Example #1
0
        protected override void OnPostUpdate()
        {
            if (Ultimate.IsActive(UltimateModeType.Assisted) && R.IsReady())
            {
                if (Ultimate.ShouldMove(UltimateModeType.Assisted))
                {
                    Orbwalking.MoveTo(Game.CursorPos, Orbwalker.HoldAreaRadius);
                }

                if (!RLogic(UltimateModeType.Assisted, TargetSelector.GetTarget(R)))
                {
                    RLogicSingle(UltimateModeType.Assisted);
                }
            }

            if (Ultimate.IsActive(UltimateModeType.Auto) && R.IsReady())
            {
                if (!RLogic(UltimateModeType.Auto, TargetSelector.GetTarget(R)))
                {
                    RLogicSingle(UltimateModeType.Auto);
                }
            }
        }
Example #2
0
 public static void Muramana(Obj_AI_Hero target, bool activate, float overrideRange = -1f)
 {
     try
     {
         var muramana = ObjectManager.Player.GetSpellSlot("Muramana");
         if (muramana == SpellSlot.Unknown || !muramana.IsReady())
         {
             return;
         }
         var hasBuff = ObjectManager.Player.HasBuff("Muramana");
         if ((activate && !hasBuff &&
              (_menu == null ||
               _menu.Item(_menu.Name + ".muramana.combo").GetValue <bool>() &&
               ObjectManager.Player.CountEnemiesInRange(
                   overrideRange > 0 ? overrideRange : Orbwalking.GetRealAutoAttackRange(ObjectManager.Player)) >=
               _menu.Item(_menu.Name + ".muramana.min-enemies-range").GetValue <Slider>().Value&&
               ObjectManager.Player.ManaPercent >=
               _menu.Item(_menu.Name + ".muramana.player-mana-above").GetValue <Slider>().Value&&
               ObjectManager.Player.HealthPercent <=
               _menu.Item(_menu.Name + ".muramana.player-health-below").GetValue <Slider>().Value&&
               ObjectManager.Player.HealthPercent >=
               _menu.Item(_menu.Name + ".muramana.player-health-above").GetValue <Slider>().Value&&
               (target == null ||
                target.HealthPercent <=
                _menu.Item(_menu.Name + ".muramana.target-health-below").GetValue <Slider>().Value&&
                target.HealthPercent >=
                _menu.Item(_menu.Name + ".muramana.target-health-above").GetValue <Slider>().Value))) ||
             !activate && hasBuff)
         {
             ObjectManager.Player.Spellbook.CastSpell(muramana);
         }
     }
     catch (Exception ex)
     {
         Global.Logger.AddItem(new LogItem(ex));
     }
 }
Example #3
0
        protected override void OnPostUpdate()
        {
            Orbwalker.SetAttack(!Q.IsCharging);
            if (Ultimate.IsActive(UltimateModeType.Assisted) && R.IsReady())
            {
                if (Ultimate.ShouldMove(UltimateModeType.Assisted))
                {
                    Orbwalking.MoveTo(Game.CursorPos, Orbwalker.HoldAreaRadius);
                }

                if (!RLogic(UltimateModeType.Assisted, R.GetHitChance("combo"), TargetSelector.GetTarget(R)))
                {
                    RLogicSingle(UltimateModeType.Assisted, R.GetHitChance("combo"));
                }
            }

            if (Ultimate.IsActive(UltimateModeType.Auto) && R.IsReady())
            {
                if (!RLogic(UltimateModeType.Auto, R.GetHitChance("combo"), TargetSelector.GetTarget(R)))
                {
                    RLogicSingle(UltimateModeType.Auto, R.GetHitChance("combo"));
                }
            }
        }
        private void OnOrbwalkingBeforeAttack(Orbwalking.BeforeAttackEventArgs args)
        {
            try
            {
                if (!args.Unit.IsMe)
                {
                    return;
                }
                var t = args.Target as Obj_AI_Hero;
                if (t != null &&
                    (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo ||
                     Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Mixed))
                {
                    args.Process =
                        Menu.Item(
                            Menu.Name + "." +
                            (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo ? "combo" : "harass") + ".aa")
                            .GetValue<bool>();
                    if (!args.Process)
                    {
                        var poison = GetPoisonBuffEndTime(t);
                        args.Process = (!Q.IsReady() || Q.Instance.ManaCost > Player.Mana) &&
                                       ((!E.IsReady() && Game.Time - _lastECast > 3) ||
                                        E.Instance.ManaCost > Player.Mana || poison <= 0 || poison < E.ArrivalTime(t));
                    }
                }
                if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.LaneClear)
                {
                    args.Process = Menu.Item(Menu.Name + ".lane-clear.aa").GetValue<bool>();
                    if (!args.Process)
                    {
                        var m = args.Target as Obj_AI_Minion;
                        if (m != null && (_lastEEndTime < Game.Time || E.IsReady()) ||
                            (GetPoisonBuffEndTime(m) < E.ArrivalTime(m) || E.Instance.ManaCost > Player.Mana) ||
                            !ResourceManager.Check("lane-clear"))
                        {
                            args.Process = true;
                        }
                    }
                }

