -1000000.0f; if(Samples.Count > 0) { minS = Samples[0]; maxS = Samples[0]; } s.x = s.y = s.z = s.t = 0.0; st.t = st.x = st.y = st.z = 1.0; int n = Samples.Count; for( int i = 0; i < n; ++i ) { s.t += Samples[i].t; s.x += Samples[i].x; s.y += Samples[i].y; s.z += Samples[i].z; if(Samples[i].t < minS.t) minS = Samples[i]; if(Samples[i].t > maxS.t) maxS = Samples[i]; /* xMin = Math.Min( xMin, Samples[i].t ); xMax = Math.Max( xMax, Samples[i].t ); yMin = Math.Min( yMin, Samples[i].x ); yMax = Math.Max( yMax, Samples[i].x ); yMin = Math.Min( yMin, Samples[i].y ); yMax = Math.Max( yMax, Samples[i].y ); yMin = Math.Min( yMin, Samples[i].z ); yMax = Math.Max( yMax, Samples[i].z ); //*/ } for( int i = 0; i < n; ++i ) { double t = Samples[i].t - s.t / n; st.t += t * t; st.x += t * Samples[i].x; st.y += t * Samples[i].y; st.z += t * Samples[i].z; } dSlope.x = st.x / st.t; dSlope.y = st.y / st.t; dSlope.z = st.z / st.t; dIntercept.x = (s.x - s.t * dSlope.x) / n; dIntercept.y = (s.y - s.t * dSlope.y) / n; dIntercept.z = (s.z - s.t * dSlope.z) / n; }
public void ComputeLine() { SampleD s = new SampleD(); SampleD st = new SampleD(); Sample minS = new Sample(); Sample maxS = new Sample(); //xMin = yMin = 1000000.0f; //xMax = yMax = -1000000.0f; if (Samples.Count > 0) { minS = Samples[0]; maxS = Samples[0]; } s.x = s.y = s.z = s.t = 0.0; st.t = st.x = st.y = st.z = 1.0; int n = Samples.Count; for (int i = 0; i < n; ++i) { s.t += Samples[i].t; s.x += Samples[i].x; s.y += Samples[i].y; s.z += Samples[i].z; if (Samples[i].t < minS.t) { minS = Samples[i]; } if (Samples[i].t > maxS.t) { maxS = Samples[i]; } /* * xMin = Math.Min( xMin, Samples[i].t ); * xMax = Math.Max( xMax, Samples[i].t ); * yMin = Math.Min( yMin, Samples[i].x ); * yMax = Math.Max( yMax, Samples[i].x ); * yMin = Math.Min( yMin, Samples[i].y ); * yMax = Math.Max( yMax, Samples[i].y ); * yMin = Math.Min( yMin, Samples[i].z ); * yMax = Math.Max( yMax, Samples[i].z ); * //*/ } for (int i = 0; i < n; ++i) { double t = Samples[i].t - s.t / n; st.t += t * t; st.x += t * Samples[i].x; st.y += t * Samples[i].y; st.z += t * Samples[i].z; } dSlope.x = st.x / st.t; dSlope.y = st.y / st.t; dSlope.z = st.z / st.t; dIntercept.x = (s.x - s.t * dSlope.x) / n; dIntercept.y = (s.y - s.t * dSlope.y) / n; dIntercept.z = (s.z - s.t * dSlope.z) / n; }