/* Awake method is inbuild in Unity MonoBehaviour derived classes * The method is triggered first, ensuring each Surface object is correctly created */ void Awake() { // Rudder // Get reference to the rudder in Unity rudderObject = GameObject.Find("Rudder"); // Create the Surface object using the obtained reference rudder = new Rudder(rudderObject); // Elevators leftElevatorObject = GameObject.Find("LeftElevator"); leftElevator = new Surface(leftElevatorObject); rightElevatorObject = GameObject.Find("RightElevator"); rightElevator = new Surface(rightElevatorObject); // Ailerons leftAileronObject = GameObject.Find("L_Aileron"); leftAileron = new Surface(leftAileronObject); rightAileronObject = GameObject.Find("R_Aileron"); rightAileron = new Surface(rightAileronObject); //Flaps leftFlapObject = GameObject.Find("L_Flap"); leftFlap = new Surface(leftFlapObject); rightFlapObject = GameObject.Find("R_Flap"); rightFlap = new Surface(rightFlapObject); }
void GetAxis() { // Get state of Controller with port number : 0 rudder = s3DRudderManager.Instance.GetRudder(IndexRudder); if (UseCurve) { axis = rudder.GetAxisWithCurve(ModeAxis, curves); } else { axis = rudder.GetAxis(ModeAxis); } // Get the direction of Controller and multiply by deltatime and speed if (CanMove) { if (Move3D) { translation = Vector3.Scale(rudder.GetAxis3D(axis), SpeedTranslation * Time.deltaTime); } else { translation.x = axis.GetXAxis() * SpeedTranslation.x * Time.deltaTime; translation.z = axis.GetYAxis() * SpeedTranslation.z * Time.deltaTime; } } if (CanRotate) { rotation *= Quaternion.AngleAxis(axis.GetZRotation() * SpeedRotation * Time.deltaTime, Vector3.up); } }
void GetAxis() { // Get state of Controller with port number : 0 rudder = s3DRudderManager.Instance.GetRudder(IndexRudder); if (UseCurve) { axis = rudder.GetAxisWithCurve(ModeAxis, curves); } else { axis = rudder.GetAxis(ModeAxis); } // Get the direction of Controller and multiply by deltatime and speed /* * if (CanMove) * { * if (Move3D) * translation = Vector3.Scale(rudder.GetAxis3D(axis), SpeedTranslation * Time.deltaTime); * else * { * translation.x = axis.GetXAxis() * SpeedTranslation.x * Time.deltaTime; * translation.z = axis.GetYAxis() * SpeedTranslation.z * Time.deltaTime; * } * } * if (CanRotate) * rotation *= Quaternion.AngleAxis(axis.GetZRotation() * SpeedRotation * Time.deltaTime, Vector3.up); */ cube.eulerAngles = new Vector3(axis.GetPhysicalPitch() * 0.5f, axis.GetPhysicalYaw() * 0.5f, axis.GetPhysicalRoll() * -0.5f) * SpeedRotation; }
void DisplaySensor(Rudder rudder) { EditorGUIUtility.labelWidth = 20; for (uint i = 0; i < 6; ++i) { EditorGUILayout.FloatField(i.ToString(), rudder.GetSensor(i), GUILayout.MaxWidth(sizeSensor)); } }
void Start() { _gazeCursor = GazeCursor.Instance; _testController = TestController.Instance; Rudder = s3DRudderManager.Instance.GetRudder(0); connector = Connector.getInstance(); connector.AutoConnect(); _pupilTracker.SetShowDot(false); }
//ToXml function public void ToXml(XmlWriter xmlWriter) { xmlWriter.WriteElementString("oldLat", oldLat.ToString()); xmlWriter.WriteElementString("oldLon", oldLon.ToString()); xmlWriter.WriteElementString("Lat", Lat.ToString()); xmlWriter.WriteElementString("Lon", Lon.ToString()); xmlWriter.WriteElementString("Height", Height.ToString()); xmlWriter.WriteElementString("Throttel", Throttel.ToString()); xmlWriter.WriteElementString("Rudder", Rudder.ToString()); }
void Awake() { sails = GetComponentInChildren <Sails> (); rudder = GetComponentInChildren <Rudder> (); physics = GetComponentInChildren <BoatPhysics>(); rigidBody = GetComponent <Rigidbody> (); weapons = GetComponentInChildren <ShipWeapons>(); destination = transform.position; speedModifier = 1f; }