                if ((Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.LastHit))
                {
                    var m = args.Target as Obj_AI_Minion;
                    if (m != null && E.IsReady() && E.CanCast(m) && E.Instance.ManaCost < Player.Mana)
                    {
                        var useE = Menu.Item(Menu.Name + ".lasthit.e").GetValue<bool>();
                        var useEPoison = Menu.Item(Menu.Name + ".lasthit.e-poison").GetValue<bool>();
                        if ((useE || useEPoison && GetPoisonBuffEndTime(m) > E.ArrivalTime(m)) &&
                            ResourceManager.Check("lasthit"))
                        {
                            args.Process = false;
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Global.Logger.AddItem(new LogItem(ex));
            }
        }
 private void OnOrbwalkingBeforeAttack(Orbwalking.BeforeAttackEventArgs args)
 {
     try
     {
         if (args.Unit.IsMe)
         {
             if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo)
             {
                 var enemy = args.Target as Obj_AI_Hero;
                 if (enemy != null)
                 {
                     ItemManager.Muramana(enemy, true);
                 }
             }
             else
             {
                 ItemManager.Muramana(null, false);
             }
         }
     }
     catch (Exception ex)
     {
         Global.Logger.AddItem(new LogItem(ex));
     }
 }
Example #6
0
        private float CalcComboDamage(Obj_AI_Hero target, float resMulti, bool rangeCheck, bool q, bool w, bool r)
        {
            try
            {
                if (target == null)
                {
                    return(0);
                }

                var damage    = 0f;
                var totalMana = 0f;

                var pred     = R.GetPrediction(target);
                var position = target.Position;
                if (!pred.UnitPosition.Equals(Vector3.Zero))
                {
                    position = pred.UnitPosition;
                }

                if (r && R.IsReady() && (!rangeCheck || R.IsInRange(target)))
                {
                    var rMana = R.ManaCost * resMulti;
                    if (totalMana + rMana <= Player.Mana)
                    {
                        totalMana += rMana;
                        damage    += GetRDamage(target);
                    }
                }
                var qMana = Q.ManaCost * resMulti;
                if (totalMana + qMana <= Player.Mana && q && (!rangeCheck || Q.IsInRange(position)))
                {
                    totalMana += qMana;
                    damage    += Q.GetDamage(target);
                    if (totalMana + qMana <= Player.Mana)
                    {
                        totalMana += qMana;
                        damage    += Q.GetDamage(target);
                    }
                }
                if (w && W.IsReady() && (!rangeCheck || W.IsInRange(position)))
                {
                    var wMana = W.ManaCost * resMulti;
                    if (totalMana + wMana <= Player.Mana)
                    {
                        damage += W.GetDamage(target);
                    }
                }
                if (!rangeCheck ||
                    position.Distance(Player.Position) <= Orbwalking.GetRealAutoAttackRange(target) * 0.9f)
                {
                    damage += 2 * (float)Player.GetAutoAttackDamage(target, true);
                }
                damage += ItemManager.CalculateComboDamage(target, rangeCheck);
                damage += SummonerManager.CalculateComboDamage(target, rangeCheck);
                return(damage);
            }
            catch (Exception ex)
            {
                Global.Logger.AddItem(new LogItem(ex));
            }
            return(0);
        }
        private void OnOrbwalkingBeforeAttack(Orbwalking.BeforeAttackEventArgs args)
        {
            try
            {
                if (!args.Unit.IsMe)
                {
                    return;
                }
                var hero = args.Target as Obj_AI_Hero;
                if (hero != null)
                {
                    args.Process = Cards.Status != SelectStatus.Selecting && !Cards.ShouldWait;
                    if (args.Process)
                    {
                        if (Cards.Has(CardColor.Gold))
                        {
                            _wTarget = hero;
                            _wTargetEndTime = Game.Time + 5f;

