public FileButtonWindow(Cursor cursor) { camera = SpriteManager.Cameras[0]; this.messages = GuiData.messages; sesgMan = GameData.sesgMan; mAssetsRelativeToSpriteRig = true; }
public static bool AskQuestionsAndDelaySaveIfNecessary(GuiMessage guiMessage) { if (SESpriteGridManager.CurrentSpriteGrid != null && SESpriteGridManager.HasBlueprintChanged()) { SESpriteGridManager.AskIfChangesShouldBeApplied(guiMessage); return(false); } else { return(true); } }
public void Initialize(GameForm form) { this.form = form; this.camera = GameForm.camera; this.cursor = GameForm.cursor; this.sesgMan = GameData.sesgMan; SpriteGridGuiMessages.camera = this.camera; SpriteGridGuiMessages.random = this.random; SpriteGridGuiMessages.sesgMan = GameData.sesgMan; mEditorProperties = GameData.EditorProperties; }
public SpriteGridCreationPropertiesWindow(Cursor cursor) : base(cursor) { #region Create "this" properties this.camera = GameData.Camera; this.sesgMan = GameData.sesgMan; GuiManager.AddWindow(this); base.HasCloseButton = true; base.HasMoveBar = true; base.SetPositionTL(18.1f, 33f); this.Visible = false; #endregion SelectedObject = new SpriteGridCreationOptions(); this.spriteGridOkCancelGui = new WindowArray(); this.spriteGridOk = new Button(mCursor); this.spriteGridOk.Text = "Ok"; this.spriteGridOk.ScaleX = 4f; this.spriteGridOk.ScaleY = 1.2f; this.spriteGridOk.Click += new GuiMessage(this.spriteGridOkClick); AddWindow(spriteGridOk); this.spriteGridCancel = new Button(mCursor); this.spriteGridCancel.Text = "Cancel"; this.spriteGridCancel.ScaleX = 4f; this.spriteGridCancel.SetPositionTL(19f, 22f); this.spriteGridCancel.ScaleY = 1.2f; this.spriteGridCancel.Click += new GuiMessage(SpriteGridGuiMessages.spriteGridCancelClick); AddWindow(spriteGridCancel); this.mResizeWarning = new TextDisplay(mCursor); this.mResizeWarning.Text = "Changing grid spacing clears painted\ntextures."; this.mResizeWarning.SetPositionTL(0.2f, 1.7f); this.mResizeWarning.Visible = false; AddWindow(mResizeWarning); }
public ToolsWindow() : base() { #region Set managers and UI references this.messages = GuiData.messages; this.sesgMan = GameData.sesgMan; #endregion #region Set "this" properties base.SetPositionTL(106f, 5.8f); base.HasCloseButton = true; #endregion #region Move Button this.MoveButton = AddToggleButton(); this.MoveButton.Text = "Move"; this.MoveButton.SetOverlayTextures(2, 0); #endregion #region Scale Button this.ScaleButton = AddToggleButton(); this.ScaleButton.Text = "Scale"; this.MoveButton.AddToRadioGroup(this.ScaleButton); this.ScaleButton.SetOverlayTextures(1, 0); #endregion #region Rotate Button this.RotateButton = AddToggleButton(); this.RotateButton.Text = "Rotate"; this.MoveButton.AddToRadioGroup(this.RotateButton); this.RotateButton.SetOverlayTextures(0, 0); #endregion #region Attach Sprite this.attachSprite = base.AddToggleButton(); this.attachSprite.Text = "Attach"; this.MoveButton.AddToRadioGroup(this.attachSprite); this.attachSprite.SetOverlayTextures(7, 0); #endregion #region Detach Sprite this.detachSpriteButton = AddButton(); this.detachSpriteButton.Text = "Detach"; this.detachSpriteButton.Enabled = false; this.detachSpriteButton.SetOverlayTextures(10, 0); this.detachSpriteButton.Click += new GuiMessage(this.detachSprite); #endregion #region SetRootAsControlPoint this.setRootAsControlPoint = AddButton(); this.setRootAsControlPoint.Text = "Set Root As Control Point"; this.setRootAsControlPoint.Enabled = false; this.setRootAsControlPoint.SetOverlayTextures(12, 2); this.setRootAsControlPoint.Click += new GuiMessage(this.SetRootAsControlPointClick); #endregion #region Duplicate Objects this.mDuplicateObject = AddButton(); this.mDuplicateObject.Text = "Duplicate"; this.mDuplicateObject.SetOverlayTextures(9, 0); this.mDuplicateObject.Click += new GuiMessage(this.CopyCurrentObjects); #endregion #region Convert to SpriteGrid this.convertToSpriteGridButton = AddButton(); this.convertToSpriteGridButton.Text = "Convert Sprite to SpriteGrid"; this.convertToSpriteGridButton.SetOverlayTextures(2, 1); this.convertToSpriteGridButton.Enabled = false; this.convertToSpriteGridButton.Click += new GuiMessage(SpriteGridGuiMessages.ConvertToSpriteGridButtonClick); #endregion #region Convert to SpriteFrame this.convertToSpriteFrame = AddButton(); this.convertToSpriteFrame.Text = "Convert Sprite to SpriteFrame"; this.convertToSpriteFrame.SetOverlayTextures(1, 3); this.convertToSpriteFrame.Enabled = false; this.convertToSpriteFrame.Click += new GuiMessage(GameData.sfMan.ConvertToSpriteFrameClick); #endregion #region Paint Button this.paintButton = AddToggleButton(); this.paintButton.Text = "Paint"; this.paintButton.SetOverlayTextures(5, 1); this.MoveButton.AddToRadioGroup(this.paintButton); this.paintButton.Click += new GuiMessage(this.PaintButtonClicked); #endregion #region Current Texture Display this.currentTextureDisplay = AddButton(); this.currentTextureDisplay.Text = ""; this.currentTextureDisplay.Click += new GuiMessage(FileButtonWindow.openFileWindowLoadTexture); #endregion #region eyedropper this.eyedropper = AddToggleButton(); this.eyedropper.Text = "Eyedropper Tool"; this.eyedropper.SetOverlayTextures(8, 1); this.MoveButton.AddToRadioGroup(this.eyedropper); #endregion #region Brush size this.brushSize = new ComboBox(mCursor); AddWindow(brushSize); this.brushSize.SetPositionTL(4.2f, 12.5f); this.brushSize.ScaleY = 1.3f; this.brushSize.ScaleX = 3.8f; this.brushSize.AddItem("1X1"); this.brushSize.AddItem("3X3"); this.brushSize.AddItem("5X5"); this.brushSize.Text = "1X1"; this.brushSize.ExpandOnTextBoxClick = true; #endregion this.constrainDimensions = base.AddToggleButton(); this.constrainDimensions.SetPositionTL(constrainDimensions.X, 15.5f); this.constrainDimensions.Text = "Constrain Dim."; this.constrainDimensions.SetOverlayTextures(5, 0); #region Group/Hierarchy Button this.groupHierarchyControlButton = base.AddToggleButton(); this.groupHierarchyControlButton.SetText("Group Control", "Hierarchy Control"); this.groupHierarchyControlButton.SetOverlayTextures(3, 0, 4, 0); #endregion this.mSnapSprite = base.AddToggleButton(); this.mSnapSprite.Text = "Sprite Snapping"; this.mSnapSprite.SetOverlayTextures(6, 0); #region DownZFreeRotateButton this.mDownZFreeRotateButton = base.AddToggleButton(); mDownZFreeRotateButton.SetOverlayTextures( FlatRedBallServices.Load <Texture2D>(@"Content\DownZ.png", FlatRedBallServices.GlobalContentManager), FlatRedBallServices.Load <Texture2D>(@"Content\FreeRotation.png", FlatRedBallServices.GlobalContentManager)); #endregion this.MinimumScaleX = this.ScaleX; this.MinimumScaleY = this.ScaleY; }
public ToolsWindow() : base() { #region Set managers and UI references this.messages = GuiData.messages; this.sesgMan = GameData.sesgMan; #endregion #region Set "this" properties base.SetPositionTL(106f, 5.8f); base.HasCloseButton = true; #endregion #region Move Button this.MoveButton = AddToggleButton(); this.MoveButton.Text = "Move"; this.MoveButton.SetOverlayTextures(2, 0); #endregion #region Scale Button this.ScaleButton = AddToggleButton(); this.ScaleButton.Text = "Scale"; this.MoveButton.AddToRadioGroup(this.ScaleButton); this.ScaleButton.SetOverlayTextures(1, 0); #endregion #region Rotate Button this.RotateButton = AddToggleButton(); this.RotateButton.Text = "Rotate"; this.MoveButton.AddToRadioGroup(this.RotateButton); this.RotateButton.SetOverlayTextures(0, 0); #endregion #region Attach Sprite this.attachSprite = base.AddToggleButton(); this.attachSprite.Text = "Attach"; this.MoveButton.AddToRadioGroup(this.attachSprite); this.attachSprite.SetOverlayTextures(7, 