// Use this for initialization
    void Start()
    {
        sacrificeTracker = SacrificeTracker.sacrificeTracker;
        if (sacrificeTracker.sacrificedArm && sacrificeTracker.sacrificedLeg) {
            this.GetComponent<Cutscene>().list[3].image = GameObject.Find("39.pic_hd_3");
            this.GetComponent<Cutscene>().list[2].image = GameObject.Find("38.pic_hd_3");
        }
         else if (sacrificeTracker.sacrificedLeg) {
            this.GetComponent<Cutscene>().list[3].image = GameObject.Find("39.pic_hd_2");
            this.GetComponent<Cutscene>().list[2].image = GameObject.Find("38.pic_hd_2");
         }
         else if (sacrificeTracker.sacrificedArm) {
            this.GetComponent<Cutscene>().list[3].image = GameObject.Find("39.pic_hd_1");
            this.GetComponent<Cutscene>().list[2].image = GameObject.Find("38.pic_hd_1");
         }
         else{
            this.GetComponent<Cutscene>().list[3].image = GameObject.Find("39.pic_hd");
            this.GetComponent<Cutscene>().list[2].image = GameObject.Find("38.pic_hd");
         }

        foreach (Transform t in this.GetComponentsInChildren<Transform>()) {
            if (t != this.transform) {
                t.gameObject.SetActive(false);
            }
        }
        this.GetComponent<Cutscene>().list[0].image.SetActive(true);
    }
 void OnEnable()
 {
     if (sacrificeTracker != null && !isSacrificeTracker) {
         Destroy(this.gameObject);
     } else {
         DontDestroyOnLoad(this.gameObject);
         sacrificeTracker = this;
         isSacrificeTracker = true;
     }
 }
    // Use this for initialization
    void Start()
    {
        sacrificeTracker = SacrificeTracker.sacrificeTracker;
        if (sacrificeTracker.sacrificedArm) {
            armLeft.SetActive(false);
        }
        if (sacrificeTracker.sacrificedLeg) {
            legRight.SetActive(false);

        }

        boulderColliderLeft = Instantiate(Resources.Load ("BoulderColliderLeft") as GameObject).GetComponent<BoulderCollider>();
        boulderColliderRight = Instantiate(Resources.Load ("BoulderColliderRight") as GameObject).GetComponent<BoulderCollider>();

        animator = this.GetComponentInChildren<Animator>();
        rigid = this.GetComponent<Rigidbody2D>();
    }