                            var target = TargetSelector.GetTarget(W, false);
                            if (target != null && !target.NetworkId.Equals(hero.NetworkId))
                            {
                                Orbwalker.ForceTarget(target);
                                args.Process = false;
                            }
                        }
                    }
                }
                else
                {
                    if (Orbwalker.ActiveMode != Orbwalking.OrbwalkingMode.Flee &&
                        Orbwalker.ActiveMode != Orbwalking.OrbwalkingMode.None)
                    {
                        if (Cards.Has(CardColor.Gold) || Cards.Has(CardColor.Blue))
                        {
                            var targets = TargetSelector.GetTargets(
                                Orbwalking.GetRealAutoAttackRange(null) * 1.25f, DamageType.Magical);
                            if (targets != null)
                            {
                                var target = targets.FirstOrDefault(Orbwalking.InAutoAttackRange);
                                if (target != null)
                                {
                                    Orbwalker.ForceTarget(target);
                                    args.Process = false;
                                }
                            }
                        }
                    }
                }
                if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.LaneClear ||
                    Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.LastHit)
                {
                    if (Cards.Has(CardColor.Red))
                    {
                        var bestMinion = BestRedMinion();
                        var buff = ObjectManager.Player.GetBuff("redcardpreattack");
                        if (bestMinion != null && bestMinion.NetworkId != args.Target.NetworkId &&
                            (buff == null || buff.EndTime - Game.Time > 0.15f))
                        {
                            Orbwalker.ForceTarget(bestMinion);
                            args.Process = false;
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Global.Logger.AddItem(new LogItem(ex));
            }
        }
Example #8
0
        static ItemManager()
        {
            try
            {
                // Speed + Atk Speed
                Youmuu = new CustomItem
                {
                    Name        = "youmuus-ghostblade",
                    DisplayName = "Youmuu's Ghostblade",
                    Item        = ItemData.Youmuus_Ghostblade.GetItem(),
                    Flags       = ItemFlags.Offensive | ItemFlags.Flee,
                    CombatFlags = CombatFlags.Melee | CombatFlags.Ranged,
                    EffectFlags = EffectFlags.AttackSpeed | EffectFlags.MovementSpeed,
                    CastType    = CastType.None,
                    Range       =
                        ObjectManager.Player.IsMelee
                            ? ObjectManager.Player.AttackRange * 3
                            : Orbwalking.GetRealAutoAttackRange(ObjectManager.Player)
                };

                // AOE damage, only melee
                Hydra = new CustomItem
                {
                    Name        = "hydra",
                    DisplayName = "Hydra",
                    Item        = ItemData.Ravenous_Hydra_Melee_Only.GetItem(),
                    Flags       = ItemFlags.Offensive,
                    CombatFlags = CombatFlags.Melee,
                    EffectFlags = EffectFlags.Damage,
                    CastType    = CastType.None,
                    Damage      = Damage.DamageItems.Hydra,
                    Range       = ItemData.Ravenous_Hydra_Melee_Only.GetItem().Range
                };

                // Slow + Damage
                BilgewaterCutlass = new CustomItem
                {
                    Name        = "bilgewater-cutlass",
                    DisplayName = "Bilgewater Cutlass",
                    Item        = ItemData.Bilgewater_Cutlass.GetItem(),
                    Flags       = ItemFlags.Offensive | ItemFlags.Flee,
                    CombatFlags = CombatFlags.Melee | CombatFlags.Ranged,
                    EffectFlags = EffectFlags.Damage | EffectFlags.MovementSlow,
                    CastType    = CastType.Target,
                    Damage      = Damage.DamageItems.Bilgewater,
                    Range       = ItemData.Bilgewater_Cutlass.GetItem().Range
                };

                // Slow + Damage
                BladeRuinedKing = new CustomItem
                {
                    Name        = "blade-ruined-king",
                    DisplayName = "Blade of the Ruined King",
                    Item        = ItemData.Blade_of_the_Ruined_King.GetItem(),
                    Flags       = ItemFlags.Offensive | ItemFlags.Flee,
                    CombatFlags = CombatFlags.Melee | CombatFlags.Ranged,
                    EffectFlags = EffectFlags.Damage | EffectFlags.MovementSlow,
                    CastType    = CastType.Target,
                    Damage      = Damage.DamageItems.Botrk,
                    Range       = ItemData.Blade_of_the_Ruined_King.GetItem().Range
                };

                // Damage + Slow
                HextechGunblade = new CustomItem
                {
                    Name        = "hextech-gunblade",
                    DisplayName = "Hextech Gunblade",
                    Item        = ItemData.Hextech_Gunblade.GetItem(),
                    Flags       = ItemFlags.Offensive | ItemFlags.Flee,
                    CombatFlags = CombatFlags.Melee | CombatFlags.Ranged,
                    EffectFlags = EffectFlags.Damage | EffectFlags.MovementSlow,
                    CastType    = CastType.Target,
                    Damage      = Damage.DamageItems.Hexgun,
                    Range       = ItemData.Hextech_Gunblade.GetItem().Range
                };

                // AOE Shield
                LocketIronSolari = new CustomItem
                {
                    Name        = "locket-iron-solari",
                    DisplayName = "Locket of the Iron Solari",
                    Item        = ItemData.Locket_of_the_Iron_Solari.GetItem(),
                    Flags       = ItemFlags.Supportive | ItemFlags.Defensive,
                    CombatFlags = CombatFlags.Melee | CombatFlags.Ranged,
                    EffectFlags = EffectFlags.Shield,
                    CastType    = CastType.None,
                    Range       = ItemData.Locket_of_the_Iron_Solari.GetItem().Range
                };