0); #endregion #region Detach Sprite this.detachSpriteButton = AddButton(); this.detachSpriteButton.Text = "Detach"; this.detachSpriteButton.Enabled = false; this.detachSpriteButton.SetOverlayTextures(10, 0); this.detachSpriteButton.Click += new GuiMessage(this.detachSprite); #endregion #region SetRootAsControlPoint this.setRootAsControlPoint = AddButton(); this.setRootAsControlPoint.Text = "Set Root As Control Point"; this.setRootAsControlPoint.Enabled = false; this.setRootAsControlPoint.SetOverlayTextures(12, 2); this.setRootAsControlPoint.Click += new GuiMessage(this.SetRootAsControlPointClick); #endregion #region Duplicate Objects this.mDuplicateObject = AddButton(); this.mDuplicateObject.Text = "Duplicate"; this.mDuplicateObject.SetOverlayTextures(9, 0); this.mDuplicateObject.Click += new GuiMessage(this.CopyCurrentObjects); #endregion #region Convert to SpriteGrid this.convertToSpriteGridButton = AddButton(); this.convertToSpriteGridButton.Text = "Convert Sprite to SpriteGrid"; this.convertToSpriteGridButton.SetOverlayTextures(2, 1); this.convertToSpriteGridButton.Enabled = false; this.convertToSpriteGridButton.Click += new GuiMessage(SpriteGridGuiMessages.ConvertToSpriteGridButtonClick); #endregion #region Convert to SpriteFrame this.convertToSpriteFrame = AddButton(); this.convertToSpriteFrame.Text = "Convert Sprite to SpriteFrame"; this.convertToSpriteFrame.SetOverlayTextures(1, 3); this.convertToSpriteFrame.Enabled = false; this.convertToSpriteFrame.Click += new GuiMessage(GameData.sfMan.ConvertToSpriteFrameClick); #endregion #region Paint Button this.paintButton = AddToggleButton(); this.paintButton.Text = "Paint"; this.paintButton.SetOverlayTextures(5, 1); this.MoveButton.AddToRadioGroup(this.paintButton); this.paintButton.Click += new GuiMessage(this.PaintButtonClicked); #endregion #region Current Texture Display this.currentTextureDisplay = AddButton(); this.currentTextureDisplay.Text = ""; this.currentTextureDisplay.Click += new GuiMessage(FileButtonWindow.openFileWindowLoadTexture); #endregion #region eyedropper this.eyedropper = AddToggleButton(); this.eyedropper.Text = "Eyedropper Tool"; this.eyedropper.SetOverlayTextures(8, 1); this.MoveButton.AddToRadioGroup(this.eyedropper); #endregion #region Brush size this.brushSize = new ComboBox(mCursor); AddWindow(brushSize); this.brushSize.SetPositionTL(4.2f, 12.5f); this.brushSize.ScaleY = 1.3f; this.brushSize.ScaleX = 3.8f; this.brushSize.AddItem("1X1"); this.brushSize.AddItem("3X3"); this.brushSize.AddItem("5X5"); this.brushSize.Text = "1X1"; this.brushSize.ExpandOnTextBoxClick = true; #endregion this.constrainDimensions = base.AddToggleButton(); this.constrainDimensions.SetPositionTL(constrainDimensions.X, 15.5f); this.constrainDimensions.Text = "Constrain Dim."; this.constrainDimensions.SetOverlayTextures(5, 0); #region Group/Hierarchy Button this.groupHierarchyControlButton = base.AddToggleButton(); this.groupHierarchyControlButton.SetText("Group Control", "Hierarchy Control"); this.groupHierarchyControlButton.SetOverlayTextures(3, 0, 4, 0); #endregion this.mSnapSprite = base.AddToggleButton(); this.mSnapSprite.Text = "Sprite Snapping"; this.mSnapSprite.SetOverlayTextures(6, 0); #region DownZFreeRotateButton this.mDownZFreeRotateButton = base.AddToggleButton(); mDownZFreeRotateButton.SetOverlayTextures( FlatRedBallServices.Load<Texture2D>(@"Content\DownZ.png", FlatRedBallServices.GlobalContentManager), FlatRedBallServices.Load<Texture2D>(@"Content\FreeRotation.png", FlatRedBallServices.GlobalContentManager)); #endregion this.MinimumScaleX = this.ScaleX; this.MinimumScaleY = this.ScaleY; }
public static void ShowWarningsAndMessagesBeforeSaving() { SESpriteGridManager.ShowMessageBoxIfBoundsAreInvalid(); }