public const string SCENARIO_FILE = "~/App_Data/{0}.txt"; // The Path of the Secnario public void writeToFile() { string path = HttpContext.Current.Server.MapPath(String.Format(SCENARIO_FILE, FileName)); listen(); using (System.IO.StreamWriter file = new System.IO.StreamWriter(path, true)) { file.WriteLine(Lon.ToString()); file.WriteLine(Lat.ToString()); file.WriteLine(Throttle.ToString()); file.WriteLine(Rudder.ToString()); } }
// Use this for initialization void Start() { rigidBody = GetComponent <Rigidbody>(); submergedTris = new List <TriangleData>(); originalMesh = bodyMesh.mesh; angularDrag = rigidBody.angularDrag; rigidBody.centerOfMass = centerOfMass; sails = GetComponentInChildren <Sails>(); rudder = GetComponentInChildren <Rudder>(); SetupMeshData(originalMesh); }
void DisplayRudder(int i) { rudder = s3DRudderManager.Instance.GetRudder(i); ns3DRudder.Status status = rudder.GetStatus(); string info = status == ns3DRudder.Status.NoStatus ? "Not Connected" : "Connected FW : " + rudder.GetVersion().ToString("X4"); show[i] = EditorGUILayout.Foldout(show[i], "3dRudder " + i + " (" + info + ")"); if (show[i]) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginVertical(EditorStyles.helpBox); EditorGUILayout.LabelField("Axis", EditorStyles.boldLabel); ns3DRudder.Axis axis = rudder.GetAxis(); EditorGUILayout.Slider("Roll (X)", ParsePrecision(axis.GetXAxis()), sliderAxes.x, sliderAxes.y); EditorGUILayout.Slider("Pitch (Y)", ParsePrecision(axis.GetYAxis()), sliderAxes.x, sliderAxes.y); EditorGUILayout.Slider("Up/Down (Z)", ParsePrecision(axis.GetZAxis()), sliderAxes.x, sliderAxes.y); EditorGUILayout.Slider("Yaw (Z rotation)", ParsePrecision(axis.GetZRotation()), sliderAxes.x, sliderAxes.y); EditorGUILayout.Space(); EditorGUILayout.LabelField("Info", EditorStyles.boldLabel); var style = new GUIStyle(GUI.skin.label); style.normal.textColor = status > ns3DRudder.Status.StayStill ? new Color(0, 0.75f, 0) : new Color(0.75f, 0, 0); EditorGUILayout.BeginHorizontal(); float labelWidth = EditorGUIUtility.labelWidth; EditorGUIUtility.labelWidth = 40; EditorGUILayout.LabelField("Status", status.ToString(), style); if (GUILayout.Button("Test sound")) { rudder.PlaySnd(4400, 100); } if (GUILayout.Button(rudder.IsFrozen() ? "Unfreeze" : "Freeze")) { rudder.SetFreeze(!rudder.IsFrozen()); } EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical(EditorStyles.helpBox); GUILayout.Label("Sensors", EditorStyles.boldLabel); DisplaySensor(rudder); EditorGUILayout.EndVertical(); EditorGUILayout.EndHorizontal(); EditorGUIUtility.labelWidth = labelWidth; } }
public void addYourselfToXml(XDocument xDocument) { XElement root = xDocument.Element("Locations"); IEnumerable <XElement> rows = root.Descendants("Location"); XElement firstRow = rows.Last(); firstRow.AddAfterSelf( new XElement("Location", new XElement("Lat", Lat.ToString()), new XElement("Lon", Lon.ToString()), new XElement("Rudder", Rudder.ToString()), new XElement("Throttle", Throttle.ToString()))); /* XElement root = xDocument.Element("Locations"); * XElement son = new XElement("Location"); * son.Add(new XElement("Lat", Lat.ToString())); * son.Add(new XElement("Lon", Lon.ToString())); * son.Add(new XElement("Rudder", Rudder.ToString())); * son.Add(new XElement("Throttle", Lat.ToString())); * root.Add(son);*/ }
void Start() { rudder = GetComponentInChildren <Rudder>(); sails = GetComponentInChildren <Sails>(); weapons = GetComponent <ShipWeapons>(); }
/// <summary> /// this saves the info to the file. /// </summary> public void SaveToFile() { if (FileName != null) { string path = HttpContext.Current.Server.MapPath(String.Format(filePath, FileName)); string line = (Lat.ToString() + "," + Lon.ToString() + "," + Throttle.ToString() + "," + Rudder.ToString()); using (FileStream fs = new FileStream(path, FileMode.Append, FileAccess.Write)) using (StreamWriter sw = new StreamWriter(fs)) { sw.WriteLine(line); } } }