                // Remove stun + heal
                MikaelsCrucible = new CustomItem
                {
                    Name        = "mikaels-crucible",
                    DisplayName = "Mikael's Crucible",
                    Item        = ItemData.Mikaels_Crucible.GetItem(),
                    Flags       = ItemFlags.Supportive,
                    CombatFlags = CombatFlags.Melee | CombatFlags.Ranged,
                    EffectFlags = EffectFlags.RemoveStun | EffectFlags.Heal,
                    CastType    = CastType.Target,
                    Range       = ItemData.Mikaels_Crucible.GetItem().Range
                };


                // Slow
                FrostQueensClaim = new CustomItem
                {
                    Name        = "frost-queens-claim",
                    DisplayName = "Frost Queen's Claim",
                    Item        = ItemData.Frost_Queens_Claim.GetItem(),
                    Flags       = ItemFlags.Supportive | ItemFlags.Flee,
                    CombatFlags = CombatFlags.Melee | CombatFlags.Ranged,
                    EffectFlags = EffectFlags.MovementSlow,
                    CastType    = CastType.None,
                    Range       = ItemData.Frost_Queens_Claim.GetItem().Range
                };

                // Speed
                TalismanOfAscension = new CustomItem
                {
                    Name        = "talisman-of-ascension",
                    DisplayName = "Talisman of Ascension",
                    Item        = ItemData.Talisman_of_Ascension.GetItem(),
                    Flags       = ItemFlags.Supportive | ItemFlags.Flee,
                    CombatFlags = CombatFlags.Melee | CombatFlags.Ranged,
                    EffectFlags = EffectFlags.MovementSpeed,
                    CastType    = CastType.None,
                    Range       = ItemData.Talisman_of_Ascension.GetItem().Range
                };

                // Shield
                FaceOfTheMountain = new CustomItem
                {
                    Name        = "face-of-the-mountain",
                    DisplayName = "Face of the Mountain",
                    Item        = ItemData.Face_of_the_Mountain.GetItem(),
                    Flags       = ItemFlags.Supportive | ItemFlags.Flee | ItemFlags.Defensive,
                    CombatFlags = CombatFlags.Melee | CombatFlags.Ranged,
                    EffectFlags = EffectFlags.Shield,
                    CastType    = CastType.Self,
                    Range       = ItemData.Face_of_the_Mountain.GetItem().Range
                };

                // Place wards
                Sightstone = new CustomItem
                {
                    Name        = "sightstone",
                    DisplayName = "Sightstone",
                    Item        = ItemData.Sightstone.GetItem(),
                    Flags       = ItemFlags.Supportive,
                    CombatFlags = CombatFlags.Melee | CombatFlags.Ranged,
                    CastType    = CastType.Position,
                    Range       = ItemData.Sightstone.GetItem().Range
                };

                // Place wards
                RubySightstone = new CustomItem
                {
                    Name        = "ruby-sightstone",
                    DisplayName = "Ruby Sightstone",
                    Item        = ItemData.Ruby_Sightstone.GetItem(),
                    Flags       = ItemFlags.Supportive,
                    CombatFlags = CombatFlags.Melee | CombatFlags.Ranged,
                    CastType    = CastType.Position,
                    Range       = ItemData.Ruby_Sightstone.GetItem().Range
                };

                // Place wards
                EyeOfTheWatchers = new CustomItem
                {
                    Name        = "eye-of-the-watchers",
                    DisplayName = "Eye of the Watchers",
                    Item        = ItemData.Eye_of_the_Watchers.GetItem(),
                    Flags       = ItemFlags.Supportive,
                    CombatFlags = CombatFlags.Melee | CombatFlags.Ranged,
                    CastType    = CastType.Position,
                    Range       = ItemData.Eye_of_the_Watchers.GetItem().Range
                };

                // Place wards
                EyeOfTheEquinox = new CustomItem
                {
                    Name        = "eye-of-the-equinox",
                    DisplayName = "Eye of the Equinox",
                    Item        = ItemData.Eye_of_the_Equinox.GetItem(),
                    Flags       = ItemFlags.Supportive,
                    CombatFlags = CombatFlags.Melee | CombatFlags.Ranged,
                    CastType    = CastType.Position,
                    Range       = ItemData.Eye_of_the_Equinox.GetItem().Range
                };

                // Place wards
                EyeOfTheOasis = new CustomItem
                {
                    Name        = "eye-of-the-oasis",
                    DisplayName = "Eye of the Oasis",
                    Item        = ItemData.Eye_of_the_Oasis.GetItem(),
                    Flags       = ItemFlags.Supportive,
                    CombatFlags = CombatFlags.Melee | CombatFlags.Ranged,
                    CastType    = CastType.Position,
                    Range       = ItemData.Eye_of_the_Oasis.GetItem().Range
                };

