public void weighting() { if (playerWeighting == 0) { pWeighting = "none"; } else if (playerWeighting > 0 && playerWeighting <= 3) { pWeighting = "small"; } else if (playerWeighting > 3 && playerWeighting <= 6) { pWeighting = "medium"; } else if (playerWeighting > 6 && (playerWeighting <= 9 || playerWeighting > 9)) { pWeighting = "high"; } if (enemyWeighting == 0) { eWeighting = "none"; } else if (enemyWeighting > 0 && enemyWeighting <= 3) { eWeighting = "small"; } else if (enemyWeighting > 3 && enemyWeighting <= 6) { eWeighting = "medium"; } else if (enemyWeighting > 6 && (enemyWeighting <= 9 || enemyWeighting > 9)) { eWeighting = "high"; } playerWeighting = 0; enemyWeighting = 0; rulebook.setWeightLvl(pWeighting, eWeighting); }