void Start()
    {
        wheel_col = GetComponent<WheelCollider>();
        vehicleRigid = vehicle.GetComponent<Rigidbody>();

        if(FindObjectOfType(typeof(SAICSkidmarks)))
            skidmarks = FindObjectOfType(typeof(SAICSkidmarks)) as SAICSkidmarks;
        else
            Debug.Log("No skidmarks object found. Skidmarks will not be drawn. Drag ''SAICSkidmarksManager'' from Prefabs folder, and drop on to your existing scene...");
    }
Example #2
0
    void Start()
    {
        wheelCollider = GetComponent<WheelCollider>();
        carController = transform.root.GetComponent<SAICSmartAICar>();
        carRigid = carController.GetComponent<Rigidbody>();

        if(FindObjectOfType(typeof(SAICSkidmarks)))
            skidmarks = FindObjectOfType(typeof(SAICSkidmarks)) as SAICSkidmarks;
        else
            Debug.Log("No skidmarks object found. Skidmarks will not be drawn. Drag ''RCCSkidmarksManager'' from Prefabs folder, and drop on to your existing scene...");
    }
    void  Start()
    {
        wheel_col    = GetComponent <WheelCollider>();
        vehicleRigid = vehicle.GetComponent <Rigidbody>();

        if (FindObjectOfType(typeof(SAICSkidmarks)))
        {
            skidmarks = FindObjectOfType(typeof(SAICSkidmarks)) as SAICSkidmarks;
        }
        else
        {
            Debug.Log("No skidmarks object found. Skidmarks will not be drawn. Drag ''SAICSkidmarksManager'' from Prefabs folder, and drop on to your existing scene...");
        }
    }
Example #4
0
    void  Start()
    {
        wheelCollider = GetComponent <WheelCollider>();
        carController = transform.root.GetComponent <SAICSmartAICar>();
        carRigid      = carController.GetComponent <Rigidbody>();

        if (FindObjectOfType(typeof(SAICSkidmarks)))
        {
            skidmarks = FindObjectOfType(typeof(SAICSkidmarks)) as SAICSkidmarks;
        }
        else
        {
            Debug.Log("No skidmarks object found. Skidmarks will not be drawn. Drag ''RCCSkidmarksManager'' from Prefabs folder, and drop on to your existing scene...");
        }
    }