                // Place wards
                TrackersKnife = new CustomItem
                {
                    Name        = "trackers-knife",
                    DisplayName = "Tracker's Knife",
                    Item        = ItemData.Trackers_Knife.GetItem(),
                    Flags       = ItemFlags.Supportive,
                    CombatFlags = CombatFlags.Melee | CombatFlags.Ranged,
                    CastType    = CastType.Position,
                    Range       = ItemData.Trackers_Knife.GetItem().Range
                };

                Items = new List <CustomItem>
                {
                    Youmuu,
                    Hydra,
                    BilgewaterCutlass,
                    BladeRuinedKing,
                    HextechGunblade,
                    MikaelsCrucible,
                    LocketIronSolari,
                    FrostQueensClaim,
                    TalismanOfAscension,
                    FaceOfTheMountain,
                    Sightstone,
                    RubySightstone,
                    EyeOfTheWatchers,
                    EyeOfTheEquinox,
                    EyeOfTheOasis,
                    TrackersKnife
                };

                MaxRange = Items.Max(s => s.Range);
            }
            catch (Exception ex)
            {
                Global.Logger.AddItem(new LogItem(ex));
            }
        }
Example #9
0
        protected override void SetupSpells()
        {
            Q        = new Spell(SpellSlot.Q, 650f);
            Q.Range += GameObjects.EnemyHeroes.Select(e => e.BoundingRadius).DefaultIfEmpty(25).Min();
            Q.SetTargetted(0.25f, 1400f);

            Q1 = new Spell(SpellSlot.Q, Q.Range + 450f);

            W        = new Spell(SpellSlot.W, Orbwalking.GetRealAutoAttackRange(null) * 1.25f);
            W.Range += GameObjects.EnemyHeroes.Select(e => e.BoundingRadius).DefaultIfEmpty(25).Min();

            E = new Spell(SpellSlot.E, 1000f);
            E.SetSkillshot(0.5f, 175f, float.MaxValue, false, SkillshotType.SkillshotCircle);

            R = new Spell(SpellSlot.R, 1200f);
            R.SetSkillshot(0.25f, 100f, 2000f, false, SkillshotType.SkillshotLine);

            Ultimate = new UltimateManager
            {
                Combo               = true,
                Assisted            = true,
                Auto                = true,
                Flash               = false,
                Required            = true,
                Force               = true,
                Gapcloser           = false,
                GapcloserDelay      = false,
                Interrupt           = false,
                InterruptDelay      = false,
                Spells              = Spells,
                SingleDamagePercent = 100,
                DamagePercent       = 100,
                ComboDamageCheck    = true,
                DamageCalculation   = (hero, resMulti, rangeCheck) => CalcUltimateDamage(hero, resMulti, rangeCheck)
            };

