Inheritance: MonoBehaviour
 // set up to go to continue menu
 public void toContinue()
 {
     turning        = true;
     moving         = true;
     targetLocation = continueWayPoint.position;
     targetRotation = continueWayPoint.rotation;
     currentMenu.deactivatePanel();
     currentMenu  = continueMenu;
     currentPanel = Panel.CONTINUE;
 }
 // set up to go to instruction menu
 public void toInstructionMenu()
 {
     turning        = true;
     moving         = true;
     targetLocation = instructionMenuWayPoint.position;
     targetRotation = instructionMenuWayPoint.rotation;
     currentMenu.deactivatePanel();
     currentMenu  = instructionMenu;
     currentPanel = Panel.MENU;
 }
 // set up to go to new game menu
 public void toNewGame()
 {
     turning        = true;
     moving         = true;
     targetLocation = newGameWayPoint.position;
     targetRotation = newGameWayPoint.rotation;
     currentMenu.deactivatePanel();
     currentMenu  = newGameMenu;
     currentPanel = Panel.NEWGAME;
 }
 // set up to go to new game menu
 public void toNewGame()
 {
     turning = true;
     moving = true;
     targetLocation = newGameWayPoint.position;
     targetRotation = newGameWayPoint.rotation;
     currentMenu.deactivatePanel ();
     currentMenu = newGameMenu;
     currentPanel = Panel.NEWGAME;
 }
 // set up to go to instruction menu
 public void toInstructionMenu()
 {
     turning = true;
     moving = true;
     targetLocation = instructionMenuWayPoint.position;
     targetRotation = instructionMenuWayPoint.rotation;
     currentMenu.deactivatePanel ();
     currentMenu = instructionMenu;
     currentPanel = Panel.MENU;
 }
 // set up to go to continue menu
 public void toContinue()
 {
     turning = true;
     moving = true;
     targetLocation = continueWayPoint.position;
     targetRotation = continueWayPoint.rotation;
     currentMenu.deactivatePanel ();
     currentMenu = continueMenu;
     currentPanel = Panel.CONTINUE;
 }
    // Use this for initialization
    void Start()
    {
        transform.position = instructionMenuWayPoint.position;
        transform.rotation = instructionMenuWayPoint.rotation;
        currentPanel       = Panel.MENU;
        currentMenu        = instructionMenu;
        currentMenu.activatePanel();

        newGameMenu.deactivatePanel();
        continueMenu.deactivatePanel();
    }
    // Use this for initialization
    void Start()
    {
        transform.position = instructionMenuWayPoint.position;
        transform.rotation = instructionMenuWayPoint.rotation;
        currentPanel = Panel.MENU;
        currentMenu = instructionMenu;
        currentMenu.activatePanel ();

        newGameMenu.deactivatePanel ();
        continueMenu.deactivatePanel ();
    }