            /*
             * Drawing.OnDraw += delegate
             * {
             *  var minions = MinionManager.GetMinions(
             *      Q.Range, MinionTypes.All, MinionTeam.NotAlly, MinionOrderTypes.None);
             *  foreach (var minion in minions)
             *  {
             *      var coneBuff = new Geometry.Polygon.Sector(
             *          minion.Position, Player.Position.Extend(minion.Position, Player.Distance(minion) + Q.Range / 2f),
             *          (float) (40 * Math.PI / 180), Q1.Range - Q.Range);
             *      var coneNormal = new Geometry.Polygon.Sector(
             *          minion.Position, Player.Position.Extend(minion.Position, Player.Distance(minion) + Q.Range / 2f),
             *          (float) (60 * Math.PI / 180), Q1.Range - Q.Range);
             *      for (var i = 0; i < coneBuff.Points.Count - 1; i++)
             *      {
             *          var p1 = Drawing.WorldToScreen(coneBuff.Points[i].To3D());
             *          var p2 = Drawing.WorldToScreen(coneBuff.Points[i + 1].To3D());
             *          Drawing.DrawLine(p1, p2, 3, Color.Red);
             *      }
             *      Drawing.DrawLine(
             *          Drawing.WorldToScreen(coneBuff.Points.First().To3D()),
             *          Drawing.WorldToScreen(coneBuff.Points.Last().To3D()), 3, Color.Red);
             *      for (var i = 0; i < coneNormal.Points.Count - 1; i++)
             *      {
             *          var p1 = Drawing.WorldToScreen(coneNormal.Points[i].To3D());
             *          var p2 = Drawing.WorldToScreen(coneNormal.Points[i + 1].To3D());
             *          Drawing.DrawLine(p1, p2, 3, Color.White);
             *      }
             *      Drawing.DrawLine(
             *          Drawing.WorldToScreen(coneNormal.Points.First().To3D()),
             *          Drawing.WorldToScreen(coneNormal.Points.Last().To3D()), 3, Color.White);
             *  }
             * };
             */
        }
Example #10
0
        protected override void OnPostUpdate()
        {
            if (Ultimate.IsActive(UltimateModeType.Flash) && R.IsReady() && SummonerManager.Flash.IsReady())
            {
                if (Ultimate.ShouldMove(UltimateModeType.Flash))
                {
                    Orbwalking.MoveTo(Game.CursorPos, Orbwalker.HoldAreaRadius);
                }
                var targets =
                    Targets.Where(
                        t =>
                        t.Distance(Player) < (R.Range + R.Width + SummonerManager.Flash.Range) * 1.5f &&
                        !t.IsDashing() &&
                        (t.IsFacing(Player)
                                ? t.Distance(Player)
                                : R.GetPrediction(t).UnitPosition.Distance(Player.Position)) > R.Range);
                var backwards = Menu.Item(Menu.Name + ".ultimate.backwards").GetValue <bool>();
                foreach (var target in targets)
                {
                    var flashPos = Player.Position.Extend(target.Position, SummonerManager.Flash.Range);
                    var maxHits  = GetMaxRHits(HitChance.High, flashPos);
                    if (maxHits.Item1.Count > 0)
                    {
                        var castPos = backwards
                            ? Player.Position.Extend(maxHits.Item2, -(Player.Position.Distance(maxHits.Item2) * 2))
                            : Player.Position.Extend(maxHits.Item2, Player.Position.Distance(maxHits.Item2));
                        if (Ultimate.Check(UltimateModeType.Flash, maxHits.Item1))
                        {
                            if (R.Cast(castPos))
                            {
                                Utility.DelayAction.Add(300 + Game.Ping / 2, () => SummonerManager.Flash.Cast(flashPos));
                            }
                        }
                        else if (Ultimate.ShouldSingle(UltimateModeType.Flash))
                        {
                            if (
                                maxHits.Item1.Where(hit => Ultimate.CheckSingle(UltimateModeType.Flash, hit))
                                .Any(hit => R.Cast(castPos)))
                            {
                                Utility.DelayAction.Add(300 + Game.Ping / 2, () => SummonerManager.Flash.Cast(flashPos));
                            }
                        }
                    }
                }
            }

            if (Ultimate.IsActive(UltimateModeType.Assisted) && R.IsReady())
            {
                if (Ultimate.ShouldMove(UltimateModeType.Assisted))
                {
                    Orbwalking.MoveTo(Game.CursorPos, Orbwalker.HoldAreaRadius);
                }

                if (!RLogic(UltimateModeType.Assisted, R.GetHitChance("combo")))
                {
                    RLogicSingle(UltimateModeType.Assisted, R.GetHitChance("combo"), false);
                }
            }

            if (Ultimate.IsActive(UltimateModeType.Auto) && R.IsReady())
            {
                if (!RLogic(UltimateModeType.Auto, R.GetHitChance("combo")))
                {
                    RLogicSingle(UltimateModeType.Auto, R.GetHitChance("combo"));
                }
            }

            if (HeroListManager.Enabled("w-immobile") && W.IsReady())
            {
                var target =
                    Targets.FirstOrDefault(
                        t =>
                        HeroListManager.Check("w-immobile", t) && BestTargetOnlyManager.Check("w-immobile", W, t) &&
                        Utils.IsImmobile(t));
                if (target != null)
                {
                    Casting.SkillShot(target, W, HitChance.High);
                }
            }
        }
Example #11
0
        protected override void Harass()
        {
            if (Menu.Item(Menu.Name + ".harass.q").GetValue <bool>() && Q.IsReady() && ResourceManager.Check("harass-q") &&
                !Player.IsWindingUp && !Player.IsDashing())
            {
                var target = TargetSelector.GetTarget(Q);
                if (target != null)
                {
                    var prediction = Q.GetPrediction(target);
                    if (prediction.Hitchance >= Q.GetHitChance("harass"))
                    {
                        Q.Cast(prediction.CastPosition);
                    }
                    else if (prediction.Hitchance == HitChance.Collision)
                    {
                        QCollisionCheck(target);
                    }
                }
            }

            if (Menu.Item(Menu.Name + ".harass.e").GetValue <bool>() && E.IsReady() && ResourceManager.Check("harass-e"))
            {
                var target = TargetSelector.GetTarget(E, false);
                if (target != null && Rend.HasBuff(target))
                {
                    if (Rend.IsKillable(target, false))
                    {
                        CastE();
                    }
                    if (target.Distance(Player) > Orbwalking.GetRealAutoAttackRange(target))
                    {
                        if (
                            GameObjects.EnemyMinions.Any(
                                m => m.IsValidTarget(E.Range * 0.95f) && Rend.IsKillable(m, m.HealthPercent < 10)))
                        {
                            CastE();
                        }
                        else
                        {
                            var dashObjects =
                                GameObjects.EnemyMinions.Where(
                                    m => m.IsValidTarget(Orbwalking.GetRealAutoAttackRange(m))).ToList();
                            var minion =
                                dashObjects.FirstOrDefault(
                                    m =>
                                    m.Health > Player.GetAutoAttackDamage(m) * 1.1f &&
                                    m.Health < Player.GetAutoAttackDamage(m) + Rend.GetDamage(m, 1));
                            if (minion != null)
                            {
                                Orbwalker.ForceTarget(minion);
                                if (Orbwalking.CanAttack())
                                {
                                    ObjectManager.Player.IssueOrder(GameObjectOrder.AttackUnit, minion);
                                }
                            }
                        }
                    }
                    else if (E.IsInRange(target))
                    {
                        if (Rend.IsKillable(target, false))
                        {
                            CastE();
                        }
                        else
                        {
                            var buff = Rend.GetBuff(target);
                            if (buff != null &&
                                buff.Count >= Menu.Item(Menu.Name + ".harass.e-min").GetValue <Slider>().Value)
                            {
                                if (target.Distance(Player) > E.Range * 0.8 && !target.IsFacing(Player) ||
                                    buff.EndTime - Game.Time < 0.3)
                                {
                                    CastE();
                                }
                            }
                        }
                    }
                }
            }
        }
Example #12
0
        protected override void Combo()
        {
            var useQ = Menu.Item(Menu.Name + ".combo.q").GetValue <bool>() && Q.IsReady();
            var useW = Menu.Item(Menu.Name + ".combo.w").GetValue <bool>() && W.IsReady();
            var useE = Menu.Item(Menu.Name + ".combo.e").GetValue <bool>() && E.IsReady();
            var useR = Ultimate.IsActive(UltimateModeType.Combo) && R.IsReady();

            if (useR)
            {
                var target = TargetSelector.GetTarget(R.Range, R.DamageType);
                if (target != null)
                {
                    if (!RLogic(UltimateModeType.Combo, target))
                    {
                        RLogicSingle(UltimateModeType.Combo);
                    }
                }
            }
            if (useE && !Player.IsWindingUp && !IsReloading())
            {
                var target = TargetSelector.GetTarget(
                    E.Range + Player.AttackRange + Player.BoundingRadius, E.DamageType);
                if (target != null)
                {
                    var pos = Menu.Item(Menu.Name + ".combo.e-mode").GetValue <StringList>().SelectedIndex == 0
                        ? Utils.GetDashPosition(
                        E, target, Menu.Item(Menu.Name + ".combo.e-safety").GetValue <Slider>().Value)
                        : Player.Position.Extend(
                        Game.CursorPos, Math.Min(E.Range, Player.Position.Distance(Game.CursorPos)));

                    if (!pos.Equals(Vector3.Zero))
                    {
                        if (GetAmmoCount() == 1 && !pos.IsUnderTurret(false) ||
                            (!GameObjects.EnemyHeroes.Any(e => e.IsValidTarget() && Orbwalking.InAutoAttackRange(e)) &&
                             GameObjects.EnemyHeroes.Any(
                                 e =>
                                 e.IsValidTarget() &&
                                 pos.Distance(e.Position) < Orbwalking.GetRealAutoAttackRange(e)) &&
                             target.Health < Player.GetAutoAttackDamage(target) * 2))
                        {
                            E.Cast(pos);
                        }
                    }
                }
            }

            if (useQ)
            {
                QLogic(Q.GetHitChance("combo"));
            }

            if (useW)
            {
                var target = TargetSelector.GetTarget(W);
                if (target != null)
                {
                    var best = CPrediction.Circle(W, target, W.GetHitChance("combo"));
                    if (best.TotalHits > 0 && !best.CastPosition.Equals(Vector3.Zero))
                    {
                        W.Cast(best.CastPosition);
                    }
                }
            }
        }
Example #13
0
 private void OnOrbwalkingBeforeAttack(Orbwalking.BeforeAttackEventArgs args)
 {
     try
     {
         if (!args.Unit.IsMe)
         {
             return;
         }
         var forced = Orbwalker.ForcedTarget();
         if (forced != null && forced.IsValidTarget() && forced is Obj_AI_Hero &&
             Orbwalking.InAutoAttackRange(forced))
         {
             return;
         }
         if (HasQBuff() || Game.Time - _lastQCast <= 0.5f + Game.Ping / 1000f)
         {
             if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo)
             {
                 if ((_rObject == null || !_rObject.IsValid) && R.IsReady() &&
                     Ultimate.IsActive(UltimateModeType.Combo) &&
                     R.Instance.Name.Equals("ViktorChaosStorm", StringComparison.OrdinalIgnoreCase) &&
                     GameObjects.EnemyHeroes.Any(Orbwalking.InAutoAttackRange) &&
                     (RLogicSingle(UltimateModeType.Combo, true) ||
                      GameObjects.EnemyHeroes.Where(e => e.IsValidTarget(R.Range + R.Width))
                          .Any(e => RLogic(UltimateModeType.Combo, e, true))))
                 {
                     args.Process = false;
                     return;
                 }
             }
             if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo ||
                 Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Mixed ||
                 Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.LaneClear)
             {
                 if (!(args.Target is Obj_AI_Hero))
                 {
                     var target =
                         TargetSelector.GetTarget(
                             Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.LaneClear
                                 ? -1
                                 : (Player.BoundingRadius * 2 + Player.AttackRange) * 1.25f);
                     if (target != null)
                     {
                         if (Orbwalking.InAutoAttackRange(target))
                         {
                             Orbwalker.ForceTarget(target);
                         }
                         args.Process = false;
                     }
                 }
             }
         }
         else
         {
             if ((args.Target is Obj_AI_Hero) &&
                 (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo ||
                  Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Mixed) &&
                 (Q.IsReady() && Player.Mana >= Q.Instance.ManaCost ||
                  E.IsReady() && Player.Mana >= E.Instance.ManaCost))
             {
                 args.Process = false;
             }
         }
         if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.LastHit ||
             Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.LaneClear)
         {
             var minion = args.Target as Obj_AI_Minion;
             if (minion != null &&
                 HealthPrediction.LaneClearHealthPrediction(
                     minion, (int) (Player.AttackDelay * 1000), Game.Ping / 2) <
                 Player.GetAutoAttackDamage(minion))
             {
                 _lastBeforeFarmTarget = minion;
             }
             if (_lastQKillableTarget != null && _lastQKillableTarget.NetworkId == args.Target.NetworkId)
             {
                 args.Process = false;
             }
         }
     }
     catch (Exception ex)
     {
         Global.Logger.AddItem(new LogItem(ex));
     }
 }
Example #14
0
        private void OnOrbwalkingAfterAttack(AttackableUnit unit, AttackableUnit target)
        {
            try
            {
                if (unit.IsMe && W.IsReady())
                {
                    var useW        = false;
                    var wMin        = 0;
                    var laneclear   = false;
                    var jungleClear = false;
                    switch (Orbwalker.ActiveMode)
                    {
                    case Orbwalking.OrbwalkingMode.Combo:
                        useW = Menu.Item(Menu.Name + ".combo.w").GetValue <bool>();
                        break;

                    case Orbwalking.OrbwalkingMode.Mixed:
                        useW = Menu.Item(Menu.Name + ".harass.w").GetValue <bool>();
                        break;

                    case Orbwalking.OrbwalkingMode.LaneClear:
                        if (target.Team == GameObjectTeam.Neutral)
                        {
                            useW = Menu.Item(Menu.Name + ".jungle-clear.w").GetValue <bool>() &&
                                   ResourceManager.Check("jungle-clear-w");
                            wMin        = 1;
                            jungleClear = true;
                        }
                        else
                        {
                            useW = Menu.Item(Menu.Name + ".lane-clear.w").GetValue <bool>() &&
                                   ResourceManager.Check("lane-clear-w");
                            wMin      = Menu.Item(Menu.Name + ".lane-clear.w-min").GetValue <Slider>().Value;
                            laneclear = true;
                        }
                        break;
                    }
                    if (useW)
                    {
                        var range   = W.Range + Player.BoundingRadius * 2f;
                        var targets = laneclear || jungleClear
                            ? MinionManager.GetMinions(range + 450, MinionTypes.All, MinionTeam.NotAlly)
                            : GameObjects.EnemyHeroes.Where(e => e.IsValidTarget(range + 450))
                                      .Cast <Obj_AI_Base>()
                                      .ToList();

                        if (targets.Count >= wMin && targets.Any(Orbwalking.InAutoAttackRange) &&
                            (wMin == 0 ||
                             targets.Any(
                                 t =>
                                 Orbwalking.InAutoAttackRange(t) &&
                                 targets.Any(t2 => t2.NetworkId != t.NetworkId && t2.Distance(t) <= 450))))
                        {
                            W.Cast();
                            Orbwalking.ResetAutoAttackTimer();
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Global.Logger.AddItem(new LogItem(ex));
            }
        }
Example #15
0
        private void OnOrbwalkingBeforeAttack(Orbwalking.BeforeAttackEventArgs args)
        {
            try
            {
                if (!args.Unit.IsMe)
                {
                    return;
                }

                if ((Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.LaneClear ||
                     Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.LastHit) && args.Target is Obj_AI_Minion)
                {
                    args.Process = args.Target.NetworkId != _lastFarmQKill;
                }
            }
            catch (Exception ex)
            {
                Global.Logger.AddItem(new LogItem(ex));
            }
        }